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Topics - mr_seeker

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DF Wiki Discussion / ASCII rewards got broken
« on: June 01, 2016, 04:38:41 am »
Hi,

With the "rule N" update, the ascii rewards section got broken... Multiple versions don't work properly anymore and it seems that all the rewards since 2015 got removed too. Since I cannot do a rollback (since the page got moved) is there any way to get the correct page back?

2
DF Dwarf Mode Discussion / Rules for a good working fortress
« on: October 21, 2010, 08:12:11 am »
Well, I have some rules that I have found out in all my "wisdom" and "shame", and like to share them with you. Its my guideline for starting a fortress, without having the problems that I have to abandon my fortress within 5 years.

  • Never embark on watery soil, unless you know a way to get through.
  • Never embark next to someone else.
  • Try to embark next to a river. Chances of fish are high in those areas.
  • Know your surroundings. Evil areas are more annoying than calm areas.
  • Strike the earth ASAP. The faster you are underground, the faster you can get your dwarves to sleep in a bed.
  • Plan your fortress ahead. Know what you want to design.
  • The less walls, the better.
  • Farms need water, lots of them. Making a pond takes too long.
  • Never connect caverns directly to your fortress.
  • The ideal width for a large road is 3, for a medium sized road its 2, and a chokepoints is 1.
  • Design your trading depot after the traps.
  • Cage traps are good, but only useful for survivors. Slaughter the enemy first, and cage any survivors.
  • Never think that caverns are safe. Underground can be worse than up
  • Some animals can swim! Dont think that if you dont see animals, that they are not there!
  • Always have some traps in the cavern entrance. This makes sure that nobody gets in.
  • Forgotten beasts have trouble opening doors. Adding a door makes a huge difference between a surprise attack and a long wait for the enemy.
  • Always have an army prepared, no matter what the size of your fortress is.
  • Forgotten beasts can be attacked with lots of brute force at the same time.
  • Give the army weapons, else they will be wrestlers/cannon fodder
  • The ideal size to kill someone with weapon traps is 3, combined with 2 cage traps behind.
  • Cage traps are effective if you want to keep monsters alive.
  • Flooding works best by first making the trap, then making the flood. Not the other way around.
  • Automated refill of a trap gives a good boost for when under siege.
If you have more rules for a good fortress, please put them below and I will add them to the list.

3
DF Gameplay Questions / question about fortress mode
« on: September 05, 2010, 01:03:43 pm »
Hi everyone,

I dont know if it has said anywhere, or mentioned in a manual, but I was wondering about this:

In the upperleft corner I see 3 different letters:
A red C, a green H, and a blue S.

What are those letters and what do they mean? Couldnt find it in the wiki.

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