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Topics - Kamamura

Pages: [1] 2 3 ... 5
1
DF General Discussion / Where are the logs in the premium version?!
« on: December 07, 2022, 04:35:28 am »
Where do I read about chopped-off limbs and pierced brains?

2
DF General Discussion / Poetry and songs to celebrate tomorrow's release
« on: December 05, 2022, 01:28:17 pm »
Tomorrow's gonna be the day,
so grind the ax and dig the clay,
drink and shout: "Hip-hip-hooray".
(I'll keep playing until May),
the snow is cold and the sky is grey -
- perfect season to play!

4
DF General Discussion / Took a few years off
« on: November 19, 2018, 09:25:38 pm »
Hello, I was not really following the development process too closely during the recent say 3 years, can you please tell me:

1) How is the game scaling on modern CPUs? I have Core i5 8600K now, is the game still 32 bit single thread, or was there some effort to rewrite the code?

2) Were there any improvements regarding the interface? I was watching videos of Rimworld, which very much reminded me DF + reasonable interface, and I thought the game could greatly benefit from something similar.

3) Last time I watched some worldgens and tried adventure, the hot topics were books. Endless tomes about shelving books, binding books, and about writing about books, scribbled by necromancers in secluded towers. What's the hot topic of the current phase of the development?

4) How about the military? I remember it required insane micro, and that the dwarves never dressed properly nor fought as a unit. Is it any better?

5) How about bugs overall? During the last 3 years, would you say they are on the rise, declining, or about the same level?

6) There was this very nice Phoenix GFX set I always used, but then I read something that its autor/maintainer died, or went insane, or something, is there any similar set as a replacement, or did anyone overtook maintenance?

Thanks for any info in advance, and yes, I could scour the forums for answers, but I don't have the strength, so this is me asking for a sort of favor - if you have the energy to write a short summary, I would be thankful.

5
DF General Discussion / Dwarven poetry (bad is the new good)
« on: January 26, 2015, 05:00:04 am »
After reading the last devlog entry, I got quite excited by including poetry into the game. Towers with heaps of books full of autogenerated poetry sound exciting. So, let's not wait for the digital Urists to claim all the glory for themselves, and let's lead the charge instead, shall we?

Let's celebrate the splendid news,
after all, what's there to lose?
There's more to life than to eat and kill,
and lack of talent is a lack of will.

Be it a kiss from an awakened muse,
or a barrel of a fiery booze,
the lives of dwarves, so dark and grim (grymme?)
enlivened be with a catchy rhyme (haha)

After a session of coding hacks
(preferably with an axe)
digital bards shall spew their ballads,
sweeter in taste than plump helmet salad!

6
DF Dwarf Mode Discussion / Legendary gelder?
« on: November 27, 2014, 08:54:53 pm »
Maybe from now on, cheesemakers migrants won't be frowned upon.

7
Some new attacks, perhaps? Specialized weapons like "The golden hook of Amrok"?

8
DF General Discussion / Weaponize stepladders?
« on: October 18, 2014, 10:33:28 am »
Interesting devlog, the fruit harvesting will bring great additions to the game.

What a cleverly placed stepladder will do to the pathfinding of a charging goblin? We just have to wait and see.

9
DF Adventure Mode Discussion / Elves can climb "open air"?
« on: August 13, 2014, 08:12:57 am »
I have created an elven adventurer, appeared on a tree, so I started to climb down, and some of the options were to climb to "E/Open Air", now I am IMO climbing through the air, the tree is nowhere to be found.

10
DF Modding / Phoebus graphic set?
« on: July 15, 2014, 03:43:00 pm »
I cannot find the updated version anywhere, please do you know if it exists, or is at least planned? It used to be my favorite graphic set...

11
DF Adventure Mode Discussion / 0.40.xx Adventure mode in movies
« on: July 14, 2014, 08:49:26 am »
This two minutes long sketch pretty much sums it up:

https://www.youtube.com/watch?v=DPXG4pdPj4w

12
DF Adventure Mode Discussion / Okay, so I ate this elf
« on: July 14, 2014, 08:26:19 am »
I was sneaking to a site called "Dark pits", expecting some adventure, when I encountered this elf. Just a lone elf in the night, with jewelry made of bones and hair. Must be a vampire, I thought. Silently crept right behind her, not to spook her off, and chopped her in half with a steel axe. Went down like a bag of potatoes.

So to become a vampire, I licked all the blood, and ate her. Heart, kidneys, liver, fat, everything. To my disappointment, I have not become a vampire. Only one think happened - wherever I go now, I leave a trace of thick, disgusting slime, like a giant snail. Any idea of why's that?

I was so angry that I nearly wiped out a nearby goblin village, and forced the survivors to serve me as The Lazy Chaos of Hustling. Checked legends of the eaten elf, nothing special bar spending some time in a freak's captivity and ripping some other elf's leg off.
 

13
Huh? How can anyone move by touching the ground only with his eyelid? Was he dragged, while his head was banging against the ground?

14
DF Dwarf Mode Discussion / .40.02 playable?
« on: July 12, 2014, 09:15:56 am »
I have played adventure mode a lot, but never really got  into the fortress mode. Is the latest version at least reasonably stable?

15
DF General Discussion / The teachings of Urist WrinkledBarrels
« on: July 12, 2014, 04:04:28 am »
The following is an excerpt from the famous treatise on matters metaphysical called The Tower - Is is the end? found in Brokmard, The Pendant of Blossoming:

... one day Urist was passing through a village destroyed by a goblin raid. Where houses once stood, only smoldering ruins remained. Three weeping brothers were the sole survivors of the catastrophe.
"Death all around us, the horror... the horror," they wailed.

Urist replied: "Life, in a nutshell, is death."

"It's terrifying!" wailed the first brother.
The second brother calmed down somewhat, and said with a resigned voice: "It was inevitable."
The third brother's face, upon hearing Urist's words, was brightened by a sudden smile. "It's for the best," he exclaimed, and Urist knew the third brother reached enlightment.


When we examine this text, we see that the the first brother represents all the people untouched by philosophy, resembling scared sheep in a dark forest. They see the danger and death all around, they realize there is ultimately no escape, and they are paralyzed with fear. For your whole life's past is just a string of memories stored in your head, and if old age or disease starts plundering your mind, it can rob you of your past joys and sweet delights, so as death approaches, mortals are reduced to a single moment in time - the terrifying NOW, where nothing exists but the dreadful jaws of death, preparing to consume your very existence.  Such is the way of a common man.

The second brother represents independent thinkers who strive to control their animal urges and balance them out with critical thinking and self control. They see the brutality of death and their mortal fate as well, but recognizing it as something intrinsic to all mortal beings, they transcend the animal fear and slide into the resigned apathy - they know it cannot be run from, fought, nor solved, they accept it, yet their wisdom is bitter to them, robbing them of the sweetness of life's pleasures, for since the day they realize, every sweet human joy carries the bitter aftertaste of death's inevitability for them. Such is the way of priests and hermits.

The third brother then represent people who reached the of the perilous road to wisdom. They see and acknowledge the inevitability of death, yet their spirit is not crushed by the knowledge. They don't succumb to fear nor lethargy. Instead, they realize that if memories went on and on and on without end, and if senility, disease nor death would come to trim this excess of images and thoughts,   the contents of peoples' minds describing what was, what could have been, and what might be would far outweigh the volume of what actually is, and the universe would crumble upon this gigantic heap of information, ending the Time for everyone and forever. So they stop seeing death as something horrific, but accept its purifying and garbage-collecting aspect that flushes away the old to make room for the new - for the vastness of the Universe has is limits, as does the depth of our minds. Such is the way of those few who are lucky enough to taste the true freedom.

That's why, even after centuries, Urist's words are sought by scholar and commoner alike, because like soothing balm prepared by an experienced alchemist, it provides relief to an aching mortal soul cast into the turmoil of existence.

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