Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Paaaad

Pages: [1]
1
DF Dwarf Mode Discussion / Monetary Conversion Rate based on Gold Standard
« on: December 17, 2014, 04:52:30 pm »
I was curious about how much my fortress would be worth in real life, so I ran some numbers, assuming that each unit of smelted gold is composed of four 400-troy-ounce bars.

30☼/4=7.5☼
7.5/400=0.01875

Real life cost of gold: $1,187.10 @ 4:20 12/17/14

0.01875*100=1.875/1.875=1☼
1,187.10*100=118,710/1.875=$63,312

Yea... To put this into perspective, Planepacked would be worth 3,105,600☼*63,312=196,621,747,200 U.S. Dollars. Mansa Musa I of Mali (1280-1331), the richest man ever was worth around $400,000,000,000. Altogether, only nine people in the last 1,000 years could have afforded to make that purchase.

2
Mod Releases / Mountain/Tundra Dwarf Pines Mod.
« on: November 14, 2014, 09:42:47 pm »
Adds two new trees, the Mountain Dwarf Pine and the Tundra Dwarf Pine. These are structurally the same, and differ only in name and biome. Both are based off of the original pine tree.

Download

3
DF Modding / What am I doing wrong?
« on: November 13, 2014, 05:57:58 pm »
So I've been trying to modify the pony mod to take out all the extra castes- they seem to be slowing the load time for DF itself, and char creation in Adventure Mode is a pain. Working with the pony raws from that mod was... difficult... So I took the raws for the pony creature from another pony mod and started from there. As far as I can tell, it should be working, but the game seems to be consistently crashing at either year 20-30 or the finalization process. So... What's the problem? My raws are here for reference.

4
DF Dwarf Mode Discussion / Likely floor bug with carved fortifications.
« on: October 21, 2014, 12:23:55 pm »
While renovating one of my fortresses, I noticed something odd: when I removed the topmost of a set of fortifications I had carved into constructed walls, the floor below, which should have been present, was missing. Thereafter, I put together a simple test for this behavior in a number of circumstances, which I then applied across several different releases. The below images depict the procedure and its various results. The forts used in the testing are linked to by the applicable results.

0.27.169.32a (First 3D version):
Spoiler (click to show/hide)
Save

0.28.181.40d:
Spoiler (click to show/hide)
Save

0.31.25 Legacy:
Spoiler (click to show/hide)
Save

0.31.25 SDL:
Spoiler (click to show/hide)
Save

0.34.11 Legacy:
Spoiler (click to show/hide)
Save

0.34.11 SDL:
Spoiler (click to show/hide)
Save

0.40.13 Legacy:
Spoiler (click to show/hide)
Save

And, last but not least,

0.40.13 SDL
Spoiler (click to show/hide)
Save

5
DF Dwarf Mode Discussion / Quick Question regarding .31.25
« on: October 07, 2014, 11:50:55 am »
Will glass windows contain magma/lava? Because I'm about ready to DFhack some lava into a few rings of windows at z+15 and it would be nice to know beforehand if this won't work.

6
DF Adventure Mode Discussion / !!Science!!: Hunger and Thirst.
« on: September 13, 2014, 07:43:34 pm »
After One month, Zero weeks, and Two days of no food... You can't rest(or travel) because you are starving to death. ...Took long enough.  ::)

Went to a tomb to die... And walked right into a trap. Guess I should have stuck with the front room.

Only took Five days to get the same message regarding thirst.

Both experiments were preformed on Human peasant adventurers with across the board average stats.

Edit: On a side note, dehydration seems to slow you down more then starvation- .366 Vs ~.8

7
DF Adventure Mode Discussion / Sleep !!Science!!
« on: June 26, 2014, 09:49:51 pm »
Question: What happens when you keep your adventurer awake for an indefinite period of time?

Using a normal human adventurer with average stats and Grand-Master Observer, I filled his backpack with water from the well and picked up a bag of prickle berries to eat. I then spent the duration in the house next to the well, leaving only to reset the "too full to eat" message.

Used stay awake for twenty-four hours for first two days, four hours afterward.
All speeds are standing up, without sneaking.

Day 4: V Drowsy, speed 931 wearing: an alpaca wool backpack with 5 water; an orca leather waterskin, empty; a sheep wool loincloth, and carrying a rope reed fiber bag with 17 prickle berries.

Day 5: Sleep!/Sleep!, speed 853, 3 water and 13 berries remaining.

Day 6: Same as above, one water and 10 berries remaining.

Day 7: Backpack empty, drinking water off of body to survive now. 6 berries remaining.

Day 8: No change, 3 berries left.

Day 8+12 hours: Water covering disappears, must use well.

Day 8+20 hours: Prickle berries exhausted, raids nearby house for alpaca wool bag of 99 fisher berries before returning to original spot. Speed reduced to 478.

Day 9: Sleep!/Sleep!, speed 479, wearing: a sheep wool loincloth, an alpaca wool backpack with 10 water; an orca leather waterskin, empty; and an alpaca wool bag of 98 fisher berries.

Day 10: No change, speed 495, 6 water and 95 fisher berries.

Day 10+20 hours to Day 11: Accidentally slept 4 hours, sleep reduced to V Drowsy, experiment aborted.

Adventurer was retired following testing.

8


Uranium ore for instance.  ::)

Any other odd finds?

9
This is my first time running a Community fort, So just speak up if I mess up somehow. If you want a Pony, just ask. All players from both Glitterglen and Dawnpick are welcome, with the same characters if you want.

I am running the Pony Mod Version 1.71 by Nidokoenig on DF 0.31.25.

Here is the Embark Info:



Spoiler: Claimed Ponies (click to show/hide)

Spoiler: Unclaimed Ponies (click to show/hide)

Our oldest pony is 117 years old, while the youngest adult is just 6.

Spoiler: I've got plans! (click to show/hide)

10
DF Suggestions / Adventures Keep Their Maps.
« on: December 22, 2012, 05:04:23 pm »
Recentley I Retired and then Re-Activated an adventurer in 0.31.25 (If this has since been changed, just speak up.). He had practically made himself a World Map, a small world mind you, and had only a few spots left to fill in. To get to these, I had to drop my companions. When I reactivated him... The map was gone! What I'm suggesting is this: when you retire an adventurer, he does not throw his map out. Did Columbus throw his map out when he got back from his 1492 trip? No! In fact, all of civilization benefited. This should happen in DF too. The home civ gets the full map, other civ's one took missions from get parts as well. Sleeping I doubt counts. So, What do you think?

Pages: [1]