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Topics - ponpoko

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DF Bug Reports / Graphical tileset rep. of mayors doesn't work (in adv.
« on: November 02, 2007, 03:45:00 am »
I haven't really played the fortress mode with the new version yet, so I don't know if this problem is only localized to the adventure mode.

I'm using graphical tilesets (Dystopian Rhetoric's easy pack from the wiki) with some additions of my own (graphics for a new species and a civilization, largely based on humans), and when trying to see if the species worked in the game, I noticed that the mayors of the towns in adventure mode didn't use the tile defined for them. I also tried this with humans, and they've got the same problem. Here're the relevant definitions (unchanged) from graphics_example.txt for the human tilesets, which all seem to be in order:

[CREATURE_GRAPHICS:HUMAN]
       [DEFAULT :DWARVES:4:19:AS_IS :DEFAULT]
       ...
       ...
       [MAYOR :DWARVES:7:21:AS_IS :DEFAULT]
       [BOWMAN :DWARVES:8:21:AS_IS :DEFAULT]

Apparently, the mayors just used the DEFAULT tile instead of the MAYOR tile. As far as I've seen, all the other tileset definitions have worked just fine.

EDIT: Problem noticed in 32a, still present in 33a.

[ November 02, 2007: Message edited by: ponpoko ]

[ November 02, 2007: Message edited by: ponpoko ]


2
DF General Discussion / Adventure mode questions/suggestions
« on: August 17, 2006, 04:10:00 am »
Hi, love the game. Very epic and all.

What's the highest possible achievement in the adventure mode at the moment? The retire option in the menu says something along the lines of "retire as a peasant", is it possible to advance beyond the rank of a peasant somehow? Also, is there going to be any kind of ultimate goal in the adventure mode beyond desperately trying not to get killed?

Now, on to the suggestions... when I'm raiding a dungeon with a party, they often get into fights outside my field of vision. Usually I can't find them before they kill the monster or get killed themselves. Would it be possible to have a shared field of vision with all your party members? Maybe not much, but just a little around each party member so it's possible to know where they are and where the enemy is coming from.

If that's too unrealistic, maybe something like a "You hear sounds of brawling from the southeast/the floor above you/whatever" type message for every combat round beyond your field of vision. I've had several party members wrestled to death by skeletons or eaten by giant toads while trying to search for them in vain.

Stairs can be kind of hard to notice in the larger and more mazelike dungeons. Maybe they could be changed to a brighter color so they'll stand out a bit?


3
DF General Discussion / Historical event-based art objects?
« on: November 13, 2006, 02:56:00 pm »
Seeing as we're going to have this feature soon enough, I got to thinking a little bit.

Since most historical events in DF seem to revolve around some dude killing some other dude... would it be somehow possible for your adventure mode character to own a mace engraved with an image of himself bashing someone's head in with some other mace?

Because that would be like three kinds of badass.


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