Hello I've been trying to use my head to smash the brick wall that is the Dwarf Fortress learning curve for about two weeks now. I've scoured every thread I can find on information about embarking but with every solution I find I always find another problem.
Basically im trying to find a relatively perfect embark location.
Here is what I'm able to understand so far.
- When embarking I generally want a fresh water source I.E a river which I read somewhere is now in every location
- When embarking it is extremely important to have some form of flux stone such as limestone because its useful in creating various things.
- When embarking magma forges tend to be extremely useful, its important to make sure the location you embark on has one although you can just dig to the core instead now
- When embarking if your looking for trade it is important to make sure the civilizations are accessible and are not extinct, confirm by checking legends (Not really sure how I just went to the age and looked to see 'dwarf leads attack, elf leads attack, human leads attack) Otherwise you will only receive two waves of migrants.
- When embarking having obsidian and basalt in your square can be extremely useful for magma proof items and stone swords
- The type of climate you start in effects your farming??
I probably stress too much, I'm someone who wants everything perfect before I commit is this everything? I think ive watched about 8 embarking tutorial videos and read 8 embarking posts but none of them go into the detail I want.
What I really want is something like this.
When embarking there are certain you want to look for when selecting the location for your fortress, flux stones such as lime stone are important for making steel.
You can survive in generally any zone but it is easier to survive in zones where the vegetation, climate, forests are green or yellow, you can find the different meaning for each individual one on the Dwarf Fortress Wiki.
Having a water source is important for irrigation for farming and drinking and ponds. Magma pools can be useful to create magma forges so you don't have to dig to the core.
When you create your world if your looking to interact with your neighbors don't set the savagery too high or the number of monsters, also don't cluster too many civilizations on a small map as they may wipe each other out.
You can check legends after you generate the world to make sure that the dwarfs humans and elves are all still alive.
Plus information on rare finds in embark locations (I read something about an adamant sword?), aquifers, seawater
Some of the things i've looked at which have helped.
the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-13
the wiki
capnduck videos
Lets Play Df2010 Videos
Many many google searches for "Embark DF, Perfect Embark, What makes..blah..blah..blah..
What I'm asking really is what I said right? Is there anything else I should really consider? Sand for glass perhaps? Does the climate i.e shrubland effect farming?