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Topics - Datgum

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Other Games / Die2Nite Mega Town - Season II - Town Starts April 26
« on: April 17, 2011, 11:06:10 am »
After a long vacation, the Bay 12 mega coalition is ready to play another Die2Nite town together. Will everyone remember how to play? Do you have your hotkeys and macros saved? Will your computer be able to handle the new graphics that season two brings? Will the complexity of Die2Nite overwhelm your brain?



The only way to find out is to play!

IRC Info:
#bay12 on irc.freenode.net
If you don't have a client use http://webchat.freenode.net/


We are the Macabre battlements of lightning.

Die2Nite is a cooperative zombie survival game in which 40 people form a town together, gather items, eat, drink, do drugs, build defenses, and try to live together for as long as possible against an ever-increasing zombie horde. Towns typically last around two weeks, but the past two Bay 12 towns have lasted 25 days each. The record for longest lasting town is 31 days. In the past we shared the record for the longest lasting town, and we currently hold the record for the largest Day 24 attack ever survived.

The coalition took a month-long hiatus to refresh our batteries, and because next week Season II of the game will start. The new season will bring a brand new leaderboard, and some changes that will (presumably) improve the game. Die2Nite is a relatively simple game based on coordination and luck, so changes are likely to be a good thing and will spice things up.

The game is not especially time consuming, however, the most dedicated members who coordinate activities such as expeditions and zombie clearing, do tend to spend 1-2 hours in IRC right after the zombie attacks (at 6pm EDT) working things out. A member who reads the forums, understands the fundamentals of the game, and follows instructions, can be a valuable asset on as little as 10 minutes of play per day.

All past members of the Bay 12 coalition are welcome to join the town, and welcome to invite their friends. All Bay 12 forum posters are welcome to join the town as well. In all of our towns we have had brand new players become integral parts of the team.

Please sign-up in this thread and state whether or not you are a hero.

We plan to launch (join a town simultaneously) at approximately 7:30pm EDT on April 26. We will need one hero in each coalition to be available at that time, to jump.

Players:
Datgum (Hero)
Aogo
lemon10
Cheetar
Kachajal

Theodolus (Hero)
raalph
Phenixmirage
Serithi
Wravburn

Grunden (hero)
Endintears (hero)
Merlon
Chairman
Halibut

Chrissy (Hero)
IronyOwl
Halfman
NeverGiveUp
Duthos (Hero)

Redfield (Hero)
Kivish
JarofJam
beebeep (Hero)

Grov (Hero)
Ishad
Thornback
Romothecus

inteuniso
CarrKnight
ricky
Digao

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Other Games / Die2Nite Mega Town - Third Time's A Charm - Game On
« on: February 09, 2011, 08:04:04 am »
We're getting the band back together! That's right, the highly successful Bay 12 mega coalition is going to play another Die2Nite town.



Our town is called Morbid den.

IRC Info:
#bay12 on irc.freenode.net
If you don't have a client use http://webchat.freenode.net/


Day 1 Plan:
Build: Watchtower, Searchtower
These two constructions will require 54 AP, so therefore only need a few builders on day one.

Everyone scavenges today! Auto-scavenge an undepleted square until it is depleted!

No more than 2 people per square, unless it's needed to overcome zombies.

Don't scavenge the squares just outside of town - in fact, go as far away as reasonably possible, and then autoscavenge your way back in - the squares outside of town will become depleted by people heading out anyways.

We need three heroes to use the Brothers in Arms ability on three residents. The residents will choose the Scout class, and use all their AP to scout a section of the map. Then they will use Heroic Return to get back to town. You can use Heroic Return even if you are trapped by zombies. These Resident-Scouts should wait in town for 30 minutes or so while the rest of the town spreads out. Then, head to where a Hero is auto-searching, who will give you BiA and make you a Scout. Feel free to volunteer in this thread if you can do this job as a resident.

Using IRC on day one will be helpful to coordinate rescue missions and the Hero-Scout gameplan.

Quote
Upgrade path:
Search tower day 1, to lv5
then
Watchtower, to lv5
then
DefFocus, to lv5
and so on...

Build Path:
D1:
Watchtower->Searchtower
D2:
Workshop -> Pump -> Purifier -> Garden
D3:
Continue previous as needed -> Factory -> Butcher -> Crematocue (if we'll lose anyone to dehydration)
D4:
Continue previous as needed -> Foundations -> Plumbing
D5:
Continue previous as needed ->  EVERYONE SEARCHES

With defense being built on an AS NEEDED basis.

Other things:
No Tents until day 4 at least. (except heroes who need them for structures, which can wait until day 2)

Players:
Datgum (Hero)
Aogo
Cheeetar
bloodsheder
lemon10

Griffin
Redfield (Hero)
DaMunky89
Unexpected
ZangiHaisha

Grunden(Hero)
Merlon
endintears (Hero)
Chairman
Halibut

Aerowix (Hero)
4zur3
Phenixmirage
raalph
Grov (Hero)

Jachu (Hero)
IronyOwl
SquidgyB (Hero)
PerrBear (Hero)
Theodolus (Hero)

stoney (Hero)
DracoGriffin
neurohybrid
Halfman
Serithi

Robert (Hero)
Ishad (Hero)
Ziempniak
JarofJam

Moontayle
Romothecus (Hero)
morbidus


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