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Topics - Arcanum

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1
DF Gameplay Questions / Old Player With Question
« on: July 11, 2007, 10:03:00 am »
I played DF for a while a year or so ago, and I'm thinking of picking it up again.  Before I do, I have a question about what I thought was a bug at the time:

Does cooking plump helmets in dwarf mode still result in no plump helmet spawn being produced, and if so, is it considered a bug or a feature?


2
DF Gameplay Questions / Why Bridges?
« on: August 21, 2006, 06:25:00 pm »
Why do tantruming dwarves always destroy bridges?  That's the only "room" I've had one destroy, and I think they destroy them at least as often as ordinary furniture.  I find it kind of weird that a dwarf can destroy a 3x6 bridge of stone blocks by himself in general, but why do they do it so often?

3
DF Bug Reports / Hunting dog ownership doesn't reset
« on: August 21, 2006, 09:06:00 pm »
If the dwarf a hunting dog (and I suspect others) dies, the dog remains assigned to that owner.  There doesn't appear to be a way to reset its ownership.

4
DF Suggestions / Noble Arrival Warnings
« on: August 23, 2006, 10:56:00 pm »
Dealing with nobles (properly, not just drowning them as soon as they show up) isn't much fun.  I think a lot of that stems from not having much knowledge of when they'll turn up, so when they arrive and find things not to their liking they almost immediately go into perpetual tantrum mode.  That in turn screws up the rest of your fortress.

I think a little (one or two seasons) warning to give some time to prepare for their arrival would make the game more fun, as well as cutting down on the "Hey look, nobles!  Drown them!" reaction some people have.


5
DF Suggestions / Prevent Eating Particular Food
« on: August 22, 2006, 08:38:00 pm »
It would be nice if the kitchen screen had options to prevent dwarves from eating particular foods.  In particular I'd like to prevent them from eating raw food.  Spoilage is rarely an issue for me, and dwarves eating the raw food prevents it from being cooked up with some tasty tallow or plump helmet spawn.

6
DF General Discussion / v0.21.101.19b Justice Flag on Cages
« on: August 20, 2006, 12:28:00 pm »
Not sure if I'm being dumb or if this is a bug, but I can't enable the justice flag on cages.  I have a Sheriff, I plop down the cage, create a room with it, but the justice option on the room won't turn on.  I'm pretty sure it worked in a previous game version, though.

I've tried it with the room owned by the sheriff and with it unowned.

Am I missing something obvious?  I really want to fix this, since it's causing my Sheriff to flip out.   :(


7
DF General Discussion / Cooked Plump Helmets
« on: August 27, 2006, 08:27:00 pm »
Did the issue where cooked plump helmets wouldn't give seeds ever get fixed?  If not, is it definitely a bug, or is it intentional?

8
DF General Discussion / Coal! Iron! Oh happy days!
« on: August 22, 2006, 06:57:00 pm »
Finally struck my first pockets of iron and coal!  Woohoo!

Now, to satisfy the nobles that just showed up and restabilize my food supply after just scraping through the winter (wouldnt've been a problem if the stupid elven traders had carried food, or anything for that matter, with them).  Then I stamp out some steel bars, burrow to the lava flow, and get some serious industry going!


9
DF General Discussion / Strange Box Behavior
« on: August 20, 2006, 08:58:00 pm »
If I have a box with a bunch of rough gems in it and I have it moved to the trade depot, the box moves but all the gems stay there on the ground.  It doesn't happen with other goods in boxes, nor did it happen when I tried the same thing a few days ago (Wednesday, I think).

10
DF General Discussion / Coal Location vs. Lava Location
« on: August 20, 2006, 03:56:00 pm »
Is it normal to dig so far east that you hit the river of lava before you find a supply of coal?

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