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Topics - Tharg

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1
DF Dwarf Mode Discussion / Minecart question
« on: January 26, 2013, 05:35:13 pm »
I have built a fairly massive mincart system which is intended to ferry items to and from various areas of my fort.  I have switches set up to change the path and it is so close to working.  I use Push, not Guide.  However unfortunately it seems like the route in the hauling menu controls the order of stops, so if the cart is re-directed to an unexpected stop the system breaks and the cart is then hauled back to the next stop.  I want it to be pushed from whichever stop it ends up at.

Can this be made to work?  The only way I can think of doing it would be to use a dumping trackstop with no friction instead of the route stops, but I want to be able to easily switch each 'station' from receiving from / giving to the cart.

I think this is a simple representation of the problem I have :

Code: [Select]
A
|
|
L___ B
H
|
|
C

where A, B and C are stops and H is a bridge.  Pushing from A goes to B unless the bridge is closed

Code: [Select]
A
|
H
H___ B
H
|
|
C

in which case it goes to C.

The route would be set up so at each stop the cart is set to be pushed back.  However, assuming the routes' stops are listed in order A, B, C, then in the first case the cart goes from A to B, then back to A and then it's hauled to C, then it's pushed and is hauled to A from wherever it stops on the track.  In the second case it goes from A to C then is hauled to B, then goes from B and derails on the bridge or whatever and is then hauled to C before being pushed back to A.

Can this be made to work as I want?

2
DF Gameplay Questions / "Few n00b Qs" II - This Time It's 3D
« on: October 30, 2012, 01:21:20 pm »
Hi -

I played before the change to 3d (yay forum account necro) and now I have the dwarf fortress bug again.  I had a similar thread going back then (http://www.bay12forums.com/smf/index.php?topic=13573.0), and I plan to use this new one to ask a few of my new questions as they come up.  Hope that's ok :).

In the military interface, in the schedule, when you edit or create orders, sometimes on the right of this screen the dwarves in the squad are listed and it seems I can select specific dwarves instead of just a minimum number.  What does this actually do, and why does it only appear rarely?

It seems that my marksdwarves will often not restock bolts when they are on patrol across my battlements.  They just sit there doing nothing even though there are bolts right there.  It seems to me that this might be because they have 'reserved' bolts a long way away.  How do I deal with this?  I'm currently rotating two squads during sieges.  Another idea I have is to reduce the number of bolts they use in the military screen so that none are reserved except those in use.

It seems that non-elite goblin marksdwarves are shooting back though my fortifications 1 Z level above them.  I have a 1 wide path of constructed floors and on either side of these there are fortifications.  As the goblins pass underneath I'm pretty sure some got a few bolts off into my dwarves.  Is there a way to get floors under the fortifications (and would this stop this), or do I need to raise it another level, or am I misunderstanding something?

Many thanks.

3
DF Gameplay Questions / Few n00b Qs
« on: May 14, 2007, 12:54:00 pm »
Hi, great game, I have a few gameplay questions though.

I got my first siege last year, just after the human caravan arrived.  The wagons made it to my outdoor trade depot but some humans, mules and horses fled into the fortress and now they won't budge.  They've been there about a year.  I read somewhere here that the only resolution is to kill them somehow, but I can't find the thread now.  Is this really the only way?  And if so, other than drowning/magmaing them, what options do I have?

Secondly, I seem to be having a little trouble with custom stockpiles.  I have a custom weapon stockpile set to accept only short swords and to take them from another weapon stockpile that is set to accept anything but (but has some in from before it was changed).  They're not moving though, in several years.  Could it be because they're in bins with other weapons, and if so is there a workaround?  I also have a food stockpile set to take plants only, and only the gatherable ones, right by my underground forest area.  When my gatherers pick the shrubs there they go miles out of their way to another stockpile.  Am I doing something wrong, or is there something I haven't considered?  Perhaps they go to the nearest stockpile with an appropriate, non-full container first?


4
When a dirt road says 'nearly done' or 'patially complete' or whatever, wagons seem to travel on it fine, and it doesn't disappear at the end of the year.

This has only happened to me once, I only realised after the road completed the next year.  I don't think I misremembered or misunderstood what happened but I could be wrong.

As far as I remember the construction of the road wasn't suspended at any point.


5
DF Bug Reports / Upgraded graphics card, DF stopped working.
« on: September 05, 2007, 05:16:00 pm »
DF has worked fine with my Radeon 9250 (got about 35 fps with temp and weather on and 150 dwarfs) and my onboard G965 type graphics (got about 20 fps in the same fort).

I have recently invested in a Radeon x1950 Pro (damn Bioshock), and the game no longer starts.  I should probably mention that I have the latest drivers for the card and have also installed the Bioshock hotfix.  DF prompts me for Full Screen or Windowed, then if I select Windows the resolution changes.  Then either way  get "dwarfort.exe has encountered a problem and needs to close.  We are sorry for the inconvenience.  etc ...".

I've tried rebooting, re-downloading and re-installing, and fidding aimlessly with the Catalyst Control Center settings, but no luck so far.

I can post the "technical information" from the error if it's helpful.

Any ideas very welcome.


6
DF General Discussion / Select Lots Of Items Util
« on: August 26, 2007, 02:45:00 am »
Well, it's not really even an app or a utility, but it makes my life easier when selecting items to bring to the depot.  Someone with the knowledge, time and inclination could do it much better.  The way it is here requires Excel (it would probably work exactly the same in Word and maybe other Office Apps too).  Most versions of Excel should be fine.  Not sure about in Vista.  Nonetheless :

If you have MS Office, open Excel, then click Tools -> Macro -> Visual Basic Editor.

In the window that opens, double click "ThisWorkbook" in the small panel at the top left.

In the sub-window that now opens, paste this :

code:

Sub Keys()


'This sends Alt+Tab, to give DF the focus back.
SendKeys "%{TAB}", True


'This loops 500 times.  Change the number as required.
For a = 1 To 500
   
   'Sends Up
   SendKeys "{UP}", True
   
   'Sends Enter
   SendKeys "~", True
   
Next
   

End Sub


Then close the Visual Basic editor and save the workbook.

Now, to select 500 items (working backwards through the list) :

Make sure that in Excel, under Tools -> Macro -> Security, your security level is set to Medium (LOOK UP WHAT THIS WILL MEAN ON GOOGLE IF YOU ARE AT ALL UNSURE.  ANY CHANGES YOU MAKE ARE YOUR OWN RESPONSIBILITY.)

Open the workbook you saved and allow the Macros it contains.

Make sure DF is your front window, with focus.

Select your Excel, so it has focus.

Select Tools -> Macro -> Macros

Select the "Keys" Macro, then click Run.

Focus should return to DF, and the keys Up then Enter will be pressed 500 times.  Sometimes Excel keeps the focus for some reason, I don't really know why.  Nothing bad happens as a result though, you can just try again.


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