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Topics - Shootandrun

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1
DF Suggestions / Hoods to mitigate the effects of rain
« on: March 26, 2019, 06:20:19 pm »
First: I hope this isn't something that has been suggested before. I did a quick search to check, but the search tool in these forums isn't super helpful.

The gist of the idea is in the title. I think it's an interesting design choice to have dwarves react badly to rain due to feeling little affinity for nature, but the system doesn't feel very well integrated right now. For one, the effects of being caught in the rain are probably too strong, judging from many examples of dwarves becoming caught in constant states of rage or despair because of it, but it goes beyond that: it isn't something players can do very much about. Woodcutters and herbalists always have to spend time in the rain, unless the biome has none or the player is doing a caverns-only run. Builders doing projects outside also can't effectively be managed to go inside when it is raining.

Enter hoods. Cloaks, hooded vests and hooded coats could mitigate or entirely negate the negative thought for being caught outside in the rain. This, as a system, would be both more actionable for players (rain making dwarves unhappy? you need to get a clothing industry running) and generally more sensible (wouldn't craftsmanship-loving dwarves just love to use a solution like that against pesky rain?).

Any thoughts?

2
Forum Games and Roleplaying / Inquisition - IC thread
« on: February 26, 2014, 09:01:49 pm »
Inquisition: IC Thread

OOC thread: http://www.bay12forums.com/smf/index.php?topic=136586.0

These are troubled times for the Alliance.

For a long time now, the Ruling Council has not had the power or the authority to keep the allies from each-others’ throats. Heathens, heretics and mages are proliferating in the marches. In the east, savages and darker things have attempted to cross the mountains. The western kingdoms no longer trust each-others enough to muster troops to defend the border, and the eastern lords lack the strength or the unity to pacify their own lands.

In order to keep the faith of the Trinity united and strong, and to prevent the borderlands from falling into chaos, the Council has elected to found the Inquisition, an order of paladins tasked with exterminating heresies, hunting down unholy mages, and defending the Alliance’s eastern regions.

This is the Inquisition’s story. The Inquisitors are tasked with restoring order in the east, but they are few and their resources are scarce. The order possesses a great amount of independence, and the means which they employ to succeed are for them to choose - letters and friends in high places can be as useful as fire and sword. In the end, only time will tell whether the Inquisitors’ names will be uttered in admiration or infamy, and whether they will live in glory or fall to damnation. It is up to them to forge their legacy.

Our story's heroes:



Spoiler: Davian Atreide (Ardas) (click to show/hide)


Spoiler: Oscia (Taricus) (click to show/hide)


The Dead & The Gone:


3
Forum Games and Roleplaying / Inquisition - OOC thread
« on: February 21, 2014, 05:09:29 pm »
These are troubled times for the Alliance.

For a long time now, the Ruling Council has not had the power or the authority to keep the allies from each-others’ throats. Heathens, heretics and mages are proliferating in the marches. In the east, savages and darker things have attempted to cross the mountains. The western kingdoms no longer trust each-others enough to muster troops to defend the border, and the eastern lords lack the strength or the unity to pacify their own lands.

In order to keep the faith of the Trinity united and strong, and to prevent the borderlands from falling into chaos, the Council has elected to found the Inquisition, an order of paladins tasked with exterminating heresies, hunting down unholy mages, and defending the Alliance’s eastern regions.

This is the Inquisition’s story. The Inquisitors are tasked with restoring order in the east, but they are few and their resources are scarce. The order possesses a great amount of independence, and the means which they employ to succeed are for them to choose - letters and friends in high places can be as useful as fire and sword. In the end, only time will tell whether the Inquisitors’ names will be uttered in admiration or infamy, and whether they will live in glory or fall to damnation. It is up to them to forge their legacy.

-------------------------
Hello, and welcome to the OOC thread of Inquisition. Nobody expected it, etc, throw Monty Python out of your systems before continuing. Below are an explanation of what you should be expecting from the game, and the model for  the character sheets. I will be taking six to eight players, depending on the apps received. It is important to note that a roleplaying capacity is very strongly encouraged - to have an example of the level I’m expecting, see You are King III. Short posts are fine if you’re not in a roleplaying mood, but remember that this game is about telling a story.


Spoiler: Character sheet (click to show/hide)



Spoiler: Religion (click to show/hide)

4
Forum Games and Roleplaying / Wartorn Stars OOC Thread (Taking Apps!)
« on: March 24, 2013, 04:52:31 pm »
Hello everyone, and welcome. This is the OOC thread for Wartorn Space, a game of adventure and profit-seeking, inspired by Ballad of the Stars. You, the players, are the crew of a smuggling starship in the middle of a galactic war. Without allegiances to any faction and no predetermined objectives, it's up to you to choose your ambition and achieve it. The game will be roleplay intensive and work in the model of You are King games and the like: actions are rolled on a d6 to check their success (1 is a critical failure, 6 is an overshoot) and you can do pretty much anything possible within the limits of reason.

As a rule of thumb, there are two kinds of actions: actions by your PC, such as attacking somebody or trying to get drunk at the bar or attempting to plug the hole in your suit before you get spaced, and actions to help the ship, which will help the ship perform well in various tasks, such as surviving a spatial battle or mining an asteroid. Having skills increase chances of success in both regards.

If you only want what's essential, the spoilers below are for you. If you want all that and an explanation of how ships work, go into the google doc: https://docs.google.com/document/d/1fIuZfJjsn4FrbeypmsXC6OIQVOZFNbLRqKY-Um4J6qg/edit#heading=h.1boiye5vn592

Spoiler: Races (click to show/hide)

Spoiler: Factions (click to show/hide)

Spoiler: Skills and Equipment (click to show/hide)

You may have noticed that the description of the races make no mention of psychological demeanor. That is intended! No race is composed entirely of one personality type, and you can play as whatever you want no matter what species you choose.

This thread is for applications and questions. Applications will be approved (or not) here, and I will also answer questions in case I have left something unclear. The app form is below:

Spoiler: Application form (click to show/hide)


I will be taking 6 to 8 people in. One of them will need to be the captain of the ship. I will choose the apps purely based on quality of the writing (and maybe also a little length, writing the most beautiful sentence I ever saw but only writing that sentence won't get you in), so try and put some effort into this. This is not first come first served.

5
Forum Games and Roleplaying / Towards the Lands of Dawn IC Thread
« on: February 18, 2013, 07:35:13 pm »
Towards the Lands of Dawn: IC Thread

If you are here and you have no idea what this is all about, I suggest going to the OOC thread for a full introduction. Here, I am simply going to post the rules, the map (updated at all times if possible), and in the next post, the introduction to the story. Let the game begin.

The Economic System is centered on the EPI - the Economic Prosperity Indicator. Every region and city has a base value - for a region, it is a lot of abstract things, such as fertility of land, available resources, how easy it is to settle, etc. For a city, the base value is its population, and it can increase.

The EPI acts as a multiplier on these values. Every city and region has an EPI that has a base amount of 1, which is increased through the building of upgrades. As such, to calculate the income of a city or region, all you have to do is "Base value" * EPI - Taxes. The taxes will generally be a set percentage.

You will find a list of resources (what is required for upgrades, and what increases the EPI of regions in some cases), upgrades (what increases the EPI) and troops (what you will often spend all that money on) in the spreadsheet below.

Towards the Land of Dawn Spreadsheet

Note A: Regions with cities can't also exploit resources. If you wish to acquire resources, you'll need to colonize.

Note B: We know some people don't like google docs for some reason. However, using a Spreadsheet is a life-saver due to how number-crunchy the economy can get - it allows us to do nearly instantly what could otherwise take hours.

Note C: Food upgrades increase a city's population limit. This is still going through some balancing to avoid players on plains being grossly overpowered. Basically, though, there's a growth rate that allows population to rise if there is space for it.

To explain the warfare system briefly, every unit in TLD deals morale and physical damage. Morale damage, if it is kept up long enough, will make the enemy break and run; physical damage will wipe out the unit. Most of the sheet on warfare is self-explanatory apart from that. If you have questions, ask them on the OOC thread.

(yes this is short but DH is the one who generally explains it damnit)

Concerning colonization: the cost for settling new regions will be mostly determined by GM fiat. It will generally involve a cost in money (a rather large one) and a miniquest decided by the GM.

We are using the standard posting format: fluff in normal text, thoughts in italics, speech in color, actions for the GMs to roll / record (ie "Send explorers in the region X" or "Build Y upgrade in Z city") are bolded.

This post will probably be expanded upon with time.

6
Forum Games and Roleplaying / Towards the Lands of Dawn OOC Thread
« on: February 09, 2013, 03:53:08 pm »
A century ago, Andaren's nations sent to the west the first inhabitants of their new colonies, in  a vast and unchartered continent. Their original mission was to discover the Lands of Dawn, in the far west - the lands from which comes the sun, fabled to hold untold amounts of wealth. However, the colonies soon discovered that the natives were not to be easily tamed, and that the climate was much harsher than Andaren; and so, the first expeditions were lost. After the first few years, the colonists settled down permanently and built new cities; it was a new beginning. For a time, there was peace. But peace is coming to an end.

The world is changing. Andaren is in turmoil. While a King starts dreaming of becoming an Emperor and the liberal ideas of the last century are finally spreading to the population in the Old World and the New, you have been tasked to take the reins of one of the Andaric nations' colonies. The task will not be easy - to the west lie the natives, and around your lands lie the territories of other nations, who may not have any love for you or your king.

As politicians play their game of thrones in the east and war gathers over the Old World, men speak of liberty. Freedom. Revolution. These men are few, but their numbers are growing quickly; it seems their ideas will only be stopped with force... If they must be stopped. That is for you to decide.

--------------------------

Welcome to Towards the Lands of Dawn! First of all, yes, we know the sun doesn't come from the west - this isn't the real world, though. TLD is a game of economics, intrigue, politics, and war, in which the players take the role of colonial governors ruling the colonies of the New World. The game begins at an era where the colonies are well established but have yet to expand to the west. As the time advances, so will the borders of the colonies - as well as technology and new, revolutionary ideas.

The players will have to make a Player Character (PC) and define their colony before being accepted - if they are accepted. We will be taking eight players, on the basis of who has the best applications - coming first won't get you any privileges. The number of players might expand as the game progresses if we feel confident in our capacity to take in more, but that is no certainty.

Now, who is this "we" I speak of? Well, TLD actually has three GMs - the Unholy Triumvirate, your Benevolent* Overlords. The members are:

-DigitalHellhound, also called DH, who had the idea in the first place.
-Ardas, who joined in to help.
-Myself, Shootandrun, who did much the same as Ardas.

These two will be taking care of rolling for players and making sure their actions are listened to, as well as taking the part of NPC commanders, should the players decide not to go to battle themselves. I will be making sure the NPC leaders of nations and other colonies do things, as well as taking care of events and handling enemy forces.

If you're curious about the economy of the game, look in the spoiler below. If you wish to simply write your app and vote on a few things (which is important!), you can skip it.

Spoiler: The Economy explained (click to show/hide)

Player applications:

Character name: Your PC's name.
Character physical description: What your PC looks like.
Character bio: What your PC's story is.
Colony name: What your PC's colony (remember, he's a governor!) is called.
Colony  description: Describe your colony's location and we'll try to follow it when placing it on the map. No islands, and it must be along the coast.

Player votes (this is important):

Players must vote on what their motherland is. There are three options for the basic frame, before going deeper into the design of the nation. If you like somebody else's idea, just quote it. We'll only take into account the votes of the chosen players, and act as tie-breakers if need be. The three options for the basics are below, and the voting sheet is just underneath.

Option A: Island nation. Naval focus. Very good for leading a colonial empire; however, the monarch is a mostly incompetent, stubborn isolationist, who may not have any desire to support his colonies.

Option B: Coastal nation. Land focus. The navy is not very large and may have trouble protecting the nation's coasts, but the ruler is a formidably competent military genius - by far the best ruler of Andaren, he has expressed the desire to make a colonial empire despite his lack of a strong fleet. Although his desires for war may not be very beneficial for your economy, at least you have good chances of being on the winning side thanks to him.

Option C: Coastal nation. Land and naval focus. The ruler of this nation is fairly competent, but it is overall the weakest of the three - although it may supplant the Option A in time. He is also Option B's neighbor, which could lead to... Interesting political situations, if you choose him.

Basic frame: A, B or C
Nation name: Your nation's name.
Culture: Your nation's culture (you can describe a new one or use a real world analogue).
Religion: Describe the nation's religion; leave blank if it does not matter to you.
Government form: The choices are Absolute monarchy, Enlightened monarchy, Constitutional monarchy, and Elective monarchy.
Location of the colonies on the continent: Here's a rough map of the new world. Describe where you would want the player colonies to be placed.

7
Forum Games and Roleplaying / You are King 4.1
« on: December 29, 2012, 05:41:04 pm »
Welcome to You are King 4.1

The first few posts of this thread explain how the game works, how to join us and what's going on in the world. For rules and technical stuff, refer to the wiki (link coming up soon).

You Are King is, and I quote, "A surprisingly deep game of politics, intrigue and feudal rule.  Play a noble, advisor or simply a minion of the King and seek royal favour - or risk the role of a rebel or independent and seek fortune at the risk of the King's wrath."
That basically describes it. It's a roleplay heavy affair, with simple mechanics to keep things balanced. The most basic mechanics are basically RTD ones; complex things that rely on chance/skill will have a die thrown for their success by an impartial authority. There's loads of other rules, but you can ask about those in the OOC thread, or read the wikia page on the rules.
Things are all over the place. You can basically do whatever you want- be a merchant, a noble, a warrior, whatever. People interact and we get a semi-coherent story/world going on! Want to join us? See the next post.

There is a dedicated OOC thread which exists for discussing the rules, things that are happening, and asking to join the game. Find it here.

Also, there is an IRC channel (get IRC here) named #YaK4
I strongly encourage using it. While the OOC thread is not used often, there are a few chaps in the IRC most of the time, willing to talk about the game and pretty much everything else. It's a much faster way of operating than through the OOC thread, although you don't have to use it if you really don't want to.

GMing in this game is a complex thing. Many actions can be resolved without GMs doing anything- a lot of stuff is 'just' people talking.
Actions that require rolling, NPC interactions, or just a description, are resolved by one of these people:
-Me (only me for now, King will be joining me once we have one)

So you want to join us?

Step 1: Be sure you know what sort of game this is.
This is a roleplay-heavy game. Less min/maxing, more acting like your character would act. There is no way to 'win' and the mechanics are simple, but you are expected to interact in a sensible manner with people and not make your story be just about you; tie it into the stories of others and the story of the world at large.
The game is set in a low fantasy world. There are no playable fantasy races, magic isn't flashy and superpowerful, dangerous creatures are rare and far from the lands of men most of the time. The technology level is set roughly in the dark ages.

Step 2: Check up on the state of the world.
The world is crazy. It is created by the players as they play, and constantly growing and changing. So trying to describe the state of the world- bit of a never-ending task.
Check out the list of current locations on the wiki- just skim through that. That's where stuff happens.
Skim the list of current players on the OOC thread. That's who is making stuff happen.
Read the end-of-season summaries (links below). That's what has happened, chronologically - it will contain more in-detail information than the Story so far.
Read the last page or two of the thread. That's what is happening.
You now have a vague impression of what the world is like. If a particular aspect interests you, you can ask about it in the OOC thread.

Step 3: Think up what sort of character you would like to create.
So you have a vague impression of what sort of game this is, and know sort-of what sort of world is going on. Ok. Now, where do you fit in? Where do you want to fit in? You can be nearly anything, basically - including a landed noble. Preferably something interesting, but also plausible. When you have a vague idea, suggest your character idea in the OOC thread. Get feedback. Perhaps the feedback is 'are you sure?' or 'we have ten of those'. If so, maybe you should consider changing your idea.
Your character has to start in the player nation, in order to keep the players interacting with each-other. This is irrevocable.
There are two things your character CANNOT be: a trader or an engineer/scientist. We had those last game, they were boring.

Step 4: Create your character. Fill in the thing below, and post it on the OOC thread. Wait for GM approval before posting in the IC thread. If you do not, you can give up on your hopes of playing.



Name:
Gender:
Appearance: Describe your character.
Bio: Describe your character's bio.
Skills: Spend three points. Being a clanleader costs one point. Skills listed below.

For Clan leaders:

Clan name:
Clan history:
Clan location: (I know there's a map, but describe what the region looks like)
Clan culture:
Clan religion (either High Gods or Wild Gods):
Clan banner: Describe (generally contain animals and have a distinctive color)
Spoiler: Skills (click to show/hide)
Step 5: Jumping in. Exactly what it says on the tin. Wait until you are approved by a GM before you do that. A player saying "yeah, seems ok, go right in" is not an acceptable excuse for a GM. The fact that the GMs seem to have missed your application is not an acceptable excuse to jump in. If you were buried in posts/ignored because we missed you, just post again (give us a margin before doing that), saying "I was forgotten" or something like that.

8
Forum Games and Roleplaying / You are King 4.1 OOC Thread
« on: December 27, 2012, 11:38:12 pm »
Let's do this again.

We play as the Kingdom of Keldared, inhabited by the Keldars. The setting is in the dark ages: warrior culture and clannic systems rule. There is fantasy, with darker elements than before, but not outright dark fantasy /grimdark.

Intro
-----------------

Long ago, the Old Folk ruled these lands. They were a mysterious, magical people; they harnessed the powers of wild magic and lived in harmony with the spirits of the forests. However, those were old times; the rule of the Old Folk ended when the High Kin crossed the ocean upon great ships the likes of which were never seen again and claimed this land for their own. The Old Folk resisted and fought, but they were all but destroyed after a long and brutal war. The legend holds that the King of the High Kin took his crown off of the lord of the Old Folk's head.

The High Kin had not come alone. They had brought with them thralls and servants to serve them in this new continent. These inferior men bred freely between themselves and even some of the surviving Old Folk, while the High Kin kept to their own bloodlines in order to preserve the power they had brought with them from the Old World. Eventually, this lead to their downfall: soon enough, the High Kin were few and far in between, while their ancient servants spread throughout the kingdom in their thousands.

Two hundred years ago, the last King of pure High Kin blood died, and with him went his race. His lords, who were at the time all descendants of the first servants of the High Kin, elected a new King amongst themselves exactly a year after the ancient king's death, and started a tradition that would stand the test of time: upon the King's death, the lords would gather a year later to elect his successor amongst themselves.

Last week, King Alantor died at the venerable age of sixty-three. The news has spread throughout the kingdom. The race to the throne has begun: a year from now, the clan lords will elect a new leader for Keldared, and it is up to the pretenders to prove themselves worthy of their votes... Or to use fire and sword to acquire them.

--------------

Spoiler: Map (click to show/hide)


A note on clan leader: Being a clan leader does not mean you are necessarily a boring politician. This is a warrior culture. The leaders are generally badass in some form - go wild.

Character Creation:


Name:
Gender:
Race: May or may not go in. Vote below.
Appearance: Describe your character.
Bio: Describe your character's bio.
Skills: Spend three points. Being a clanleader costs one point. Skills listed below.

For Clan leaders:

Clan name:
Clan history:
Clan location: (I know there's a map, but describe what the region looks like)
Clan culture:
Clan religion (either High Gods or Wild Gods):
Clan banner: Describe (generally contain animals and have a distinctive color)

Spoiler: Skills (click to show/hide)

Vote in your posts if you want playable non-human races. I personally vote No, but hey, if the majority is against me I'll figure something out (remember though, I am the one fluffing these races - you may not get exactly what you're asking for, although I won't voluntarily ruin the players' fun).

9
Forum Games and Roleplaying / You are King IV: Divide et Impera
« on: November 25, 2012, 06:07:23 pm »
Welcome, foolish mortal, to You are King IV

The first few posts of this thread explain how the game works, how to join us and what's going on in the world. For rules and technical stuff, refer to the Wiki.

You Are King is, and I quote, "A surprisingly deep game of politics, intrigue and feudal rule.  Play a noble, advisor or simply a minion of the King and seek royal favour - or risk the role of a rebel or independent and seek fortune at the risk of the King's wrath."
That basically describes it. It's a roleplay heavy affair, with simple mechanics to keep things balanced. The most basic mechanics are basically RTD ones; complex things that rely on chance/skill will have a die thrown for their success by an impartial authority. There's loads of other rules, but you can ask about those in the OOC thread, or read the wikia page on the rules.
Things are all over the place. You can basically do whatever you want- be a merchant, a noble, a warrior, whatever. People interact and we get a semi-coherent story/world going on! Want to join us? See the next post.

There is a dedicated OOC thread which exists for discussing the rules, things that are happening, and asking to join the game. Find it here.

Also, there is an IRC channel we use for the harassment of each other
/server irc.freenode.net
/join #YaK4

I strongly encourage using it. While the OOC thread is not used often, there are a few chaps in the IRC most of the time, willing to talk about the game and pretty much everything else. It's a much faster way of operating than through the OOC thread, although you don't have to use it if you really don't want to.

GMing in this game is a complex thing. Many actions can be resolved without GMs doing anything- a lot of stuff is 'just' people talking.
Actions that require rolling, NPC interactions, or just a description, are resolved by one of these people:
-Me
-Thatkid

and to a lesser extent the following king:
-Azthor

Taricus may help to do some rapid fire quests.

So you want to join us?

Step 1: Be sure you know what sort of game this is.
This is a roleplay-heavy game. Less min/maxing, more acting like your character would act. There is no way to 'win' and the mechanics are simple, but you are expected to interact in a sensible manner with people and not make your story be just about you; tie it into the stories of others and the story of the world at large.
The game is set in a high-fantasy antiquity world. There are non-human races. Gunpowder has not been invented and never will be in this game. This is the Antiquity. Magic does not exist, but there are mythical creatures roaming around the world, although centuries of hunting have left only a few survivors behind, and they have learned to fear - or to hate - the mortal races.

Step 2: Check up on the state of the world.
The world is crazy. It is created by the players as they play, and constantly growing and changing. So trying to describe the state of the world- bit of a never-ending task.
Check out the list of current locations on the wiki- just skim through that. That's where stuff happens.
Skim the list of current players on the wiki. That's who is making stuff happen.
Read the Story so far: that's a summary of what happened.
Read the end-of-season summaries (at the bottom of the first post). That's what has happened, chronologically - it will contain more in-detail information than the Story so far.
Read the last page or two of the thread. That's what is happening.
You now have a vague impression of what the world is like. If a particular aspect interests you, you can ask about it in the OOC thread.

Story so far: nothing yet.

Step 3: Think up what sort of character you would like to create.
So you have a vague impression of what sort of game this is, and know sort-of what sort of world is going on. Ok. Now, where do you fit in? Where do you want to fit in? You can be nearly anything, basically - including a landed noble. Preferably something interesting, but also plausible. When you have a vague idea, suggest your character idea in the OOC thread. Get feedback. Perhaps the feedback is 'are you sure?' or 'we have ten of those'. If so, maybe you should consider changing your idea.
Your character has to start in the player nation, in order to keep the players interacting with each-other. This is irrevocable.
There are two things your character CANNOT be: a trader or an engineer/scientist. We had those last game, they were boring.

Step 4: Create your character. Fill in the thing below, and post it on the OOC thread. Wait for GM approval before posting in the IC thread. If you do not, you can give up on your hopes of playing.

Name:
Gender:
Race: See the races and cultures page
Appearance: Describe your character.
Bio: Describe your character's bio. Some useful info: We play as Hadria, an "empire" (aka a kingdom with big ambitions) named after its capital. Our neighbor is the Whitepeak alliance, a confederation of four city states allied because they fear us. We encourage players to be in the aristocracy or to be part of the military (or both) to increase interaction.
Skills: Spend two points, choose from the skills page, the rest will be pure roleplay.
Political alignment: Only if you are part of the aristocracy: note which senatorial faction you support:

Step 5: Jumping in. Exactly what it says on the tin. Wait until you are approved by a GM before you do that. A player saying "yeah, seems ok, go right in" is not an acceptable excuse for a GM. The fact that the GMs seem to have missed your application is not an acceptable excuse to jump in. If you were buried in posts/ignored because we missed you, just post again (give us a margin before doing that), saying "I was forgotten" or something like that.

10
Forum Games and Roleplaying / You are King IV: OOC thread
« on: November 24, 2012, 05:56:58 pm »
The Game has begun. Here's the app process:

Name:
Gender:
Race: See the races and cultures page
Appearance: Describe your character.
Bio: Describe your character's bio. Some useful info: We play as Hadria, an "empire" (aka a kingdom with big ambitions) named after its capital. Our neighbor is the Whitepeak alliance, a confederation of four city states allied because they fear us. We encourage players to be in the aristocracy or to be part of the military (or both) to increase interaction.
Skills: Spend two points, choose from the skills page, the rest will be pure roleplay.
Political alignment: Only if you are part of the aristocracy: note which senatorial faction you support:
Spoiler: Senate's factions: (click to show/hide)

Spoiler: Example and GMNPC (click to show/hide)

Important: we have migrated to #YaK4 on IRC.

11
Forum Games and Roleplaying / You are King III: OOC thread
« on: July 07, 2012, 04:42:51 pm »
Let the game begin.
IRC is #yak3

The You are King Character thread is the place you want to go if you're confused about who is  who.

The You are King Lore thread contains useful info on the world.

12
Forum Games and Roleplaying / You are King III: Spring 938 AAL
« on: July 07, 2012, 04:38:42 pm »
Welcome, foolish mortal, to You are King 3

The first few posts of this thread explain how the game works, how to join us and what's going on in the world. For rules and technical stuff, refer to the Wiki.

You Are King is, and I quote, "A surprisingly deep game of politics, intrigue and feudal rule.  Play a noble, advisor or simply a minion of the King and seek royal favour - or risk the role of a rebel or independent and seek fortune at the risk of the King's wrath."
That basically describes it. It's a roleplay heavy affair, with simple mechanics to keep things balanced. The most basic mechanics are basically RTD ones; complex things that rely on chance/skill will have a die thrown for their success by an impartial authority. There's loads of other rules, but you can ask about those in the OOC thread, or read the wikia page on the rules.
Things are all over the place. You can basically do whatever you want- be a merchant, a noble, a warrior, whatever. People interact and we get a semi-coherent story/world going on! Want to join us? See the next post.

There is a dedicated OOC thread which exists for discussing the rules, things that are happening, and asking to join the game. Find it here.

Also, there is an IRC channel we use for the harassment of each other
/server irc.freenode.net
/join #YaK3

I strongly encourage using it. While the OOC thread is not used often, there are a few chaps in the IRC most of the time, willing to talk about the game and pretty much everything else. It's a much faster way of operating than through the OOC thread, although you don't have to use it if you really don't want to.

GMing in this game is a complex thing. Many actions can be resolved without GMs doing anything- a lot of stuff is 'just' people talking.
Actions that require rolling, NPC interactions, or just a description, are resolved by one of these people:
-Me
-CyberGenesis

and to a lesser extent the following king:
-Dwarmin

13
NO LONGER TAKING PLAYERS, FOR 23 GOOD REASONS

So, I thought making a game about World War Z (for those who did'nt read the book, Z is for Zombie) could be awesome. It would'nt be following the events of the books, but start like them, with the same kind of zombies. That way, you would'nt need to read the book.

It would be a simple strategy game, with a bit of RTD elements. Each of the players (without player limits, for fun, and if there's too many I'll just search for a few co-GMs) would pick a country and play it as the world faces a zombie apocalypse. The game would start a few months after Case Zero, when the infections are starting to pop up in many chinese villages. Every turn, you would tell me what is your country doing, and I would then tell you if it works like intended, if it's a failure etc... Of course, your actions would not be limited to the zombies. Want to invade your neighbors and start a nuclear war? Sure, go ahead. Every time I feel like a bit of randomn is needed, I'll roll a d6.

I'll use this monster of a map to show the infection level. (Warning: big image. Like, BIG image.)

Spoiler: Map (click to show/hide)
Current map.
No infection: white.
Level one outbreak (less than a hundred Zs): Green.
Level two outbreak (100-499 Zs): Yellow.
Level three outbreak (500-1499 Zs): Orange.
Level four outbreak (1500+ Zs): Red.

Spoiler: Players map (click to show/hide)
Sinpwn as Canada
Dwarmin as Germany
MetalSlimeHunt as Belarus
Phantom as Ukraine
Johnfalcon as Greece
Toaster as Sweden
Taricus as Australia
NRDL as a doomed nation China
Strife as the US
Geen as Japan
Micelus as Cuba
Areyoua as Norway
Ahra as Russia
Ghazkull as scotland
Adwarf as Britain
WraithLord as Romania
Tiferius as France
Shadenight as Italy
Firelordsky as Mongolia
RandomRabbit as Ireland
Orb as Audia Arabia
Lawastooshort as Belgium
Azkul as North Korea

Edit: game started.

14
DF Dwarf Mode Discussion / Soldiers don't train
« on: August 07, 2011, 02:11:10 pm »
First of all, I am used to the military. Usually, everything is working fine.

My squad is set. They have their uniforms assigned and accessible. They are in the "active/training" alert (the alert is set to [CIV] and the squad is assigned to it). The barrack is built, the room is there, and the squad is set to train (T) in the barrack menu.

And yet, the squad members have the job "Soldier (cannot follow order)".

What is'nt right?

15
DF Dwarf Mode Discussion / Cave crocodiles and why you will farm them
« on: June 08, 2011, 07:31:53 pm »
There is only one thing I modded in this thread: I removed the "exotic" tag for all the animals in-game.

Facts

Cave crocs hatch 20 to 60 eggs at a time (average number: 40). This number of eggs is the second best in the game (saltwater crocodiles are the winners). The crocodiles hatchlings grow to full size in two years. Their meat has a value multiplier of 4(!). A full grown cave croc can produce up to 50 (or something like that) units of meat and forty in average. So, if we do the math, knowing that a breeding pair will hatch eggs two times a year in the best condition and that in average there will be 40 crocs with 40 units of meat each, we get 3200 units of meat a year, enough to feed 200 dorfs for two year. So, once you start farming them, after two years you will have a fully operational meat farm, capable of feeding a fully sized fortress for the eternity.

Why should I choose them over crops?
1) You will need less crops for feeding your dorfs and will have more to make booze, making exotic booze farms much easier to create.
2) You can cook meat without risking your industry (as cooked crops don't leave seeds behind).
3) You can use cave crocs for more uses. Because of their enormous value, they make marvelous animals for zoos. They can be used to have a super bone farm, and, above anything else, they can be used as a last stand defense against enemies.
4) Who's more badass: a little dwarf farming putting seeds in soil for his whole life, or a dwarf who's breeding cave crocs?

Why should I use them over saltwater crocodiles?
The meat of the cave crocs is more valuable than the meat of the saltwater crocs and cave crocs can be found on every biome.

What am I waiting for?
I don't know. You should be farming them RIGHT NOW.

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