DF Dwarf Mode Discussion / How-to: Get past the aquifer with pumps
« on: November 01, 2007, 09:30:00 am »Aquifers are layers soaked with groundwater. You can spot an aquifer on the embark mapscreen by looking for "≈≈≈≈" on the list of materials. Each layer marked with ≈≈≈≈ will typically mean around 3 Z-levels of waterlogged material for you to get through before you can even start serious mining for minerals. The walls in an aquifer will constantly leak water into your tunnels.
There are several ways one can get through an aquifer, but since an aquifer never runs dry they can be divided into two main methods: Walling off an area to keep it dry, or constant pumping. They can of coarse be combined, but for this how-to we're going to focus on the pumpingaspect of things and leave the other methods to your imagination and/or the wiki. http://www.dwarffortresswiki.net/index.php/Aquifer
About the symbols used in this how-to
code:
█ wall
▒ open space/channel with hovering gear assembly
w water
. floor
P pump front
p pump rear
> stairs down
< stairs up
X stairs up and down
How screwpumps work
code:
▒ < channel with water. Water on the Z-level below.
P < pump front, light green X on placement. Walkable square.
p < pump rear, dark green X on placement.
w < pumped water exits here
Pumps can be operated manually (through pump operating labour) or mechanically (through power, gears and axles). The following designs are compatible with manual labour, but expect additional grief trying to place pumps in the aquifer until your operators are more experienced. Once you get through to the bedrock and find enough rocks to build mechanisms you might want to consider automating the system as soon as possible.
Design 1 - Alternating
Pros:
Fairly easy to lay out
Only 1 pump needed per Z-level
Double stairs allow decent traffic
Cons:
If a dwarf falls into the stairs the stairs won't stop him, the ground 15 Z-levels down however will.
For each Z-level down alternate the following two blueprints:
code:
Top view
████████
█ww█████ < Water loops around to the "P" and gets pumped out from above.
█wpP▒███ < Gear assemblies in the same channel the pumps pump from.
███XX███
████████████████
█████ww█
███▒Ppw█
███XX███
████████
Seen from the side your string of pumps should now look like this:
code:
███▒Ppw█
█wpP▒███
███▒Ppw█
█wpP▒███
███▒Ppw█
█wpP▒███
Design 2 - The spiral
Pros:
Only 1 pump needed per Z-level
Anyone falling into the stairs will at most get stunned.
Aestetics?
Cons:
Easier to congest with traffic
A bit more work to set up
Takes up more space
code:
███████
███████
█ww████ < loopback for water
█wpP▒██ < place a gear assembly for the pump below in this open space
███><██ < stairs down and up
███████
For each level down, keep rotating the blueprint 90 degrees (making it a spiral).
code:
███████
████ww█
████pw█
███>P██
███<▒██
███████
Buildtips
On the aquifer levels don't excavate more rock than you need to. The following should be more than enough until the new pump is operational:
code:
████████
████████
██pP.███ < Note the lack of channel
████X███
████████
To successfully place a screwpump the buildarea has to have at most 1 level of water. For this to be true in the aquifer, a pump has to be within one square of the above pump's pumparea, the above two designs observe this rule. In addition, since the channel hasn't been built yet, the staircase will occasionally flood to 4 water giving you a "no access to material" error when placing. Simply pause and resume the game a few times until all squares are within limits, then place the pump.
Construction will suspend multiple times due to water. You need to resume it until the pump has been designed, then all over again for the actual construction. Expect to resume construction atleast 10 times.
Also, as security precaution donīt build the actual channel in each pumproom until the pump is working and the stairs are in, otherwise your miner is very likely to be washed into the hole and drown. If the above happens start pumping manualy or even with buckets to save your miner.
Once you get past the aquifer run your tunnel past the pumpspot of the pump above to secure it from flooding. In addition it's a good idea to include a watersensitive pressure plate rigged to bulkheads in case your pumps get destroyed or momentarily loose power. You really donīt want to have to start pumping water all the way up from Z-level -15 do you?
[ November 03, 2007: Message edited by: Merlon ]