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DF Modding / on silk
« on: August 02, 2011, 04:51:44 am »
i've sort of been doing a lot of work involving silk, silk farming, and testing, modding, and creating a variety of silk creating creatures, partially because there just aren't enough different types yet in the core game (i know this is going to change when all the new creatures are added. yay black widow and brown recluse silk items)
first off, i've borrowed forest and blood spiders from deon's genesis mod (and yes, i know the latter don't make silk), as well as using the whole 8 eyes body for all my spiders. also upgraded the giant cave spider, including making it a regular [PET] class, and war trainable. the good news is war gcs *will* shoot webs while charging into combat, so makes for easier kills and lots of gcs silk for your weavers to grab up. was pleasantly happy to see that after reading about people complaining that tame gcs forgot they could web things. also, my gcs can give birth.
i've also replaced cats with the 'trapper spider' (which needs a better name, eventually). basically it's a cat sized spider that does everything cats do except adopt, and it can make silk. unfortunately, that silk is only found in the caves, since they don't seem to realize they can web...(see above gcs comment...) maybe i'll make them war trainable and see if they'll shoot webs at the vermin they attack. makes for a fun image, at least. and, we'd learn something, whether it worked or not.
another bit i borrowed from genesis was the silkworms, which i then modded to be a [VERMIN_SOIL_COLONY] like ants and bees. however, i didn't make them artificial hiveable, just because. and gave them the [PET] tag. this combination of things actually more or less mimics the early .25 'issue' that i enjoyed where a caged pet cave spider or phantom spider (or...well, any other caged vermin) would spawn lots of others around it. for the spiders/silkworms, an easy and abundant silk farm in a safe location. i've also given my silkworms the [UBIQUITOUS] to make sure they're always found in the biomes they can be found in.
my current embark has several silkworm colonies spawning silk all over the place, as well as wandering phantom spiders in the evil section, leaving a nice variety of silks for my cloth related industries. however, i realized that the good and savage biomes don't have their own version of phantom spiders, meaning resident vermin webbers, so took it upon myself to make some.
...at which point i reached a dead end. not because i can't make them, that's easy. but i don't know *what* to make. i sorta want the good webber to be somehow fairy related, but no clue what it should be. i keep picturing the two fairies moth and cobweb from midsummer night's dream. and, the savage option...well, just another spider seems a bit dull for that, so again, stuck on ideas
although, thinking of making an animal man version of a spider would be fun...now thinking of making arachnid men. with two different castes, one spider, one scorpion. hmm...
first off, i've borrowed forest and blood spiders from deon's genesis mod (and yes, i know the latter don't make silk), as well as using the whole 8 eyes body for all my spiders. also upgraded the giant cave spider, including making it a regular [PET] class, and war trainable. the good news is war gcs *will* shoot webs while charging into combat, so makes for easier kills and lots of gcs silk for your weavers to grab up. was pleasantly happy to see that after reading about people complaining that tame gcs forgot they could web things. also, my gcs can give birth.
i've also replaced cats with the 'trapper spider' (which needs a better name, eventually). basically it's a cat sized spider that does everything cats do except adopt, and it can make silk. unfortunately, that silk is only found in the caves, since they don't seem to realize they can web...(see above gcs comment...) maybe i'll make them war trainable and see if they'll shoot webs at the vermin they attack. makes for a fun image, at least. and, we'd learn something, whether it worked or not.
another bit i borrowed from genesis was the silkworms, which i then modded to be a [VERMIN_SOIL_COLONY] like ants and bees. however, i didn't make them artificial hiveable, just because. and gave them the [PET] tag. this combination of things actually more or less mimics the early .25 'issue' that i enjoyed where a caged pet cave spider or phantom spider (or...well, any other caged vermin) would spawn lots of others around it. for the spiders/silkworms, an easy and abundant silk farm in a safe location. i've also given my silkworms the [UBIQUITOUS] to make sure they're always found in the biomes they can be found in.
my current embark has several silkworm colonies spawning silk all over the place, as well as wandering phantom spiders in the evil section, leaving a nice variety of silks for my cloth related industries. however, i realized that the good and savage biomes don't have their own version of phantom spiders, meaning resident vermin webbers, so took it upon myself to make some.
...at which point i reached a dead end. not because i can't make them, that's easy. but i don't know *what* to make. i sorta want the good webber to be somehow fairy related, but no clue what it should be. i keep picturing the two fairies moth and cobweb from midsummer night's dream. and, the savage option...well, just another spider seems a bit dull for that, so again, stuck on ideas
although, thinking of making an animal man version of a spider would be fun...now thinking of making arachnid men. with two different castes, one spider, one scorpion. hmm...