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Topics - Andrelius

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1
DF Dwarf Mode Discussion / Releasing Hazardous Creatures?
« on: April 29, 2010, 09:27:36 pm »
I've made a room where all my new recruits are waiting for a captured Troll to be released. I'm going to draft the survivors into the real military and let the injured rot but the dwarf doesn't want to release the troll (by unassigning it from the cage) because there is not another cage available? Previously there were available cages, and I was disappointed to see that the dwarf just moved the troll from cage to cage and put the troll somewhere else.

I want to release the troll. So I can have fun.

How ;_;

2
DF Adventure Mode Discussion / Worst\Hilarious Battles
« on: June 14, 2007, 04:50:00 am »
Well, I swore never to bring any elves with me, when I found out they wore thongs. Although that was not the reason I avoided them. How I found out they wore thongs was because one pounced on a cyclops, and the cyclops was grabbing her thong.

So I like, peacefully left them to their action and plundered some other cave.

Share your stories of crappy or hilarious battles.


3
DF Dwarf Mode Discussion / Quantity over Quality
« on: June 11, 2007, 10:50:00 am »
Tosid was known as the Axemaster who could, and did behead almost everything. Came reports of a demon swarm slithering towards the empire, and he was sent on his way by the king. He and his marksmen five, marched to the problem. Halfway, Tosid got hungry and ate a few plump helmets before letting another ten miners die.

He went on his way, and the moment he spotted the horrid beasts from hell, he charged with fire in his eyes. His heroism was shortlived however, due to a tentacle demon's own ambitions. The marksmen retreated back without their limbs and without their sanity.  Tosid's corpse was propped among many, and the king finally decided.

The dirty nobles refused his orders. The damned children too, they think they deserve special treatment because of their youth.

The whole fortress was recruited, and they charged towards the glowing pits of doom. The forces clashed in a splatter of blood and goo. Necks were strangled and tentacles were beaten. Fists of peasants were pounding on demonic flesh. Blobs of gore flew across the caverns. The pets were trampled on, and their masters too by demons.

The battle was soon 'won', and tantrums were thrown. Piles of dead were mourned by armless recruits. The kingdom... I mean, the king, celebrated the honorable victory of his fortress.


----------


So yeah, a legendary axeman died in a duel against a tentacle demon. He had iron platemail and a silver axe. Yet unarmed peasants killed about 6 demons and suffered about 10 casualties.

I was kinda expecting a tragedy..


4
DF Dwarf Mode Discussion / A Tale of Migrants
« on: June 02, 2007, 08:17:00 am »
Migrants. Fools who think they will receive a warm welcome from the fortress they exploit. Most of those lazy bastards never seem to do anything. Those damned gluttons eat and eat, without ever contributing to a fortress.

It was the end of autumn, in the outpost of Clamabbeys. Snowfall was mild, and winter was making its first mark. Vabok felled the last tree, and his comrades helped collect the wood. Bim was still recuperating from the unicorn assault. Damn horns. Logem and Urvad, were harvesting the last plump helmets. The dwarven crew of nine was sure to survive this winter.

But nobody could hear them through the howling wind. Nobody could see them through the mists. But they were there, and they came fast. Useless peasants, they trampled on the last leaves of autumn. They dashed through the dying undergrowth, moaning unintelligiblely. Some were limping, legs rotting from the evil in their heart.

The woodcutter crew noticed them almost too late. The remaining wood was too vital for the winter to be ignored. They hastily piled up the logs on their lumberjack arms and ran for the entrance. Vabok watched his comrades from the front. Datan was lagging behind. His puny dwarven legs failed to scurry through the shrubs. Stodir was about to stop and help, but Vabok insisted that it would be useless. Their ignorance to Datan's pleas pierced there hearts, leaving a scar that will never disappear.

Datan was trampled by the migrants, just as Vabok and Stodir were able to make it inside. They struggled to pull the lever, built by an amateur mechanic. The rickety machine finally pushed through when the migrants were a meter away. The gates were closed, Datan and the migrants were left to starve outside.

Stodir watched them from the fortifications. The beastly peasants bashed at the walls in vain. The mindless creatures did not stare back at him. Datan would be stranded with them.

Surviving winter would be the least of their problems. Surviving Datan's cries however..

Yeah, it's very DF unrealistic, but I like to imagine that. This is the first time I'm locking migrants outside, though I think I have enough food. I'm just doing it for fun.


5
DF Gameplay Questions / Old world new version
« on: February 05, 2008, 09:48:00 am »
The new version seems to have temples and religion and stuff. However I'd like to keep my old world, and the saves are compatible. However, will this old world generated with an old version, have the new content?

6
DF Gameplay Questions / Removing walls
« on: February 02, 2008, 01:19:00 am »
So I made a wall with stone in the corridor and I want to remove it rather than dig around it. I tried Q and T but I cannot control it. I can't use designations to dig into it either. How?

7
DF Gameplay Questions / Faster Bedroom Assignment
« on: June 12, 2007, 05:02:00 am »
When assigning bed rooms for single dwarves, is there any way faster than going from each bed and assigning them to a dwarf?

8
DF Gameplay Questions / Details of Engravements
« on: May 17, 2007, 01:16:00 am »
I heard in another thread that an engravement shown a man being struck down by a gorilla. This probably won't fit into tiles and is in a description, right? Where can I find it, or how to inspect or view engravements?

9
DF Gameplay Questions / Calendar
« on: May 13, 2007, 08:36:00 pm »
I've heard of the calendar, but is there anyway to view it ingame? All I can find are season announcements.

10
DF Gameplay Questions / Cancelling Roads
« on: May 13, 2007, 03:06:00 am »
How to cancel or demolish a road? I want to demolish and replace this dirt road with a stone road and I do not want to wait for the next spring.

11
DF Bug Reports / Reclaimed Fortress Mining Ignored
« on: June 01, 2007, 01:07:00 am »
I reclaimed a past fortress, and the door turned out to be locked, so I wanted to dig out a new path. I designated the area where I wanted them to mine, but none of the miners ever did anything. It just said, 'No Job'. I tried again, with 28 miners and 10 picks.

They are already deactivated from their military position.

Why?


12
DF Bug Reports / Massive Lag in a Tiny Fortress
« on: February 02, 2008, 11:40:00 am »
So I'm revisiting an old fortress, fresh last game. However it lasted a mere two years and was so tiny. I'm here as an adventurer, and I'm trying to look for the fortress but failing as every step gives me excruciating lag. Step time can range from 1 to 10 seconds. Average would be like, 2 or 3.

Is this normal?

If the fortress were any bigger, than would the lag be much worse?


13
DF Suggestions / Legends of Battle
« on: May 17, 2007, 10:19:00 am »
Rather than a simple 'who struck down who', maybe we could have little more detailed legend. It could probably pick a few major events or hits in a fight and include them in a small generated paragraph. You might find some repetition in sentence construction while browsing your legends, but I find it better than a simple struck down message.

It could include how my adventurer skillfully evaded the blow of the minotaur and how his counterattack impaled the minotaur in the chest.

I'm unsure of how these paragraphs would be generated, but it would be nice if we had things like these.


14
DF Suggestions / Designation: Clean Up
« on: February 02, 2008, 01:10:00 am »
Suggesting a designation that would cause idle dwarves or whatever to collect all the junk lying around in an area and dump them outside the designation. Junk means all the damned rocks..

15
DF Suggestions / Cultures between Countries
« on: May 30, 2007, 11:09:00 am »
Perhaps the countries and places in the world can have some sort of culture and variety to make exploration much more exciting.

This is probably going too far into world generation, but it's just an idea you might make something out of.

Some certain differences between races (I mean races as in, people of a culture, not human, elf or dwarf.) I can think of are names and architechture. For a country or region, a random name generator would be generated. Architechture in the same way too, could have a generator for towns, which was randomly generated, so that the layout in different towns would be much more different than 'inn here instead of there'.

I'm not really so sure about this idea. Just a random thought to make exploration more fun.


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