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Topics - Powder Miner

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1
This game, something that has been on the backburner for months, will be my attempt to fuse the Arms Race and Suggestion Game genres found here on Bay into a coherent whole - and one that tells a story.

Discord Server (non-mandatory): https://discord.gg/68QFbdh (Formerly the server for my previous Arms Race, Ramshackle Titans)



What is an Arms Race?

An Arms Race, most typically, is a game where two different teams of players, each having their own forum thread, play against each other in order to attempt to guide their nations' armies to victory in an ongoing war. Each turn, players create specifications for pieces of military equipment that they wish their nations' armies to use in combat, and collectively vote for what they feel to be the best, most relevant choices. The GM then assigns a difficulty to this piece of equipment, rolls dice and modifies the number according to that difficulty in order to get a result for how well the design went, and writes up what the piece of equipment actually looks like based on that. After making a number of designs (usually in a quantitatively larger Design phase and a smaller Revision phase meant to fix errors), the GM writes up a battle where each army fights with the equipment, simulating in that writing what the outcome ends up being. Usually, territory is won or lost according to how each side's equipment has strengthened their armies.

However, many games don't quite cleanly fall into these terms, but still are considered as part of the genre - "pseudo-ARs", or "ARlikes", the one commonality among these games is that they almost always still contain the collectively-made-and-voted-on equipment designs and some form of combat or competition based on those designs. This is one of those games.

What is a Suggestion Game?

A Suggestion Game is a (usually) much simpler genre of game found on Bay and many other forums where the thread follows a single protagonist, players propose actions for the protagonist to take in response to the GM's posts, and the players collectively vote on what they feel to be the best course of action. Some Suggestion Games are illustrated (this one is not).

Suggestion Games are usually known as Quests outside of the Bay12 Forums - in Quests, although the write-in suggestions that SGs work by are common, players are also usually given premade choices to vote from. A good portion of this game will work in this fashion, with players asked to vote between a few fixed choices, though much of the game will also be composed of write-in answers.


Rules
Spoiler: Voting (important) (click to show/hide)
Spoiler: Our Protagonist (click to show/hide)
Spoiler: Decision Phases (click to show/hide)
Spoiler: Revisions (click to show/hide)
Spoiler: Design Results (click to show/hide)
Spoiler: Scouting (click to show/hide)
Spoiler: "Leave" (click to show/hide)
(...)
(...)

2
Ramshackle Titans
Mech/Organic Side Thread
Core Thread

Preliminary Phase One - Tech Type

With the age and diversity of the galaxy comes a wide scatter of the bases of technology that its inhabitants use, and this is very very much true in both the Jumble and Sommet Sectors. There are empires (petty or not) and many less imperial states of high technology, energy and steel -- and there are many of magic, constructs firing spells at each other. There are many, too, of giant living beings with toxins and barbs and acids. And there are those who sit between two of these categories, fusing them in varying levels of harmony and disharmony.

What do you fit into?

Mech represents those things built through engineering and probably through science, "mundane" technology whether that be steampunk clockwork machinery, or some sort of high-tech high-energy intricate technology. You don't have to be hard sci-fi here, though you can if you'd like, but choosing your empire to be a Mech empire means that you're building mecha based on high tech and engineering and all of that good stuff. As long as you're avoiding magic (or psionics etc I guess) and biotech, pretty much anything you can think of that has to do with technology can fit here.

Magic represents the supernatural, innate abilities given codified and usually ritualized form. When I was thinking up the tech categories, I was definitely thinking golem-style constructs for this sort of thing, but I want to emphasize that I'm not trying to provide limitations -- if you can think up ways other than that to have equipment slinging spells and magical sorts of things in general, they're acceptable. I'll note something specific here: while you can't go full magi-tek here, that doesn't mean you're forbidden from treating things in even slightly technical ways. The modularity of the system means that you're concretely dealing with equipment and gear, after all -- this just changes what that gear is composed of. (Of course, if you want to go full flowery hippie magic stuff not treated as technical in the slightest, you absolutely can.) Things like psionics and superpowers, if you can find a way to fit them into this game's context, would also go here.

Organic represents biotech -- giant fighting animals, or some of the horrific creatures you might find in Resident Evil, or carefully mutated living technology like Star Wars' Expanded Universe's Yuuzhan Vong would be examples of things you could find here. Although you can absolutely make Organic Titans giant living beings, that doesn't have to be the case. It could be a collection of various living beings on a frame made in some organic way, or can even be something that isn't alive but functions through a sort of semi-biotech. Being purely Organic just means that you're not using a large degree of non-organic, mechanical technology, and that you're not using explicitly magical things in the construction and operation of your Titans. There's a lot of leeway here, like with the other tech types.

Mech/Magic is where combinations of Mech and Magic come in, obviously enough. This would be the place for hard magitek sorts of things, pretty obviously enough, but more goofy combinations of Gundam shit and psychic shit would be an option as well, as would the superpower-driven mad comic book supervillain creations where people with superpowers shoot fire out of it or fuckery like that. (Incorporating these into pilots would... well, it'd have to happen through normal trait acquisition).

Organic/Mech would most obviously be some sort of cyborg shit -- living beings with mechanical equipment and weaponry weaved throughout them, etcetera. But other combinations of things would work out as well, like doing Umbrella Corporation shit WITH a lot of weaponry, or modular organic things on a mechanical frame, etcetera etcetera. I admit that my own imagination is failing me a little here, but I figure some of you could have a lot of interesting ideas. AIs in giant flesh suits is another example that just came to mind.

Magic/Organic is a pretty weird category, and a lot of possibilities come to mind here. Maybe you have giant necromantic horrible zombie Titans, maybe you've summoned archons from a heaven dimension or some shit, or maybe it's giant god damned wizards or something. Maybe it's some druids making giant golems but also putting plants and animals throughout their structure. Stuff like that. Really, go wild, you'd just have to avoid going for more traditional sci-fi sorts of tech things.

My philosophy here is to create a very soft sci-fi sort of base (even if you're Mech!) that allows for extremely unique sides with extremely unique aesthetics to pop up and be developed over time -- that's an inspiration I took from GalactiRace, even more than I took the mount sizes idea from GalRace. For that reason, as long as you avoid crossing hard over into any category you haven't selected, I intend to levy very few restrictions on what you guys end up doing. I wanna see you use your creativity, but if you go for "hard" sci-fi sorts of things, I wouldn't be disappointed with that, either! I'm just looking forward to seeing what what you choose evolved into.

One important note: choosing a combination of two tech types is not inherently superior to choosing only one. Although this choice is mostly here for the aesthetic, there is an early-game tradeoff between choosing one tech type and choosing two. Choosing one tech type means that your starting experience is pretty limited to the tech type you chose, and it'll take a bit more work to break into using the other two tech types effectively, but that you'll only need the one Scrap type to do repair and Blueprints. Choosing two tech types gives you experience into breaking into two different fields but I will hold you to the combination. This means your starting Titan's parts will all be composed of both tech types, and repair for all but the lightest damage will be costing Scrap of both tech types. Starting Blueprints will also be harder (but not impossible) to do in purely one tech type if you choose two, with combining them being the easiest course of action.

Quote from: Tech Type Votebox
Mech: (0)
Magic: (0)
Organic: (0)
Mech/Magic: (0)
Mech/Organic: (0)
Magic/Organic: (0)

3
Ramshackle Titans
Mech/Magic Side Thread
Core Thread

Preliminary Phase One - Tech Type

With the age and diversity of the galaxy comes a wide scatter of the bases of technology that its inhabitants use, and this is very very much true in both the Jumble and Sommet Sectors. There are empires (petty or not) and many less imperial states of high technology, energy and steel -- and there are many of magic, constructs firing spells at each other. There are many, too, of giant living beings with toxins and barbs and acids. And there are those who sit between two of these categories, fusing them in varying levels of harmony and disharmony.

What do you fit into?

Mech represents those things built through engineering and probably through science, "mundane" technology whether that be steampunk clockwork machinery, or some sort of high-tech high-energy intricate technology. You don't have to be hard sci-fi here, though you can if you'd like, but choosing your empire to be a Mech empire means that you're building mecha based on high tech and engineering and all of that good stuff. As long as you're avoiding magic (or psionics etc I guess) and biotech, pretty much anything you can think of that has to do with technology can fit here.

Magic represents the supernatural, innate abilities given codified and usually ritualized form. When I was thinking up the tech categories, I was definitely thinking golem-style constructs for this sort of thing, but I want to emphasize that I'm not trying to provide limitations -- if you can think up ways other than that to have equipment slinging spells and magical sorts of things in general, they're acceptable. I'll note something specific here: while you can't go full magi-tek here, that doesn't mean you're forbidden from treating things in even slightly technical ways. The modularity of the system means that you're concretely dealing with equipment and gear, after all -- this just changes what that gear is composed of. (Of course, if you want to go full flowery hippie magic stuff not treated as technical in the slightest, you absolutely can.) Things like psionics and superpowers, if you can find a way to fit them into this game's context, would also go here.

Organic represents biotech -- giant fighting animals, or some of the horrific creatures you might find in Resident Evil, or carefully mutated living technology like Star Wars' Expanded Universe's Yuuzhan Vong would be examples of things you could find here. Although you can absolutely make Organic Titans giant living beings, that doesn't have to be the case. It could be a collection of various living beings on a frame made in some organic way, or can even be something that isn't alive but functions through a sort of semi-biotech. Being purely Organic just means that you're not using a large degree of non-organic, mechanical technology, and that you're not using explicitly magical things in the construction and operation of your Titans. There's a lot of leeway here, like with the other tech types.

Mech/Magic is where combinations of Mech and Magic come in, obviously enough. This would be the place for hard magitek sorts of things, pretty obviously enough, but more goofy combinations of Gundam shit and psychic shit would be an option as well, as would the superpower-driven mad comic book supervillain creations where people with superpowers shoot fire out of it or fuckery like that. (Incorporating these into pilots would... well, it'd have to happen through normal trait acquisition).

Organic/Mech would most obviously be some sort of cyborg shit -- living beings with mechanical equipment and weaponry weaved throughout them, etcetera. But other combinations of things would work out as well, like doing Umbrella Corporation shit WITH a lot of weaponry, or modular organic things on a mechanical frame, etcetera etcetera. I admit that my own imagination is failing me a little here, but I figure some of you could have a lot of interesting ideas. AIs in giant flesh suits is another example that just came to mind.

Magic/Organic is a pretty weird category, and a lot of possibilities come to mind here. Maybe you have giant necromantic horrible zombie Titans, maybe you've summoned archons from a heaven dimension or some shit, or maybe it's giant god damned wizards or something. Maybe it's some druids making giant golems but also putting plants and animals throughout their structure. Stuff like that. Really, go wild, you'd just have to avoid going for more traditional sci-fi sorts of tech things.

My philosophy here is to create a very soft sci-fi sort of base (even if you're Mech!) that allows for extremely unique sides with extremely unique aesthetics to pop up and be developed over time -- that's an inspiration I took from GalactiRace, even more than I took the mount sizes idea from GalRace. For that reason, as long as you avoid crossing hard over into any category you haven't selected, I intend to levy very few restrictions on what you guys end up doing. I wanna see you use your creativity, but if you go for "hard" sci-fi sorts of things, I wouldn't be disappointed with that, either! I'm just looking forward to seeing what what you choose evolved into.

One important note: choosing a combination of two tech types is not inherently superior to choosing only one. Although this choice is mostly here for the aesthetic, there is an early-game tradeoff between choosing one tech type and choosing two. Choosing one tech type means that your starting experience is pretty limited to the tech type you chose, and it'll take a bit more work to break into using the other two tech types effectively, but that you'll only need the one Scrap type to do repair and Blueprints. Choosing two tech types gives you experience into breaking into two different fields but I will hold you to the combination. This means your starting Titan's parts will all be composed of both tech types, and repair for all but the lightest damage will be costing Scrap of both tech types. Starting Blueprints will also be harder (but not impossible) to do in purely one tech type if you choose two, with combining them being the easiest course of action.

Quote from: Tech Type Votebox
Mech: (0)
Magic: (0)
Organic: (0)
Mech/Magic: (0)
Mech/Organic: (0)
Magic/Organic: (0)

4
This Pseudo-AR (but it's closer to an AR than some others... pseudo-pseudo-AR??? semi-pseudo... i'll go with that one) game is one I've been sitting on and thinking over for months, and to tell the truth I find myself a bit daunted now that I'm starting the fucking thing.

I cite my primary inspirations for this Arms Race as follows: Battletech, GalactiRace, Blood and Sand, and Battletech again.

(And, actually... NOT Titan Race, haha, believe it or not. I had huge chunks of this game thought up, including the title. I'd been discussing it with MoP when the Titan Race came up, and had been quite bewildered.)

But, with only some further ado, welcome to:


Ramshackle Titans
A Semi-Mecha Semi-Pseudo Arms Race

The galaxy is a very, very old place, so old that the humans all over it differ wildly in their accounts of their origins -- only a few of those who remember Earth by name even know where it is. A patchwork of kinds of sentient life, of nations and struggle, of empires and conquest, and of resistance and failure, spreads across it in a bewildering array of technologies and ideologies and cultures and civilizations. In some corners of the galaxy, war rages on with gunpowder and tank, in some others with firebolts slung from primitive wands, in others with breeders discovering the art of pitting increasingly big and vicious war dogs on each other. But across the galaxy, one weapon of war reigns supreme: the Titan. Massive bipedal constructions -- of steel, of stone, of flesh -- slog out on the battlefield, weighing terrifying power and surprising flexibility. Their advanced work and their huge investment present them as symbols of wealth, might, and influence as much as that overwhelming firepower.

In one arm of the galaxy, empires have grown fat or furious in their own little pockets of stars, their own Sectors. This is thanks to the nature of faster-than-light travel out here: Pairing reigns supreme. Pairing is fast, in fact it's instant, with Paired stations able to switch objects around them from one station to the other, but it's expensive, and it's limited: only extremely expensive Rapid-Paired ships, able to teleport each other short distances very very fast, can eventually get across unlinked stars. With the cost of shipping armies between disconnected sectors being prohibitive, especially with the expensive nature of Titans, empires tend to self-divide and stay in their Sectors, fighting and dying and being born and stagnating -- only a rare few are willing to try to make inroads when they know the mighty empires in their neighboring Sectors will crush their preliminary, faltering efforts. For a long couple of centuries, this has been true few places moreso than in the Sommet sector, where the mighty masters of the sector (whether by machines, golems, or battle beasts) have rode the wave of rapid advancement of technology, reaching their apex, tightening their grip and conquest over their sector. They began to look to their neighbors, the chaotic Jumble Sector (as the Sommet Empires derisively called it), a place where petty empires squabble and fight and scheme and stab each other in the back, the roiling political landscape rarely seeming to come to a standstill...

...and the Sommet Empires' plans for expansion ran into each other violently, tangled together, and spiraled into a war the Sommet Sector had never seen, where empires really did send grand armies after each other, and Titans and warships were blown to messy pieces across mountains, across asteroids, in oceans, in fields, and in cities. Now two of those petty Jumble Empires have seen the blood in the water and heard of the damage done to the great Sommet Empires... and they've seen opportunity. The gulf between sectors and its expense calls for a slow process -- small forces sent to build influence and reputation, to learn and gain technology-- and so, on a Rapid-Paired pair of Ships, two groups head out to do just that.


Spoiler: What is this? (click to show/hide)

Base Mechanics:
Spoiler: Titans (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Scrap (click to show/hide)
Spoiler: Pilots (click to show/hide)

Playing The Game:
Spoiler: Navigation Phase (click to show/hide)
Spoiler: Contract Phase (click to show/hide)
Spoiler: Design Dice (click to show/hide)

Spoiler: Deployment Phase (click to show/hide)
Spoiler: The Preliminary Phases (click to show/hide)

Oh, and tonally... I'll be trying to take this with a mixture of serious/epic and absolute batshit silliness. Don't expect just one or the other, hahaha. (Though you can feel free to make your own faction lean heavily into one or the other, I'd just have to figure out how to write it the other way at times.)

Links:
Discord
Knights Reliquar Thread
Rivalla's Retinue Thread

5
Forum Games and Roleplaying / Novosibirsk Winds (SG)
« on: September 09, 2019, 05:49:03 pm »
Well, I got sick and tired of planning to do games forever and ever and ever and then just planning and planning and planning and never doing it, so I decided to run a game without planning for it, then I wrote this shit up at 3 in the morning while the forum was down, yeet let’s go I'm gonna make shit up as I go.

(it probably won't last for too long, frankly speaking, but let's just see how it do)

Fuck, it’s cold.

That’s your first thought as your eyes slowly open, eyelids slowly unsticking as ice crystal after ice crystal falls away from them. And it’s a thought you can definitely be forgiven for having; after all, your entire body is filled with a pervasive numbness – you can’t feel much of anything, that is, except for the miserable feeling of cold in every cubic fucking inch of you. Despite the white ski gear and thick gloves you appear to be wearing, every gust of wind is like a blade, cutting through you with no resistance to deposit bone-aching chill deep in your core. You don’t remember putting on the ski gear, but you’re quite glad you’re wearing it, even if it feels like it does nothing whenever that awful wind comes.

Actually, you don’t seem to remember a whole lot at all, come to think of it. You don’t really remember how you got here, or what you were doing beforehand, or what you’ve done… ever… or… who you are. Oh, that’s a problem, isn’t it?

Hell, you discover that you barely even remember how to walk when it takes minutes of scrabbling, groaning, cursing, gloved hands digging through snow before roughly scraping against asphalt in an attempt just to push off the ground, the white-covered ground marked with the gouges and spray from your legs kicking and scrabbling, powdery snow flying every direction until finally, finally you manage to make it to your feet, looking around to see the city around you.

It turns out that there is one thing you DO remember: you’re in Novosibirsk.

The roaring wind and blanketing snow make it hard to see, but with enough squinting the massive concrete blocks of buildings, with rows and rows of windows, become unmistakable, dominating what space you can actually see in this terrible snowstorm. There are little rundown shacks by the road you seem to be lying on, little roadside shops that are often closing or opening. Cars are parked on the street, though they’re all currently empty. This place is familiar, and that at least brings you a little bit of comfort… but it’s cold comfort, in a terribly literal sense.

You need to do something before you freeze to death. But what?

6
Life Advice / Search function being screwy
« on: April 05, 2017, 03:11:04 am »
I'm not entirely sure this is the correct board, but I've noticed a lot of computer questions come here, so:
The search function isn't functioning correctly for me, and it's driving me crazy. I can search the initial page of a result just fine, but when I try to go to the other pages of the results, it tells me there are no results -- something that also often happens when I just try to look the same thing up soon afterwaess - i.e. if I search "sword" in a thread, and then having failed to reach the second page of the results search it again, I will get a false no results. There isn't a problem searching for things different from each ither, but these two flaws vastly limit the utility of the function and I am getting very much frustrated.

7
April 15, 2013
Hakanai High School, Aibo City, Japan
11:30 AM

Down in south-western Japan, in quiet Aibo City near Nagasaki, a high-school turns along its rote, peaceful schedule. The clock has just struck 11:30, and Hakanai High School has released its students from boring classes for their lunches. Whether the students go out to the lawn, up to the roof, or sit by the windows, they can see a sky not uncommon in Aibo: bright, even if the sky is covered in just a bit of a sheen of white clouds.

As a group of three students are let out, though, they've got food for thought as well as food for their stomachs, and not just thought of the weather, or what little algebra tends to be gleaned from the math classes at Hakanai. Aoi Tachibana, a girl with green-colored hair and a timid attitude. Kanade Akiyama, rich, slender, raven-haired, beautiful -- and often lonely. Gangly, black-haired Mijimeki Genmutsu, a jaded, cynic of a boy. These three make up a group of friends, and recently two of them have been haunted by an abnormally clear dream, Aoi last night and Mijimeki the night before. Being taken, glimpses of a grey cloaked shade of a figure, ruined metal and concrete and rusted skyscrapers, and a flash of blue, and then blacking out -- that is the dream that has visited two of the group, and what weighs on them now as they are dismissed from their classes.

OOC Thread

8
Persona: Ruins

April 15, 2013
Aibo City, Japan. In Nagasaki's metropolitan area in southern Japan, Aibo City straddles the line between town and city in a very nice way -- Aibo has plenty of ways for one to amuse oneself, but still avoids being hectic and crowded. Indeed, nothing ever seems to happen in quiet Aibo, with very little crime and never any incidents suited for more than local news. It's an appreciated oasis, and it extends to one of Aibo's high schools, Hakanai High. Hakanai High may not be the best school (one rarely hears of learned geniuses coming from its halls), but at the least it's a safe and comfortable place for its students to live. Yet things aren't all as normal at Hakanai, not for all its students. A dream, unnvervingly lifelike fragments, worms its way through the mind of two students, part of a group of three friends: ruins, an abandoned and decrepit city, and a cloaked grey shade. What they'll soon find out is that this represents a threat to their peaceful way of life -- one that won't stop with them, won't stop with their friend.



Despite only owning Persona Q, I've read quite a bit about Persona and become something of a fan of the franchise. As such, I wanted to make a Persona game, and I've planned the plot and setting out to a far larger extent than my other, long dead games -- I want this one to live.

Gameplay

Real Life and the Ruins
While the previous two Persona games on these forums had carefully regimented school and battle phases, I don't want to simulate the level grinding between dungeons because I want to move the plot along fairly quickly, so it will primarily be slice-of-life (and space for your characters to suss things out IC) with some timeskips of anywhere between a day to a week, interspersed with dungeon runs in the mysterious Ruins to move along the plot.

The Player: Character and Persona
Much like both of the previous Persona games on this board, there will be two sheets you will be filling out:
The Character is who you will be RPing with, both in real life and in the Ruins -- they're your actual characters, simply enough.
The Persona is a version of a mythological or religious being generated by the personality and psyche of a person with the ability to summon them. Summoned in the Ruins, they are what allows the character to fight beings called Shadows, giving the player characters skills and elemental (or physical) attacks. Unlike your characters, they don't speak and act independently.

Spoiler: Arcana (click to show/hide)
Spoiler: Roles (click to show/hide)

As for how admission is going to work, as you can see here I'm only taking three spots here to start. This is because I don't think I can handle the absolute storm of players many games around here take, and I want to hew a bit closer to the actual games in how characters are introduced. Accordingly, I will open up single slots throughout the game, and will accept players into those slots when they open up. For these first three sheets, I want a group of friends, and I'm going to make two of you neighbors -- later slots won't have these restrictions, this is to help me start the game.

Sheets aren't FCFS, and I'm accepting until next Monday.
FINALLY, the sheets:
Spoiler: Character Sheet (click to show/hide)
Spoiler: Persona Sheet (click to show/hide)

Link to the Discord channel. Server rule's in the channel topic.
IC Thread

9
OOC Thread!
P R O L O G U E
-M A I S O H-


The mercenary group of the Topaz Lances, though a once powerful mercenary group, has recently built anew by Lorccan Monday. Lorccan has been getting back into the business after having been grievously wounded by a ballista 5 years ago, which resulted in the dissolution of the earlier Lances. Now staffed by warriors with fresh faces, Lorccan seeks to make the group rise to its former splendour. As such, his new group has been on a few minor jobs together, but nothing like the job they had the luck to snag recently: an escort job for a noble. Offering high pay and with a duke Lorccan has previously worked for, this job appears very promising indeed!

Duke Vincent Silber commands one of the more prosperous duchies in the Confederacy, Stein, which is directly next to the richest territory in the area. This has allowed him to put up quite a price... but he went for Lorccan's group only due to personal experience with the man. Vincent has hired the mercenaries to escort him and protect him from increasing bandit attacks. This escort is from his duchy all the way down to the capital of the Pays D'Or, where a meeting of all the territories has been announced by the king... to deal with increasing bandit attacks.

The group is currently along a secondary highway, having after a few days of travel finally crossed the "border" between the noble lands identifying as of the Confederacy, and of those who do not. The hills stretch away on either side, a most serene view.


Fredric Eldridge II, Nero Vargas, Daniel Ragan, Karola Linden, Lidia Turfuka, and Aira Sabeen are in!


:"This country is going to the dogs."

:"That is the fourth time today you've said that. Please, stop."

:"You know I'm right, Vincent."

:"No I don't, because it's not. Lorccan, it's a security problem that we are convening to handle at this very moment. Such a big kingdom as the Pays must be expected to have SOME issues, yes?"

:"Yeah, well... ...I stand by my statement."


Vincent slowly put his palm to his face.
:"Of course you do."

10
Roll To Dodge / Ferragan- A multi-dimensional RTD
« on: August 07, 2012, 04:46:27 pm »
Ferragan is a multi-dimensional RTD- but nothing like Multiworld Madness. In Ferragan, you are part of the Agency, a massive agency spread out across the dimensions that attempts to protect the dimensions and learn their secrets, and the secrets of the factions in them. However, the Agency also has its secrets- the Agency's true name is hidden to all but its highest ranking members, not a reasonless move.  Faced with enemies such as the other-dimensional Infection and Steel Agers, the hedonistic group Zaifram that also has access to dimensional technology, named after its founder, groups that even the Agency knows very little of, and looming threats noone's discovered, the agents must move among the dimensions to protect them, learn their secrets, the secrets of the other groups, and maybe even of their own...

Also, a little bit of backstory
Spoiler: backstory (click to show/hide)
Onto the rules:
Spoiler: Combat (click to show/hide)
Stats:
Spoiler: Stats (click to show/hide)
Name: (Duh)
Gender: (Still Duh)
Age: (Keep it realistic)
Description: (This is a physical description)
Stats: (Own Section)
Bio: (This includes if you're a sniper or what not. Keep in mind that what you put here will determine the skill I make up for you. )

11
You are a planeswalker, traveler of planes, and caster of spells! You are a planeswalker, fighter of battles, vanquisher of enemies, and the supreme of all mages! You are a planeswalker, eye between the planes,deciding point in wars, destroyer of gods, summoner of great and mighty beasts! Bringer of whirlwinds, of apocalypses, of death, of right, a warrior of subtlety, of might! Do you fight for freedom or for law? Do you fight with ice and cold, or hell's fiery maw? Are you the bringer of rays of sun shining with life, or of the night with ghouls rife? The choice is in your hands to make. You will be a planeswalker, traveler of planes. But who are you, and what destiny shall you take?

So this is going to be a MtG RTD in which you are a planeswalker (that much is pretty obvious). But I do have a plot to it, although that'll start after the prologue finishes (in which you become planeswalkers!).  The combat system is fairly complex when dealing with spells, but I think it'll be simple to execute.

Spoiler: Character Sheet (click to show/hide)

Players:
1.
2.
Spoiler: Tiruin|Irania Ata'il (click to show/hide)
3.
Spoiler: mcclay|Con Airsmith (click to show/hide)
4.
5.
Spoiler: Watchman|Silas Burn (click to show/hide)

12
Mafia / Bring Your Own Picture Mafia 2 (8/16) Day 3
« on: April 05, 2012, 04:08:34 pm »
I'd been having a craving for BYOR lately, so I'm proud to present Bring Your Own Picture Mafia 2! Opening post shamelessly ripped from the first BYOP, with slight edits.

Game Rules:

   1. All votes must be in red.  Unvoting before voting again is not required, but appreciated.  You may vote for No Lynch.  In case of a tie, no one will be lynched.
   2. Days are 72 hours while Nights are 24 hours.  Neither time span includes weekends, though I may end weekend-spanning nights after 24 hours if all night actions are in.  Days and Nights end when I can end them on the day of ending. I'll try to be close though, I do spend a bit too much time on the forums..
   3. Never edit your posts for any reason, including typos.
   4. Do not PM other players.  Players with private chat access will be given a topic on QuickTopic where they may post freely.
   5. Never quote any PM from the mod.  You may give a general summary (for example, a roleclaim), but do not quote directly.
   6. Please put my name in bold if you would like to get my attention. 
   7. You may ask for an extension or shorten by putting the respective word in bold.  Extensions require 33% of players to agree minus any players opposing, and are for 24 hours.  Shortens require at least 51% of players to agree, and will end the day as soon as I can process the day end.
   8. Dead players may post one “bah post” to comment on their death, but it may not contain any relevant game information.  After that, dead men tell no tales, so please do not post.
   9. Please make an effort to post at least once daily.  If you do not post for 36 hours, you will be prodded.  If I don’t hear from you within 24 more hours, you will be replaced.  If you think someone needs a prod, please bring it to my attention- I can’t guarantee I will notice everyone who is not posting. (Note: I, Powder Miner, the mod of the BYOP 2, will likely be horrible at spotting people needing prodding.
  10. Never underestimate your importance, and always play to win!


Game Specific Rules:

When you sign up, PM me a (link to a) picture.  Your signup is not official until I receive the PM.  It can be of any subject matter, though it must be something that would not get me banned for posting on the forum. (PLEASE.)  Your role will be created from the picture.  You may send supporting documentation if it is something obscure, but the role will be created from the picture, not anything else you send.

I suggest Tinypic if you need somewhere to upload an image.

Players:

1. Captain Planet
2. Darvi
3. Orangebottle
4. Dariush
5. Tiruin
6. zombie urist
7. Zrk2
8. Jack A T
9. Toaster
10. Phantom of the Library
11. NativeForeigner
12. TolyK
13. Urist Imiknorris
14. Hapah
15. Scelly9
16. Blackmagechill

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General Discussion / Magic the Gathering discussion thread!
« on: April 05, 2012, 03:51:02 pm »
I saw people making threads about things so I figured why not make a thread about one of my favorite games, Magic the Gathering? There have to be other magic players here, right?

So anyway, I was going bored through Gatherer (Wizards' card database) when I saw there was a Legends card called Angus Mackenzie as its actual name.
And then I saw on another card's flavor text that he had been murdered. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

14
*clap* OK, let's do this!
...I don't actually know any April Fool's jokes going on right now.

15
DF Adventure Mode Discussion / Fell asleep in a marketplace...
« on: March 11, 2012, 12:47:16 pm »
...the bogeymen had a rough night.


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