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Topics - Lewzer

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1
DF Modding / ITEMCORPSE Modding (special built-in functionality?)
« on: April 08, 2008, 06:09:00 pm »
Some questions/comments...

Does the sub-type field actually have a use, or is the only option "NO_SUBTYPE"?

Anyway, the USE_RACEGLOSS for the matgloss field seems to only work for some (built-in?) materials.  For example, the [Treants] use the entry:

code:

   [HAS_RACEGLOSS:WOOD]
   [ITEMCORPSE:WOOD:NO_SUBTYPE:WOOD:USE_RACEGLOSS]


[Treants] will appear as "Mahogany treant", "Oak treant", etc.

However, when using a custom matgloss file, this functionality stops working, and treants (and there ITEMCORPSE remains) are undescriptive.  I've tried creating a ''matgloss_treant.txt'' file and adding a few unique entries, like [MATGLOSS_WOOD:FOOBAR_TREE] and [MATGLOSS_WOOD:BAZ_TREE], and editing the Treant to:

code:

   [HAS_RACEGLOSS:TREANT]
   [ITEMCORPSE:WOOD:NO_SUBTYPE:WOOD:USE_RACEGLOSS]


...this doesn't seem to do anything.  If I want the Treant to leave special remains, like my Foobar Tree, I have to change the creature tokens to:
code:

   [HAS_RACEGLOSS:TREANT]
   [ITEMCORPSE:WOOD:NO_SUBTYPE:WOOD:FOOBAR_TREE]


But here, I can only have "Foobar treants" that leave "Foobar logs"

Is it possible to create a custom matgloss file that will select random materials for my creatures, so it works like the default Treants do?


2
DF Dwarf Mode Discussion / Tasty vermin
« on: April 18, 2008, 10:02:00 pm »
Attempting to clear the vermin from the food stockpiles, Mesttos Fikoditdun took up the task of trapping the little buggers.  Trap in hand, he happens to pass by a glowing fairy.  "Why not?" he asks himself, and grabs the poor little thing and stuffs her into a cage.

Momuz Idshameb must have been watching the whole thing, because as soon as the fairy hits the stockpile, he quickly snatches her up and pops her into his mouth for a nice "light" snack.

Mmmmmm, fairy.


3
DF General Discussion / Low reject seeds for v0.27.176.38b
« on: February 24, 2008, 11:33:00 am »
Only 2 rejects for the following parameters:
code:

Created in DF v0.27.176.38b.

[WORLD_GEN]
   [TITLE:CUSTOM]
   [SEED:2476007534]
   [DIM:17:257]


The world generates very fast compared to a full 257x257 map.


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