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Topics - yasic

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DF Dwarf Mode Discussion / My Dwarf is really likes his friend.
« on: September 23, 2014, 12:57:54 pm »
Spoiler (click to show/hide)

So my dwarf just made a legendary statue that has an image of his friend making an image of himself engraving a masterwork  image.

Either he really likes his friend or he is saying his friend is full of himself in a very passive aggressive manner.

I am however very pleased with this artifact: I was literally building my first ever statue garden when he created this piece- a statue of the founding of my fortress. This makes a very nice center-piece.

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DF Gameplay Questions / Dwarven militia not equipping armor
« on: September 17, 2014, 03:33:47 pm »
I am currently recovering my fortress after a siege nearly wiped it out, and slowly rebuilding my military. I was checking in on the progress and I noticed that all the dwarves seem to be missing some pieces of their armor and all of them seem to not be wearing any helmets at all. I checked the armor stockpile and there are plenty of all missing types of armor. In the equipment screen I have them set to wear armor made of specific material (so have them wear steel helmets and iron breastplates and so on) to ensure they have the best quality I can give them.

Why are they not equipping the available armor?

3
DF Dwarf Mode Discussion / Food and Drink Stocks
« on: September 16, 2014, 08:11:01 pm »
Just curious: How many dwarves do you have and how much food/drink do you tend to stockpile? I myself am running around 220 dwarves and I try to maintain at least 5000 of each (though I have like 10,000 food for no good reason).

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DF Gameplay Questions / Preventing watery doom
« on: September 12, 2014, 03:57:52 am »
TL;DR: How do I build a wall in a spot filled with water?

So I just realized that my entire fortress is connected to the river separated only by a single flood gate. If something were to destroy the floodgate (or I press the wrong lever and don't notice in time) I will end up having lots of fun... and I would like to prevent that. I think a good idea would be to wall off the connection between the river and the fortress and instead install a pump *above* it so when I need to refill my water usages I can do so without risking flooding. The problem is: I don't know how to fill in the channel I made that is filled with water. It seems the level needs to be 1/7 for me to build stuff there but since it is literally connected to the river it never is. Any suggestions?

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DF Gameplay Questions / A few questions:
« on: August 13, 2014, 01:28:51 pm »
Hello, I have just a few questions for my fort if someone doesn't mind answering. I would appreciate any direction or hints in general as well.

Description of my status so far: my fort is 6 years old, has 220 dwarves, 98 of whom are babies/children (due to the dwarfsplosion bug of last version). I have three main industries: Clothmaking, brewing, and cooking, and currently have enough stock between them to buy every item from every caravan for the next 3 years if not more. In terms of military I have three squads of axedwarves wearing full iron armor and steel axes, and 1 squad of marksmen. I am currently (slowly) making more weapons and armor to equip 2 more melee squads once my children grow up. I would like to have a squad of silver hammerer's but I don't have enough silver yet to do this.

First up: I have way to many bins. I keep buying cloth/leather from merchants and selling them finished goods but this increases my bin count every time. I seriously don't know what to do with them all, I already have 4 large stockpiles dedicated to nothing but bins and I am almost running out of space on the 4th. What should I do? I tried selling them once but it was a pain in the ass finding the bins among all the other junk and seems like a huge waste of time.

Second: So far goblin sieges have been cake. They usually bring some 50 goblins and 6 trolls or so twice a year, and two squads of moderately trained axemen in full iron took them out without a single injury (except an unarmed baby one dwarf decided to bring into the fight for some reason). Now my original squads are much stronger and better equipped and I have additional squads in training. Do sieges get stronger or better equipped with time or did I face the worst of them? Do I need to plan for them or am I pretty much set?

Food: I have a shit ton of it, partly because I always buy out every single bit available to fuel my food making industry. How long does it take for food to rot? If I convert most of my food to prepared meals, does this make it last longer? I want to make a huge stockpile in case I ever need to close my fort from the outside world (for whatever reason) but I don't want to invest the effort if all food rots after a year or two. Same question with booze.

Plans: My current plan is to open up and start exploring the caverns in 8 years. This is because most my children should grow up then and I will be able to replace my military in case it all dies to whatever terrors lurk below. Am I right to play it safe (I rather like my fort and would prefer not to start over if reasonably possible), or is the topmost layer reasonably safe for my fort?

Future fortresses: As I lacked proper planning on my main fort for thinks like a mist generator and better room layouts, I was considering building a new fort once I do hit the first cavern layer for better design and just for amusement. Make routs for my industry more optimal, and more aesthetically pleasing. Perhaps build it into the side of the cavern with 'glass walls' for windows or something silly like this. My two concerns are that it will take too long for my dwarves to carry goods to the trading post, or that It would take too long for my military to move between the caverns and the surface to fight whatever threats are out there. For those that did try it: are my concerns valid or is the time traveling up/down negligible? Are there other issues I am not year aware of that I should plan for?

I appreciate any and all tips you can offer.

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DF Gameplay Questions / Next stable build?
« on: July 17, 2014, 01:55:24 pm »
I am a player from long ago returning after hearing about the new release. It would be good to play this game again this time with new goodies. I would however like to play a relatively bug free game- a stable build. I can understand a few small bugs such as carp eating fisherdwarves a bit too often, but I would like to avoid game breakers or ones that impact gameplay too much.

So I have a question- when do you think we might have such a mostly stable build? Would it be playable within a few weeks or is this something I would need to wait months for? I am just looking for a ballpark estimate to know how often I should check this site for updates.

Thanks,

7
DF Gameplay Questions / Manual power for a Pump stack
« on: November 04, 2010, 06:35:19 pm »
Hello,

I am trying to build a massive pumpstack to pump lava from the bottom to a nice little pool at the top of my fortress right under a few lava using workshops. I know the standard way is to use watermills, but I don't need the lava constantly flowing, just once now and perhaps again when it runs out 80 years down the line. . . so I was wondering... what happens when you put a single dwarf to operate a pumpstack? Would he just fail to turn it, will it work as if he has infinite power or will it just go by slowly.

Perhaps he might output a certain amount of power and I could use a dwarf to supplement my watermills if they are not enough?


Also, on a slightly different note: What will happen if I hook up my pumpstack to my watermills but they don't have enough power for them all?

Thank you all very much!

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