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DF Dwarf Mode Discussion / Zombie Chasm
« on: July 22, 2008, 06:45:50 pm »

Oh, and the chasm opens to the surface:

That's a bunch of zombie mole dogs coming for me.

I'll put the seed up to this world on the wiki. In addition to the haunted mountains, there are haunted deserts with magma, haunted glaciers, serene glaciers, and lots of other cool things. I haven't gone through the history to look for undead megabeast, but I'm guessing there will be some.
Good thing I brought a hammer dwarf.
DF Dwarf Mode Discussion / One World
« on: May 10, 2007, 09:33:00 pm »Here's how it would work:
Someone would generate a world. We could vote in advance as to whether we wanted to add in any mods (I suggest we do).
We keep track of the world in a thread. People can download the world and claim a site for a fortress. Once this site has been claimed, that player creates a fortress there, and plays it until they are done. After this, they upload the region back up.
We keep playing like this until we've filled the world with fortresses, and then we can adventure in it in adventure mode.
What do you people think?
DF Dwarf Mode Discussion / Nilbogs
« on: April 23, 2007, 12:20:00 am »First post here - I love the game! 
Based on a discussion some other people were having about the relative difficulty of sieges, I made a few quick mods and I thought I would share them in case others were interested. Replace the Goblin and Beak Dog entries in the creature_standard with these. Here they are:
code:[CREATURE:GOBLIN]
[NAME:nilbog:nilbogs:nilbog]
[TILE:'n'][COLOR:7:0:0]
[GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[GENPOWER:2]
[BUTCHERABLE_NONSTANDARD][EVIL]
[INTELLIGENT][LIKES_FIGHTING]
[BONECARN]
[CANOPENDOORS]
[PREFSTRING:backwards ways]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[ATTACK:MAIN:BYTYPE:GRASP :punch :punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[SIZE:6]
[FAT:2]
[EQUIPS]
[NOCTURNAL]
[NOFEAR]
[FIREIMMUNE_SUPER]
[TRAPAVOID]
[BUILDINGDESTROYER:2]
[AMPHIBIOUS][UNDERSWIM]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:10]
code:
[CREATURE:BEAK_DOG]
[ADD_VERSION:1097]
[NAME:kaeb god:kaeb gods:kaeb god]
[TILE:'K'][COLOR:4:0:0]
[MODVALUE:2]
[LARGE_ROAMING][FREQUENCY:25]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:3:7]
[LARGE_PREDATOR][EVIL][MOUNT][MEANDERER]
[PETVALUE:50]
[GRASSTRAMPLE:0]
[BONECARN]
[PREFSTRING:grickles and dracks]
[PREFSTRING:mirrored wings]
[PREFSTRING:large kaebs]
[BODY:HUMANOID:2WINGS:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[BODYGLOSS:PAW:CLAW_HAND]
[SIZE:7]
[MAXAGE:10:20]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
[CHILD:1][CHILDNAME:kaeb god pup:kaeb god pups]
[FAT:1]
[ALL_ACTIVE]
[BIOME_MARSH_TEMPERATE_FRESHWATER]
[BIOME_MARSH_TEMPERATE_SALTWATER]
[BIOME_MARSH_TROPICAL_FRESHWATER]
[BIOME_MARSH_TROPICAL_SALTWATER]
[NOFEAR]
[FIREIMMUNE_SUPER]
[TRAPAVOID]
[AMPHIBIOUS]
[FLIER]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
Nilbogs are just like Goblins, but they can breathe water, avoid traps, feel no fear, are immune to fire, and they can destroy buildings. Kaeb Gods are just like Beak Dogs, but they do all of the above, they can't destroy buildings, and they fly.
Obviously this is meant to make sieges harder. A nilbog siege can be very scary. A nilbog mace lord once swam up a water filled channel into my underground forest, then went from there to my dwarf apartments and killed a few dozen civilians. My last fortress died when a nilbog destroyed a floodgate and everyone drowned. So be prepared. Nilbogs are no joke. I have not fought Kaeb Gods yet, but they can even get over the chasm and the magma, so good luck hiding.
This shouldn't affect adventure mode much - they aren't any stronger, just have some immunities to damage that PCs can't really cause in Adventure mode anyways, although they are fearless.
Hope you enjoy.
DF Gameplay Questions / No cave spiders?
« on: May 10, 2007, 03:11:00 pm »I think they were both Hot or Scorching and had no outside river at all - I think both might have even been badlands. I stopped playing those so I don't really remember.
The only thing I'm concerned about is strange mood dwarves wanting spider silk - I think I had one go insane because I didn't have any - he wanted cloth and I had plenty of pig tail and rope reed cloth.
I wonder if something could be added to let one of the caravans bring you silk if you request it. If you can't make silk then the strange mood dwarves shouldn't request it, right?
Of course I'm not 100% sure that that's what happened, but I think it was. Are there other types of cloth I'm missing?
DF Bug Reports / Infinite willow doors (very weird)
« on: May 04, 2007, 01:49:00 am »I check my inventory and I have a willow door for some reason. I figure I somehow picked up a willow door somewhere by accident or something, so I drop it. After I drop it, it's still in my inventory. Then I drop it again. Now, there are two willow doors on the ground.
Actually, the post title is a bit of a lie, because I could never get more than 2 doors on the ground, although I could always drop a door and there was always one in my inventory. There just wouldn't be more than two on the ground.
So this is really weird. Any ideas?
If only this was a MUD and I just discovered an awesome dupe bug... sadly in a single player game its just not that great... although I wonder if I can sell the willow door an infinite number of times as well. Need to try that.
Would you like a save? I have a copy.