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Topics - Aussiemon

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DF Adventure Mode Discussion / Speed Oddities
« on: July 07, 2012, 09:41:34 pm »
Has something changed with encumbrance in DF2012?

I pick up a stack of 16 wild strawberries (19 urists of weight), and my speed drops 300 points.
This is just an average-sized dwarf, no armor, with superior strength and agility.

What gives? I don't remember it being that bad...

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So it's been a while since I've played Dwarf Fortress, but I always get these interesting ideas that never really take off. Now that I'm coming back, I want to make a really cool fortress, and actually have it succeed this time! The latest of these ideas, as described in the title, is a fortress of Dwarves that are super-immune to fire, abuse magma heartily (magma baths!) and keep dragons as pets. For the sake of badassery, these Dwarves will also keep helmet snakes and cave dragons, and be able to turn them all into war versions of themselves, or leave them wild.

To do this, I'm going to need to modify the raws:
  • Increasing the population and frequency of the dragon types I want
  • Removing their exotic status, dungeon masters don't work anyway
  • Make Dwarves super-immune to fire
  • Allow Dwarves to breathe magma, probably requiring a NO_BREATHE tag. Would amphibious work here instead?
  • Dragons might have to be given a tag that prevents them from starvation, I'm not sure.
  • Something I'd LOVE to do is build my fortress literally inside a volcano, but I'm guessing that Dwarves can't build while 'underwater', even if they're not drowning and the materials are magma-safe, right?

Anyway, the purpose of this thread was to share my idea and get feedback and ideas; so fire away! :)

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DF General Discussion / A Thank You
« on: June 21, 2011, 03:43:08 am »
I would just like to say thank you to Toady and Threetoe for their tireless work on Dwarf Fortress.

I could write a giant wall of text on how appreciative I (and I would hope much of the community as well) am of your efforts, but I think it would be best summed up with:

You guys rock. Seriously.



While I can say I've always been unable to wait to see the next update; I can especially say it about this one. Keep up the good work!

-Aussiemon

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DF Dwarf Mode Discussion / Dwarf Poetry
« on: February 15, 2011, 10:56:59 pm »
So the assignment was to write a sonnet in iambic pentameter form.
Three stanzas, four lines apiece, ten syllables per line, and a romantic couplet to top it off.

Without further ado:

Onward, my Dwarves go out to strike the earth,
at this embark the dire wolves are wary.
Throughout the winter we must build our hearth,
because terrifying embarks are quite scary.

Skeletal groundhogs are a fearsome sight,
to my poor Dwarves awash with crippling fear.
If you would like to cure some Dwarven fright,
then nothing is as good as Dwarven beer.

But alas, I digress, one thing is best,
for tantrum spiral or berserk grandma.
It will solve all your problems ‘pon request,
use careful application of magma.

If a Dwarf should want to have a lil’ fun,
then please, I beseech you, run now; just run.


Thoughts? :) I've seen some excellent DF poetry threads before.

5
Guys, guys, you do not need a GCS for your petting zoo! [Some people don't seem to know this, so in case you didn't...]

The method is hilariously easy to make and incredibly effective:



1. Simply dig out a 1x1 tunnel to a 4x4 room and put a door in the little room. [You want it to be in-between your fortress and the caves. It works best when you can seal off the main fortress with a drawbridge over ramps, but leave the forgotten beast trap open.]

2. Channel out a 2 tile long space in the tunnel, leave the ramps. Three long might be even more effective, but two has never failed me.

3. Build a drawbridge over the little pit in the tunnel, setting it to raise on the exit-end of the tunnel.

4. Hook it up to a lever in the main fortress.

5. Connect the room to the cavern system if it was walled off before.

6. Eventually a forgotten beast or equivalent building destroyer will sniff out the door and path to it...

7. Have a dwarf pull the lever and *poof* forgotten beast in a pen! It just hangs around forever!

Note: If you want to combine them all, create an exit for each room in the same fashion as the entrance, but have all the exits link to a central room with a door.


My own forgotten beast traps haven't been used in recent years because of my badass super-Dwarf in cotton candy :P

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DF Dwarf Mode Discussion / The Artifact That Never Was...
« on: December 27, 2010, 07:43:41 pm »
So early on in my fort, Thol (The Deep), my Blacksmith had a strange mood. I can't remember if it was a possession or a fey mood, but I didn't have the bars fast enough for him. He went berserk right before I got them and I had to use a ramshackle squad to quickly take him down. To honor him, I had a coffin as well as a memorial slab made for him.

There's just something strange here:

Spoiler (click to show/hide)

That's the artifact list for my fort. That's his memorial slab. The only problem is that the artifact he "created" was never actually created. It seems like the names of artifacts are made before the artifact type is even finalized.

My guess is he was screaming the name while he attacked that dog. Thoughts?

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DF Dwarf Mode Discussion / Preserving Fortress Integrity
« on: December 24, 2010, 11:59:20 pm »

So I was playing my soon-to-be-Adventure-Mode-dungeon fortress, and worrying about how I was going to find everything, when I thought "If only my fortress was a night creature lair: then I wouldn't have to worry about things moving around."

Getting to the point, I was curious if it would be possible to add this mysterious flag on night creature lairs that preserves location to a regular fortress. I really doubt it's possible, but I thought I'd ask regardless...

Dwarf Science time? Or is it hardcoded?

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General Discussion / Can't Visit Bay 12 Site
« on: November 08, 2010, 08:32:32 pm »
Hi there,

To put it frankly, the Bay 12 site isn't loading. I've disabled Adblock+, tried Chrome, checked my 'hosts' file in System32, checked my firewall... No matter what, the site only seems to work through a proxy. This only started around two days ago. Is there anyone out there with a way I can access the website of one my favorite games? Perhaps I was IP Banned for some reason I can't fathom? All I've ever done was download the game and read ThreeToe's stories...

Any help would be appreciated!

-Aussiemon

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DF Adventure Mode Discussion / Adventure Mode Maps (Dungeons)
« on: October 28, 2010, 09:29:34 pm »

Does anyone have a map with a labyrinth or dungeon ready for adventure mode?

I would be very grateful! If nobody has one, I guess I might as well make my own :)

10

I was playing my little fortress just a while ago when suddenly the fps drops from 100+ to around 50. Thinking that it must be the result of the filling of my new drowning trap, I didn't worry too much about it. My trap finished filling, and I was ready to try it out.

I opened my front door with a lever and waited for the first group to find my sacrificial cat or cage trap. Soon after, I got a bite: 4 or so goblins and a Kobold ambush that was unlucky enough to arrive at the same time.

And then with only a one-second pause between them (as they're discovered):
Spoiler (click to show/hide)

They were revealed because the Elves were attacked by the goblins, and vice versa. The Elves used a mixture of swordsmen and war giant eagles, but for some strange reason, only the eagles fought back (perhaps the ethic that prevents them from attacking neutrals?). As a result, there was a huge massacre when the Goblins saw the Elves. Unfortunately, I didn't think of taking pictures of the troop numbers until after they had all slaughtered each other.

Towards the end of all of this, a human caravan appeared right next to a squad of Goblins, who spotted a bunch of Elven giant war eagles. The eagles vanished quickly after slaughtering the caravan, some of the Goblins ended up in my drowning trap, and one Human Pikeman survived the melee.

For some strange reason, the Human is just lounging around now in perfect health. He opened up a can of whoopass on a fleeing Goblin squad, but doesn't seem to want to get out of the rain. The snatcher mentioned in the picture is lounging around too, but he was torn apart by eagles... he kinda has an excuse.

I've never gotten that many invaders in sieges! Thoughts?


Modded raws: A couple of tags to make my Dwarves evil, Champion and DM appointed by Mayor, and a few other tags to fix some creatures (e.g. EXTRAVISION for pond grabbers). I'm using 31.16.

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