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Topics - ivze

Pages: [1]
1
DF Dwarf Mode Discussion / What to do =)?
« on: January 10, 2013, 01:14:23 pm »
Haven't played the game for some time, then learned about minecarts. Time to go back, let's play with them! So I decided, and started a fort.

It was all going the right way, until...




I've managed to camp down from behind fortifications their pink leaders, but the servants would like to stay. Express danger room training didn't help, all the squad of five died miserably. Like choked by dozens of moving nasty things..

What's the best way of doing with such things, I wonder!




2
DF Adventure Mode Discussion / City fight
« on: February 21, 2012, 01:29:12 pm »
So I enter a city to sell some loot, when suddenly...
Spoiler (click to show/hide)

3
DF Dwarf Mode Discussion / Clean up all the mess!
« on: September 06, 2011, 01:27:22 pm »
I enjoy my current fort: I get attack after attack, as my civilization is in war with both goblins and elves. But after playing some years my fort entrance has become a complete mess of dead goblins, elves, cattle and tons of bloody loot.
Code: [Select]
█*PAUSED*███████████  Dwarf Fortress  █████ Idlers: 6 ███
█      ░g.,`'g∞,.`',''',²`,`².'.`,,≥,'..≤`''.,.`,`.`.``'│
█       ≥²`',.²``''...'.,,,`≥/.≤≤,`'.,.'''∞,''`,`'²`,`..1
C    ' ░≤,`.'..```'``.'`'``'.²▓',`≤'`,',..,,'≤,,`,.',`'`█
█      ░≤.,`.'².`,,.`''`'.'``.'..≥.,'``≥`'.'≥'`..`..''``█
█░░░░░░░².`.gg,'..,.'.O══O,```.`..'.`.,,.'`,,,`'.,'''`'`
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█░░░░░░░≥²``,`²..'`·.'O══O.`☻c,,`',`,,'``,'∞.`'',.`.[,,'
█      ░░░▲▲B''.,ë'''''.,.'.'.c'',,..,`.`..`,,`.,²,`,g,.
█        ░░░▲','`.,'`'`..,,c`²².r'²d'.,,`''`'`,'.'ë,,.,,
█        ░▲░▲',``≥,.'.`..'`,g☻∞,²`',`.''',²,`,,'`'²ë',''
█        ░▲▲▲`..`,,','``'..`c'↓c``',.`..`.`'````'.B`'`.,
█   ░░░░░░≤`'.`,²g..`.`,`..,`'.','''c,.``C.'``',².,'`.'.
█   ░'``.░▲d`.≥≤.,`''.','.`'`²',.,,.'.`..,`'...P'``./`.,
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█   ░≤.,♠░▲',²,c'ë.`,',..≤'`..`++.☺'.'','`,.≤`.,`'`..'.`█
█   ░░░░░░≥▲▲,``.,`dd`≤,.·`.··++``'.,.'',...`'.,,,'`''g.
█        ░░░≥.,,,≤`.,≥cc····,·r+²',ë`'.',`,.',ë'''`.''''
█         ░▲▲≤,'≤'''`,''········'',''ë²'..,,.,''..`,,''.
█░       ░ ▲''²≤',.d,'²c'········,,,d..B,`'.,'.`'.∞'..'`
█░░░     ░d▲▲,≤≥`,'c.g,,'`.·····.≤ë``'````.',.``'`'.``..
█≈≈░     ░░ ▲≤d,d∞['g'g,.,,.``.`.'``ë`''.,''...,,,.``'``
█≈≈░       ░~▲²g≤,,dg²'`,d.'.'``.,,`'...'```'`,,`,`',,',
█≈░░        ░≤▲,',`²d²c²▲▲▲▲▲≥▲▲'`.,r''.`,.`.`'``..`.,,∞
█░░        ░ ░▲.`.'²▲~   ~~~~~~▲,'`,'.````'.`''.'.`'''''
█░        ░ ▲~▲,.,,²▲~        ~▲▲,`,.```''`'∞.,`.,'````.
█         ░²▲▲▲,'²▲▲▲~     ~~~~▲▲,'''',,,''''`,...`,'..'█
█         ░░▲''`▲▲▲~~~     ~▲▲▲~▲..,''''..''``''','..,,`1
█    `   ░░░▲.``▲☼~~  %    ~▲`▲~▲',.'.```,.'`.,,,,.`,',`4
█        ░▲≥▲▲,,▲☼         ~▲'▲▲▲`,`'.'``'.,''.`......`'8
█████████████████████████████████████████████████████████
*Note: all creatures except some cats and military dwarves in center are dead.

How do you clean your forts?




4
DF Dwarf Mode Discussion / If magma had pressure...
« on: August 22, 2011, 11:20:02 am »
That would be much !!FUN!!.

Magma is quite unrealistic in game. Imagine: you have a high volcano pillar of magma, and you still can safely dig out a tunnel to magma far below. If it was water, you would flood the fortress from below!

Apart from that, it's possible to fill 1x1x1 pool of magma, and it will stay hot for unlimited amount of time. This makes me imagine that magma has nuclear reaction going in it.

Ideas:
1) Magma should have pressure. Magma should be pressed out of the magma sea so that it goes up to the surface once a proper tube is dug out, even if there are no volcanoes.
2) Once disconnected from the SMR bed (no path or too long path within magma body), magma should cool into obsidian after some time.

Advantages:
1) !!FUN!! with magma-flooding your fortress.
2) Automatic volcano refill
3) Automatic volcano formation atop an artificial long tube to the magma sea
4) No more forge cheats with collecting some magma in reservoirs and keeping safe from magma critters.

Disadvantages:
1) Game LAGS are very likely.

What do you think?

5
DF Dwarf Mode Discussion / How to start !!Fire!!?
« on: June 03, 2011, 12:57:37 pm »
Imagine a fort, that does not have magma on the surface, only far below.

Which method would you suggest to set things on fire on the surface?
Solutions, comparable by complexity with building a magma pump stack, are not accepted. Dragon / fire titans are too random and unreliable.

6
DF Dwarf Mode Discussion / Training miners with danger room
« on: June 02, 2011, 05:09:56 pm »
It's possible!

Need 10 legendary miners for megaprojecting? Build a danger room, set to training 10 random dwarves with full armor, no shields (for better results) and picks. Fighting with melee weapon is improved fast this way, but pick fighting is mining - just the same skill. Soon you will get 10 legendary miners, who know how to fight as a bonus.

Just disable/not enable their mining before sending to the danger room: I've seen folks confusing which pick to use: their military one or their digging one. They were running around picking/dropping equipment.

7
DF Adventure Mode Discussion / Sleeping heals mortal wounds!
« on: May 18, 2011, 04:00:10 pm »
Shit happens:
Code: [Select]
The Night Creature punches You in the upper body with his left hand,
  bruising the muscle and bruising the heart through the «-bronze mail
  shirt-»!
  The Lasher misses The Night Creature!
  The Night Creature strikes at You but the shot is blocked!
  The Spearman is no longer stunned.
  The Bowman stands up.
  The Night Creature loses hold of the copper meat cleaver.
  You slash The Night Creature in the head with your «☼iron two-handed
  sword☼» and the severed part sails off in an arc!
  Lithéme Omelòmifo Thadaroayanu, Night Creature has been struck down.

Big red Mortal wound is blinking... Oh, crap. That's been a nice adventurer, done many interesting things.
I do Shift + Z and adventurer goes asleep, hoping for nothing.

But sleeping heals, and my adventurer wakes up completely healthy. Congratulations with a second birthday! Very impressive =)

8
DF Adventure Mode Discussion / Kobold bandit camp
« on: May 05, 2011, 04:01:35 pm »
Small-sized world, 250 years of history, latest DF version. Found a bandit camp full of kobolds. I thought, they die out in worldgen. Looks surprising.

9
DF Dwarf Mode Discussion / How to get many goblins?
« on: April 10, 2011, 07:48:06 am »
My last two fortresses were not fun enough, because the goblin neighbors didn't send powerful armies. Just a few ambushes and a siege, consisting of two squads.

How can I make sure I will get interesting attacks with big armies of invaders when embarking?

10
DF Dwarf Mode Discussion / Danger Room, what went wrong?
« on: April 08, 2011, 03:26:26 pm »
After reading much about the wonderful training facility I finally decide to create one. So It was ready, and I ordered one of my soldiers to station there. Immediately after I'm getting the result, that can be seen below...

Code: [Select]
█ The spinning ≡menacing rubber wood spike≡ strikes The Axedwarf in the                                                                                     █
█ right hand, but the attack is deflected by The Axedwarf's *adamantine                                                                                     █
█ right gauntlet*!                                                                                                                                          █
█ The Axedwarf blocks The spinning ≡menacing mango wood spike≡!                                                                                             █
█ The Axedwarf blocks The spinning ≡menacing mahogany spike≡!                                                                                               █
█ The spinning ≡menacing rubber wood spike≡ strikes The Axedwarf in the                                                                                     █
█ left upper arm, fracturing the bone through the *adamantine cloak*!                                                                                       █
█ A motor nerve has been severed!                                                                                                                           █
█ The Axedwarf blocks The spinning ≡menacing mango wood spike≡!                                                                                             █
█ The spinning ≡menacing mahogany spike≡ strikes The Axedwarf in the upper                                                                                  █
█ body, tearing the muscle and bruising the liver through the *adamantine                                                                                   █
█ cloak*!                                                                                                                                                   █
█→The Axedwarf loses hold of the *adamantine shield*.                                                                                                       █
█ The Axedwarf gives in to pain.                                                                                                                            █
█ The Axedwarf falls over.                                                                                                                                  █
█                                                                                                                                                           █
█                                                                       

Suggestions?


11
DF Dwarf Mode Discussion / Huge vein of Spoilerite! (spoilers inside)
« on: March 31, 2011, 02:26:51 pm »
Recently I have genned a world and embarked in a location, broken through the aquifier, started the fort... Nothing special until while exploring the cave system I found blue stone, that wasn't microcline. It was greatly above the magma sea, I have never seen it going so high.

The vein is approximately 90 z levels high above magma sea! And at least 74 levels of it is safe from related fun. It's megatons of the precious material!

Win!

12
DF Suggestions / Multithreading Arc
« on: March 13, 2011, 02:12:53 pm »
I've been playing for half a year. Most of my fortress have been lost to lags and related boredom, less to invaders and other !!fun!!.

I believe that The Developer should have multithreading arc in schedule. Things are getting more and more complicated, while a single CPU core, DF is able to utilize, isn't going to get proportional rise of performance for technical reasons.

You may consider this a bit like trolling :), but I have a naive idea. If DF has any architecture parts (pathfinding?), where an array of items is processed to produce other array of items, each processing independent, this is easily paralleled with technologies like OpenMP. Provided DF has parallelable parts of code, this would be as straight as adding some #pragma-s in front of for() loop in C/C++.

I do not underestimate the complexity of DF, however. I know that it must be megatons of code. I respect The Architector for doing the wonderful thing for all of us!

13
4th Granite, 251: Arrived! Immediate FUN! Attacked by aligator, fisherdwarf killed. Alligator gone chasing a goose. However, the place looks OK. Apart from that a bear is hanging around looking for food in the wagon, that may be dangerous! And we've lost the gander to the aligator.

10th Granite, 251: One miners died killing a bear. Now only 5 have left alive.

22nd Granite, 251: An alligator comes and attacks again! Another goose dead, woodcutter chopped the cursed reptile a bit.

25th Granite, 251: Carpenter dead, alligator killed by miner, that is now tantruming. Haha, launched the dead alligator in air, so angry.

The miner, went to clean self probably of killed Alligator blood.
••`•.••,•.••.••.••'☺Segmentation fault . That ended the history of Stonerivers... The dwarves did something, that wrecked the way the world works, because that, who created that world, had some mistake in implementing it among many. May be, it's related to the grass outside strangely blinking and changing it's shape, not like it happens in Evil places (that wasn't an evil place anyway).

14
DF Dwarf Mode Discussion / Magma injures by cave-in?
« on: March 01, 2011, 01:42:21 pm »
I've build some floor tiles, hanging on support (about 15 of them) to drop them onto goblins. A siege came, many of them thanks to the bees, so I used the trap as I supposed. Then I looked into reports and saw this.

█ The Goblin Pikeman is caught in a burst of clay loam!
█ The Goblin Pikeman is caught in a burst of clay loam!
█ The Goblin Pikeman is caught in a cloud of boiling magma!
█→The Goblin Pikeman slams into an obstacle!


Magma? I don't have it on the surface, it's surely deep underground. If it's a cloud of magma, can we make fire by cave-ins?

15
DF Dwarf Mode Discussion / DigVein designation idea
« on: February 25, 2011, 12:10:26 pm »
I have an idea and I want to share it with the community.

Imagine a situation, quite an ordinary one, when you find a vein of some ore and want to dig it out. You see just some tiles of the vein, as more of them will be revealed after digging. So you mark the tiles, your miners come, dig them all and run away, before you can notice it. You need to pause the game and designate the stones, that have shown out, for digging. You miners come back again and it all goes on the same way.

I suggest programming in a feature, I call myself DigVein. This would be a designation, similar to Dig, except for one: when digging of a tile completes, it marks all neighbor tiles, that are of the same type of stone the tile had, to be also DigVein-ed.  With this feature a player would mark some tiles of ore, the miners would come and dig the whole vein automatically, without a need to control the process.

It would be OK to not consider Damp/Warm stone when excavating a vein for more FUN. So that's the Idea.


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