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DF Suggestions / The UI Pain Point Thread
« on: October 18, 2011, 02:02:38 am »
What might be useful for Toady would be to identify all of the UI pain points in the current implementation and categorize them by how severe they are for the player to circumvent them. Probably the easiest way of doing this is describing how many screens the player has to traverse in the common [average] case to find the information they are looking for.
I plan on tracking and sorting them all here as I go through the forums and research them. If you happen to know of threads that contain this information, have found out the UI Pain Cost (screen traversal count) for a particular item, have any sort of information you think would be relevant, or you think I'm on a fool's errand that can only end in failure; please feel free to add to the discussion. Of course, even if you think I'm a blithering idiot for attempting this, it probably won't dissuade me from trying...
Units Menu Opens Submenu
Player objective: View Thoughts/Preferences (likely) or Relationships (less likely)
Traversal Cost: 1
Thread: http://www.bay12forums.com/smf/index.php?topic=94883.0
I plan on tracking and sorting them all here as I go through the forums and research them. If you happen to know of threads that contain this information, have found out the UI Pain Cost (screen traversal count) for a particular item, have any sort of information you think would be relevant, or you think I'm on a fool's errand that can only end in failure; please feel free to add to the discussion. Of course, even if you think I'm a blithering idiot for attempting this, it probably won't dissuade me from trying...
Units Menu Opens Submenu
Player objective: View Thoughts/Preferences (likely) or Relationships (less likely)
Traversal Cost: 1
Thread: http://www.bay12forums.com/smf/index.php?topic=94883.0