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Topics - Ostar

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DF Gameplay Questions / Paved road and slopes/ramps
« on: November 12, 2014, 09:11:00 pm »
I'm building a paved road down my mountain, 3 wide for trade (even if they don't actually use it). You can't build a paved road over slopes/ramps. What to do there, then? The natural slopes are dirt and I want them stone instead. Construct ramps of stone instead?

Trying that I seem to get unusable upward slopes when I wanted a downward one...
Any suggestions, please?

2
DF Dwarf Mode Discussion / Question on preferences
« on: November 12, 2014, 07:38:55 pm »
When a dwarf prefers a tree (say, macadamia trees), that is distinct from them liking macadamia wood, correct? In other words, would Urist gain any benefit from having a macadamia tree wood bed in his room if his preference was for the tree specifically?

3
DF Gameplay Questions / Butchering a minotaur skeleton?
« on: November 11, 2014, 02:37:09 pm »
I have a partially mangled skeleton of a Minotaur (he by pure chance got on an outside bridge just as it was raising and was catapulted 8 squares, then plowed the ground for another 4 bloodsmeared squares). It's all skeleton now, so is there any way to butcher the skeleton for the bones? I'd love to have a Minotaur head totem and some minotaur bone crossbows.

I also have some Hamster Men skeletons that aren't mangled I'd like to butcher as well, in case the partially mangled status of the minotaur means it is unusable.

All the skeletons are in a refuse pile near my butchers shop, and the butcher still won't touch them when I give the order to butcher a dead animal. But he did for a couple of camel corpses in there earlier.

4
DF Gameplay Questions / Solved: Cancel job: item Inaccessible
« on: October 15, 2014, 02:21:23 pm »
I am getting the repeating message: Urist cancels Store Item in Stockpile: Item Inaccessible.

Is there a way to find out which item it specifically is? I may have walled off an area that has an item still to be dumped, or it could be something else entirely.

5
DF Gameplay Questions / Ex-wagon contents ignored
« on: September 11, 2014, 04:50:41 pm »
I deconstructed my wagon, putting all the contents on the map. Most got moved to internal stockpiles. 
But it is now autumn, and my dwarfs have left a couple of dozen different items (some prepared food in barrels, some sand bags, rope, etc.) just still laying there, refusing to move them to stockpiles inside my fortress.

I know they see the items, because recently one dwarf walked all the way outside to get food from one of those barrels. So it's also not the outside being too dangerous.
My internal stockpiles have plenty of space - and those items out there are a mix so it's not some accidental forbidding.
I have observed 3-4 dwarves idle for a stretch of time, with them having all hauling labors enabled, so it's not labor related.
I've tried creating a stockpile over those items and setting that stockpile to automatically feed another stockpile, but no luck there either. I removed the stockpile, but still the items all sit out there.

Is this a bug or something I should be doing differently?

6
DF Gameplay Questions / Floor grates act like doors?
« on: November 13, 2013, 12:06:47 pm »
I'm not clear on floor grates. Do they act like doors? If I put a floor grate over a stairway will dwarves still be able to use the stairway at will, or must the grate be linked to a lever or pressure plate to open it?

If not, is there some other construction that acts like doors over a stairway?

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DF Modding / Dwarven Temple mod?
« on: September 27, 2010, 04:15:03 pm »
Is there a mod that adds a Dwarven temple building? Perhaps with something like an altar and priests? Maybe with the ability to create statues of the gods specifically? I have searched and found components of this, but if there is a standalone mod that does this I've missed it, sorry.

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