Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - doublestrafe

Pages: [1] 2
1
DF Dwarf Mode Discussion / My civilization started a civil war without me
« on: January 22, 2020, 11:27:25 pm »
So the dwarves (and otherwise) of Lensquakes were happily toiling along when one of my most feared catastrophes hit: an inheritance flood. Six new barons inherited positions. I've seen that happen before, and I always thought it meant my civilization was being wiped out by goblins. Fearing for my chances to have the monarch move in, I copied my save and took a look in Legends Viewer.

The civilization looked strong and healthy, but in the last few months of the log things started getting weird. The last entries were a full 50 promotions, including a duke, an outpost liaison, a general, and a minecartload of barons. Just before that, I found an entry that struck me with fear:

In 154, early winter, (11th of Moonstone)  The Clasps of Exiting attacked The Influential Avalanche of The Clasps of Exiting at Theatergroup. Leader of the attack was the dwarf Vabok Fierycrafts, and the defenders were led by the dwarf Alath Yawnblockades during The Sieges of Murdering as part of The Assaulted Conflict.

Uh-oh. The Clasps of Exiting is my civ! Why is it attacking itself? I traced The Assaulted Conflict back to its first entry, and found this:

In 154, late autumn, (4th of Timber)  The Clasps of Exiting attacked The Big Lancers of The Subtle Gloves at Hellshame. Leader of the attack was the dwarf Ingish Bulbchannel, and the defenders were led by the goblin Gashcoz Beguiledscorching during The Sieges of Murdering as part of The Assaulted Conflict.

And there it is. Hellshame is a dark dwarven pits that I conquered and added to my holdings in order to get to Count. It looks to me like my civ decided that goblins are goblins, and attacked it--which started the whole shebang. It hasn't affected my fort, aside from the inheritance flood; fix/loyaltycascade reports that there is no loyalty cascade. And yet, there is most definitely a civil war.

So now my path forward is muddy. Is this a known phenomenon? Can it be resolved, short of the civ wiping itself out? Will I get a hostile outpost liaison? Should I just go back in the autosaves to before it happened? I really want to get my castle built, and these guys are not. helping.

2
DF Dwarf Mode Discussion / How should I finish this wall?
« on: January 01, 2019, 08:26:36 pm »
So my current fortress has been stalled for a few months because I painted myself into a corner. This is Inksacks:

Spoiler (click to show/hide)

The building in the top center is carved out of a 15z high block of obsidian, and you can see that the last layer of curtain wall that I planned is just about to finish pouring. I had originally planned on casting some slightly larger turrets on top of all the round guard towers and leave it at that. I thought I was almost done.

Then I remembered that climbing exists.

At the highest point of the ground, on the right, the wall is only 2z tall (though I dug it into the ground, so theoretically I could just remove the entire hill). It wouldn't be ridiculous to add another layer for a huge lip that runs all around the fort. On the other hand, I kind of hate the aesthetics of it, and I'd have to carve fortifications both under and over it to handle walkers and flyers, or make the top open, which allows for kamikaze archers. On this third, severed hand I found on the ground over there, I do intend to have patrols circling around the wall at all times, so I could just make it look good and trust in my military might, which is pretty OK by now.

What do you think? Put a lip on the wall, or leave it alone? Do I need to make it taller or not? Or are there other alternatives I haven't thought of?

3
DF Gameplay Questions / Woodcutters in the military
« on: October 27, 2018, 03:21:23 am »
So I had a migrant come in with Hammerdwarf and Woodcutter skills. I disabled Woodcutter and drafted him into the military. Now I'm realizing that despite not having an axe, he still won't pick up a hammer. Do I just give up and go with somebody else, or is there a way around this?

I'm not above using DFHack to erase his woodsy lore, if there's a way to do that.

4
DF Dwarf Mode Discussion / Where is your god now?
« on: October 24, 2018, 03:06:22 am »
I started out a new fort, Inksacks, a couple of days ago. Around 40 population, I carved out some quick spaces for temples--one no-particular-god one and one each for a couple of the more popular deities. Now it's a few years later, I've inherited a king and started a megaproject, so I figured it's time to fill out the Street of the Gods. In doing so, I made a list of the available gods, how many followers they had, and which ones already had temples.

Doing that, though, I discovered that I have a temple, The Mahogany Shrine, dedicated to Elifa Gorgecoast the Untamed Boulder. When I assign a new temple, though, it gives me a list of deities--and Elifa Gorgecoast the Untamed Boulder does not appear in the list. Where did Elifa go? It must have had a fair number of worshippers, or I would not have made a temple. And I haven't had enough dwarves get killed to have the entire congregation wiped out--and even if I did, I've got another god with 0 worshippers listed.

I've been getting lots of barons, so I imagine my civ is getting slaughtered. Can a god die?

5
DF Gameplay Questions / Display problems
« on: June 25, 2018, 08:10:28 pm »
This is an old problem and I may once have even known how to fix it, but I just downloaded the latest version and installed my usual font (Raving) and somehow I screwed everything up and half the characters are displaying wrong.

Shrubs and grass:
Spoiler (click to show/hide)
Underground:
Spoiler (click to show/hide)

Little help?

6
DF Dwarf Mode Discussion / Does reanimation require evil weather?
« on: June 20, 2018, 01:43:16 pm »
I've generated a couple worlds looking for reanimation without evil weather, using dfhack's embark-assistant to search. I'm finding nothing. Is it impossible?

7
DF Dwarf Mode Discussion / What is this dragon doing?
« on: April 27, 2014, 02:36:38 pm »
I've got a guest, but he won't come in.

He's standing outside, not moving, on top of a lowered drawbridge, next to a road.


This is directly below. Sorry for the mess--there are ramps under the junk at the top of the image.


Is he actually trying to attack the armor stand? He seems too far away, plus he's on the wrong z-level and there's kind of a wall in the way. He's standing on the bridge, so I can't imagine he's attacking that, and the wiki says they don't attack roads. Is there something else I'm missing? Is there a way to convince him to come inside so I can trap him, or am I going to have to put him down?

8
DF Dwarf Mode Discussion / Dwarf drama
« on: January 01, 2014, 10:12:36 pm »
I just got an announcement that Domas Saziramost had been missing for a week, so I paused it and tracked him down in a bed in the bedroom complex. Guess I've got a vampire. Oh, hey, someone's there!

Spoiler (click to show/hide)

Wait, he's been missing a week, so Cerol can't be the vampire! What are you doing in that bed, then?

Spoiler (click to show/hide)

Oh. You're sleeping. Yeah, definitely not the vampire. Does that mean you're his wife, and about to get really upset when you wake up?

Spoiler (click to show/hide)

Uh.

Okay. So. Uh. You're in a bed ... that's not yours ... with this guy who isn't your husband ... and who has been sucked to death by a vampire while you both slept ... and you're about to wake up and ... gosh.

Did I just stumble into a deleted scene from season 7 of Buffy?

9
DF Dwarf Mode Discussion / New record for Worst Artifact Ever?
« on: November 30, 2013, 02:05:42 am »
Spoiler (click to show/hide)

Oh. A candy hammer. How droll. Still, nothing to write home about--

Spoiler (click to show/hide)

Sorry, what was that?

Spoiler (click to show/hide)

You. Complete. BASTARD.

10
DF Dwarf Mode Discussion / What if they held a siege...and nobody came?
« on: November 29, 2013, 07:40:11 pm »
Picked up an old save today to while away Buy Nothing Day. A vampire promptly ate one of my hammer lords, so I built her a nice private lever to pull forever, set her to the task, and started following her to see when she finally decided to get to business.

While she was finishing up her last lye-making job, I noticed a little message at the bottom of the screen:

"A vile force of darkness has arrived!"

What? I didn't see a popup! I checked the Units menu...and there was nobody new there. I looked at the top; no SIEGE in red. I unpaused it for a bit, and got an announcement that Chop Suey had made yet another masterwork roast. Life goes on. But the announcement is still sitting there in the log, and I never got a popup notification.

Did I just get a siege with nobody in it?

11
DF Gameplay Questions / Accessible depot is inaccessible
« on: September 20, 2013, 10:34:42 pm »
The Dwarven caravan wagons just bypassed my "inaccessible" trade depot. Thing is, D is reporting that the depot is accessible. Screenshots:

Spoiler (click to show/hide)

So, two things:

1. Why do the dwarves think it's inaccessible? Three possibilities I can imagine are a) the immature tree is in the way, 2) they don't like going under an atom smasher, 3) they're only allowed to appear on one edge of the map (which has never happened in any embark I've played before, and there are no rivers, chasms, or other major divisions on this mountain).

2. Why is the depot reported as accessible if it isn't? I searched Mantis for related bugs, but didn't find anything, and didn't find any forum posts since 2009. Is this something known? I'm using the latest LNP but I haven't used it for anything but digv and autonestbox.

12
DF Dwarf Mode Discussion / Can you save Mirroreddawns?
« on: September 10, 2013, 02:00:38 pm »
I was trying my first single-pick challenge on a terrifying glacier (OK, my second--the first ended far too quickly to count). I was doing pretty well, too--I had an airlock that got 85% of most migration waves underground safely (if covered with pungent mucus and blisters), I had completely walled off a chunk of the third cavern, the trade depot was just about as secure as it gets, and I was just getting magma forges up and going, with a population of about 45. The surface was starting to get pretty hairy, especially after the first kobold ambush, and I hadn't gotten armed yet, but they were up there and we were down here, so what did it matter?

That's when I learned that kobold zombies can pick locks.

The zombie apocalypse didn't take long. Wrestlers are not much of a match for ice wolf corpses, and while I had a few marksdwarves, they weren't much use in the vertical tunnels. Soon I found myself checking the list of citizens to find two dwarves left. One was the mayor, resting in bed. A quick check confirmed that the zombies were slowly but surely converging on his room. So much for him.

The other was Tholtig Noramurist, who was blithely constructing a rock throne as if nothing had happened.

I have a vampire!

All kinds of plans started forming in my brain. I would make a suit of armor and a hammer, then kill every zombie one at a time and drag them to the atom smasher. No, I would make cage traps and reduce their numbers until a new wave could survive. Wait, first I need to take care of all these ghosts--even a vampire can get an arm ripped off, right?

Soon, however, I realized that there was a problem. Tholtig had never attacked a dwarf in Mirroreddawns. And she was suffering from booze withdrawal. Also, one of the ghosts (of  an unslabbable caravan guard) had been haunting her, and the miasma wasn't making her particularly happy either, so some work may need to be done to keep her sane. 

Maybe, I thought, I could dig a second shelter from the surface. Zombies won't follow her, so it would be a safe bolt-hole for migrants. But migrants would starve quickly there unless I got them to a cavern--and the one exposed cavern is now home to a rather grumpy forgotten beast.

So here I sit, staring at my one, painfully slow, not-very-secretly undead dwarf. And I wonder: can this situation be saved? If anything were left alive, there might be a chance to draw the zombies into some kind of trap, but there's nothing. I'm stumped. It's your turn, guys. With the tools available, can you save Mirroreddawns?

13
DF Dwarf Mode Discussion / Vampire mayor logistics
« on: April 18, 2013, 02:52:42 pm »
So, same old story, locked up a vampire, they made him mayor. I got to thinking about this, and I realized that, now that I have a baron to talk to the liaison for me, I should just let him continue to be mayor and ignore him--he'll make mandates, nobody will do them, they'll get charged with violation of production orders, and, since I refuse to create a justice system (justice is not dwarfy!), they'll get happy thoughts about not being punished. The only consequence I can see for this is that the vampire will go insane. Then I realized--will he stop being mayor if he's nuts?

I guess the question is twofold: do I need to keep Mayor Fangface sane, and if so, will installing a water torture feature in his locked room be enough?

14
So I took a break from Dwarf Fortress for a while, but like all addicts, here I am back again, and this time I'm taking a crack at designing the perfect training facility. Here's what I've got so far.

Spoiler (click to show/hide)

I'm trying to address the following problems:

  • Danger rooms of size > 1 are a waste of wood and mechanisms.
  • Dwarves can stand on the furniture that defines the room and thus avoid the spikes.
  • In a narrow room, a statue can block the access to the weapon rack, if it is built after the room is defined (if built before, it will block the room definition flow). However, a dodging dwarf can pass over a statue and get stuck.

In response, this room should behave as follows:
  • The water in the room below is kept at a constant 3 or 4 by the action of the standard repeater.
  • The pump is always on, but the floor hatch on Z+1 is linked to the repeater, causing intermittent water flow on the tile that contains the weapon rack. My theory is that if any acrobatic dwarves manage to jump over the .
  • The spikes are operated separately from the repeater, so that I can turn them off without affecting the water level.

Things I'm not sure of yet:
  • Ideal length of the swimming route, and ideal number of training spears. Too many spears and too long a route, and they'll spend all their time swimming.
  • Whether pumping water that's not at 7 will actually knock dwarves off the edge.
  • Whether the pump is going to move too much water, causing pathing problems or potential drowning. (I could fix that by making the pump manually controlled, but what fun would that be?)
This is not ‼SCIENCE‼, unfortunately. This is ‼THEORY‼ until I get off work. But, as it stands, how does it look? Anything I'm missing or dead wrong about?

15
DF Dwarf Mode Discussion / The Holy Grail
« on: October 27, 2012, 03:25:43 pm »
I never thought I'd see the day.

Spoiler (click to show/hide)

She's the most socially skilled dwarf in my fortress. She never loses mayoral elections. She has made one demand, for a copper weapon rack in her office. And she never, ever gives orders.

I feel like I just won Dwarf Fortress.

Pages: [1] 2