DF Dwarf Mode Discussion / Releasing Hazardous Creatures?
« on: April 29, 2010, 09:27:36 pm »I want to release the troll. So I can have fun.
How ;_;
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So I like, peacefully left them to their action and plundered some other cave.
Share your stories of crappy or hilarious battles.
He went on his way, and the moment he spotted the horrid beasts from hell, he charged with fire in his eyes. His heroism was shortlived however, due to a tentacle demon's own ambitions. The marksmen retreated back without their limbs and without their sanity. Tosid's corpse was propped among many, and the king finally decided.
The dirty nobles refused his orders. The damned children too, they think they deserve special treatment because of their youth.
The whole fortress was recruited, and they charged towards the glowing pits of doom. The forces clashed in a splatter of blood and goo. Necks were strangled and tentacles were beaten. Fists of peasants were pounding on demonic flesh. Blobs of gore flew across the caverns. The pets were trampled on, and their masters too by demons.
The battle was soon 'won', and tantrums were thrown. Piles of dead were mourned by armless recruits. The kingdom... I mean, the king, celebrated the honorable victory of his fortress.
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So yeah, a legendary axeman died in a duel against a tentacle demon. He had iron platemail and a silver axe. Yet unarmed peasants killed about 6 demons and suffered about 10 casualties.
I was kinda expecting a tragedy..
It was the end of autumn, in the outpost of Clamabbeys. Snowfall was mild, and winter was making its first mark. Vabok felled the last tree, and his comrades helped collect the wood. Bim was still recuperating from the unicorn assault. Damn horns. Logem and Urvad, were harvesting the last plump helmets. The dwarven crew of nine was sure to survive this winter.
But nobody could hear them through the howling wind. Nobody could see them through the mists. But they were there, and they came fast. Useless peasants, they trampled on the last leaves of autumn. They dashed through the dying undergrowth, moaning unintelligiblely. Some were limping, legs rotting from the evil in their heart.
The woodcutter crew noticed them almost too late. The remaining wood was too vital for the winter to be ignored. They hastily piled up the logs on their lumberjack arms and ran for the entrance. Vabok watched his comrades from the front. Datan was lagging behind. His puny dwarven legs failed to scurry through the shrubs. Stodir was about to stop and help, but Vabok insisted that it would be useless. Their ignorance to Datan's pleas pierced there hearts, leaving a scar that will never disappear.
Datan was trampled by the migrants, just as Vabok and Stodir were able to make it inside. They struggled to pull the lever, built by an amateur mechanic. The rickety machine finally pushed through when the migrants were a meter away. The gates were closed, Datan and the migrants were left to starve outside.
Stodir watched them from the fortifications. The beastly peasants bashed at the walls in vain. The mindless creatures did not stare back at him. Datan would be stranded with them.
Surviving winter would be the least of their problems. Surviving Datan's cries however..
Yeah, it's very DF unrealistic, but I like to imagine that. This is the first time I'm locking migrants outside, though I think I have enough food. I'm just doing it for fun.
They are already deactivated from their military position.
Why?
Is this normal?
If the fortress were any bigger, than would the lag be much worse?
It could include how my adventurer skillfully evaded the blow of the minotaur and how his counterattack impaled the minotaur in the chest.
I'm unsure of how these paragraphs would be generated, but it would be nice if we had things like these.
This is probably going too far into world generation, but it's just an idea you might make something out of.
Some certain differences between races (I mean races as in, people of a culture, not human, elf or dwarf.) I can think of are names and architechture. For a country or region, a random name generator would be generated. Architechture in the same way too, could have a generator for towns, which was randomly generated, so that the layout in different towns would be much more different than 'inn here instead of there'.
I'm not really so sure about this idea. Just a random thought to make exploration more fun.