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Topics - Nobak

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DF Dwarf Mode Discussion / Rogue block won't move
« on: May 13, 2017, 09:49:02 am »
I guess this is a common issue, but I think I've gone through a few similar topics and checked the suggestions I've found there and still can't figure out what's wrong. I figure it has to be something stupid, but here goes:

I built a floor somewhere, then I removed some of the tiles because I wanted holes for a pump stack and walls next to them. Some of the blocks got hauled away, but one stayed stuck on a tile (which was also designated for deconstructing) where I need a wall. It is lying on a floor and below another floor, but is on the same z-level as most of the surface. It does not get hauled, it is not counted when I try to build floors or walls, but is counted in the stocks screen. It also gets ignored when I mark it for dumping as well. I have haulers available, the block is not forbidden, my dwarves are set to gather from outside, and I do have a zone for dumping garbage.

On a possibly related note, a caravan left some junk on the surface that behaves in the same way. The only thing I can add is that the metal items I unforbade and marked for melting *did* get molten, which I find interesting because the other items do not get hauled or dumped.

In both cases, I've tried to claim and forbid a few times to try and jog the game into gear, but nothing's happening. I've also reloaded the game several times since this happened. I don't care much about the caravan items, but the block is in my way. Any ideas what could be wrong?

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DF Dwarf Mode Discussion / Law-giver suddenly going hostile?
« on: April 23, 2017, 04:26:30 pm »
A corpse turned up in my dining room (and meeting area), which I'm now trying to explain.

I routinely get elven diplomats from a neighbouring elven civ, as well as elven (for some reason) law-givers from a neighbouring human civ. Those two civilizations are at war with each other. They tend to stick around in my fort for ridiculous periods of time, which means they eventually meet up in my dining room, where they proceed to engage in spitting contests which the combat log interprets as a combat.

Where everything went wrong was when the diplomat from the elven civ decided to leave. On the way out, he ran into a werecreature and began "fighting". In elven fashion, that took the form of running about like a coward trying to get away, as I sent a squad after the werebeast.

The werebeast turned back and made a break for it before my dwarves reached it, and I took note of the diplomat's name because he has been bitten and I'm worried he might try to come back later on a (doomed, obviously) diplomatic mission.

I thought that was it, but shortly after I noticed an elf corpse in my refuse stockpile. Looking around in combat logs, it appears that two of my dwarves engaged the *other* one, the law-giver, seemingly at the same time as the other combat was happening. The first attack was thrown by a dwarf. My dwarves are armed at all times, and at least minimally trained, and the combat was quite brief.

So I'm left wondering what happened here. I know loyalty cascades are a thing that happens within your own civ, but could something similar have happened? The only hypothesis I can come up with would involve and excessively binary handling of "friendly/hostile":

The diplomat and the law-giver have been "in combat". They presumably still technically are, since both "combatants" are still alive. I order an attack on another creature who is also fighting the elven diplomat (and "helping" the law-giver), hence I am joining the conflict on the side of the elven diplomat. The law-giver thus turns hostile, and my dwarves who are chilling in the dining room react and maul him.

Is this plausible? If not, any other ideas? It might be relevant to add that this is the second law-giver to die at this fort, as the previous one drowned in my moat while I wasn't looking.

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DF Dwarf Mode Discussion / Any way to help a civ?
« on: April 07, 2017, 10:11:49 pm »
In a world I made, I found a dwarven civ that is struggling, and stuck in a long-lasting war against a strong goblin civ, and I thought I'd try to help them grow their numbers and fend them off.

My plan was to make forts, retire them, make more forts. Maybe get a breeding program going.

But what I've found is when I retired a fort, everyone who didn't join my next one just got slaughtered over the next few years in successive goblin attacks, including soldiers that had reached a pretty good level of proficiency.

I guess if I abandon my forts instead this can't happen, (my first fort was an abandon and they didn't suffer the same fate) but the civ has also run out of sites. Their sites have all been taken by goblins, including the capital Pillarwashes which was taken by the goblins pretty much when I started my first fort. At this point, the queen of my civ is a member of the government the goblins have put in place at Pillarwashes.

Is there something else I could try? Or is my ability to alter the world too limited as the game stands, and the Gears of God are doomed?


Edit: It should be noted that the site I retired was not very far from Pillarwashes nor from the goblin lands. Should I try and hide my forts around the world, far away from that goblin civ?

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DF Dwarf Mode Discussion / Scary giant
« on: April 06, 2017, 09:18:39 pm »
Well... A giant just showed up at my fort. Within less than a day, the river thawed and he drowned. The end.

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