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Topics - Slime

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1
DF Dwarf Mode Discussion / Mercenaries?
« on: June 20, 2007, 12:16:00 pm »
When I was sieged by goblins once, they brought along a human master swordsman, who was on their side.

Oh, and that siege killed my fortress. Because a bronze colossus had killed half my dwarves before they turned up, and after the goblins killed the colossus, there was no colossus, no goblins and about 15 dwarves left. It was a SLAUGHTER.


2
DF Bug Reports / Healing in the newest version
« on: August 24, 2006, 02:44:00 am »
I had a hunter get injured. He went to rest, healed from a yellow wound pretty much instantly, had a tantrum, killed some dogs and was fine again.

Was he meant to heal that quickly?


3
DF Suggestions / Peasant skills
« on: September 10, 2006, 09:11:00 am »
Perhaps these currently useless dwarves should start with skills like cooking, brewing, weaving etc.

4
DF Suggestions / New designation: Irrigate
« on: October 31, 2007, 11:46:00 am »
Rather than flooding and draining an area of rock, maybe we should be allowed to desginate an area to be irrigated by hand. This would need a bucket of water per tile, and obviously a source of water. While easier than a flood/draining system, it would be slower too, and require dwarfpower.

5
DF Suggestions / Changes to throw
« on: January 20, 2007, 07:39:00 am »
When you wrestle someone with your hands, you can throw them. This knocks them down and stuns them. I propose that this also throw them backwards a tile or possibly more, depending on the size of you and the enemy, the weight of whoever is being tossed around, and your strength. A giant may be able to toss you around like a doll, but you could throw that goblin a little into the chasm.

6
DF Suggestions / Emergency call and emergency area.
« on: January 13, 2007, 10:46:00 am »
Here it is. Sometimes, there's a big, BIG problem. Dragons knocking on the door, ratmen coming in through the holes, whatever. What I'd like is to set an area for my dwarves to go, and a button to press when I want them to stop what they're doing and go there. Perhaps there can be two different ones. One for civilians, and one for military. You hit the button, and your dwarves start going to hide in your big vault, and the military get ready for a fight.

7
DF General Discussion / Named animals
« on: August 20, 2006, 06:12:00 am »
An animal becomes named in adventurer mode when it gets a kill.

In fortress mode however, getting a kill doesn't seem to apply to war dogs. I had a named puppy(Dodok Diamondjaws) after he killed...something. But my war dogs, after slaughtering many bears, deer, raccoons and some foxes, are all unnamed. Do war dogs not get names?


8
DF General Discussion / Wow, my fortress is so peaceful.
« on: August 26, 2006, 04:20:00 am »
I'm in the fourth year, but I haven't expanded past the cave river yet. I want to set up a decent military and build some noble rooms first. I know I haven't done much by the river, except lots of mining near there, some floodgates and a bridge made out of silver, but you'd think some nasty river creatures would come up through the wells. I've only had a single snakeman attack, and he got attacked by a war dog while my marksdwarf shot him down.

Edit: Well, there are corpses of poor forest creatures strewn across the wilderness from where my war dogs got a bit enthusiastic...but my dwarves are fine. I sent an unarmed peasant out to hunt and he wrestled a fox to death and brought it back. My hunters remain completely...alive.

[ August 26, 2006: Message edited by: Slime ]


9
DF General Discussion / Seeds
« on: August 19, 2006, 08:20:00 am »
I would like to ensure I have seeds for all of my plants. Say, pig tails. Do I get seeds by using them?

10
DF General Discussion / Save scumming
« on: August 19, 2006, 06:47:00 am »
I know save scumming is kind of a taboo for such games, but all I want to do is copy a save of a game that has some of the basics set up, such as a farm and stuff. Anyone wanna help me?

11
DF General Discussion / Suggestion: Seed stockpile
« on: August 21, 2006, 12:38:00 pm »
Let seeds be stored with food, but have a seed stockpile override a food stockpile, so any seeds get moved there. Thise would be quite useful for storing seeds right next to the farm. Why not let dwarves carry seed bags with them?

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