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Topics - BahamutZERO

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DF Gameplay Questions / Can't move my goods to depot! Help!
« on: May 05, 2009, 03:09:12 pm »
I have a problem: the caravan is here, but when I try to move my finished goods bins to the depot, they don't show up on the list of available items. I've gone and hand checked my stockpiles and there are indeed finished goods bins full of stuff, they're not forbidden or anything weird like that, what's going on? They shouldn't be busy with a pending hauling task since they're already on the proper type of stockpile.

Edit: Nevermind, I figured it out. There's a mandate against exporting amulets and every one of my bins has some amulets in it, so turning off culling based on mandates fixed it. :P

2
DF Suggestions / Magma flowing up, but optional!
« on: August 17, 2008, 09:07:48 pm »
Magma flowing up like it really should would be more realistic, but on the other hand it would make it really hard to set up magma workshops or use exposed magma underground much at all.
So I have two suggestions:

First, add an init option to make magma either behave like it does currently where it can't rise, or more realistically by being able to rise properly like water, despite the difficulty it creates for fort builders.

Second, an idea for making magma shops work better with the more realistic magma: make the magma shops be able to connect to magma below them through solid floors rather than requiring an exposed channel of magma. Or perhaps use (magma-safe material) pipes and valves to supply them from remote locations.

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DF Gameplay Questions / Why is it that magma doesn't flow up?
« on: August 17, 2008, 04:53:46 pm »
Water can flow up, magma apparently can not. My best guess for why this is is that it makes it easier to set up magma workshops. Is that right, or are there other reasons? Surely magma doesn't behave that way in real life?

4
This may have been happening before 39f, this is the first release I've played since mid-spring. I've generated a large number of worlds in 39f (searching for that perfect site) and I've noticed a distinct lack of tropical and arctic biomes. The worlds were all generated with the default "Create New World" option, not through the "Create World With Parameters" option. I remember that worlds used to almost always have a significant tropical band at the top or bottom and an arctic band at the other end, but the most I have seen as of 39f is hot temperate biomes on the hot side, never tropical. While I have seen a few small arctic areas, they also seem greatly reduced in size and frequency. There used to also be tropical and arctic oceans fairly often, but now it's just temperate oceans.

5
DF Gameplay Questions / why are my dwarves getting wounded?
« on: May 15, 2008, 02:29:00 pm »
Over the last couple seasons, several of my non-military dwarves have suddenly received serious red and yellow injuries for no reason that I can tell. The military dwarves have gotten a few cuts and bruises sparring, but I haven't the faintest idea what could be making the civilians get hurt. There haven't been any cave-ins, there haven't been any monsters, the most threatening thing on the map is a herd of gorillas which never comes near my fort entrance. I don't have any dwarves hunting. The only traps I have are some stone fall traps in the entrance, some weapon traps in a passage down a cliff outside my fort, and some cage traps I recently installed to try to start a zoo. The only way I even realized they were getting hurt was when I was alerted that one fell unconscious.

What could possibly be going on here?


6
DF Bug Reports / aquatic creature in underground lake beaching?
« on: October 31, 2007, 02:17:00 pm »
Another weird thing to add to the list of aquatic bugs:
I have an exposed underground lake on my map, part of the wall intersects with the surface. In this lake are various river monsters, and also olms. I just found out that olms are a kind of subterranean salamander, so that makes sense. The problem is that the olms seem to keep dying on the shores of the lake. I'm not sure if that's because they can't survive out of water or what, or if they are even supposed to be able to leave the water, but since this is an exposed "underground" area, my dwarves then try to go collect their bodies for the refuse pile, leading to encounters with the lizardmen, mudmen, etc.

I keep forbidding the corpses, but more keep popping up, so it's not really helping.


Edit: Hmm, I just noticed a kitten killing cave spiders in that area. That might be the source of the bodies. Gah. Well it would be nice to be able to forbid dwarves from considering anything around the lake.

[ October 31, 2007: Message edited by: BahamutZERO ]


7
DF Bug Reports / River meetings at different Z-levels strange
« on: November 03, 2007, 12:16:00 am »
Right now, whenever two rivers meet at different altitudes, they join up in a strange fashion. When higher rivers join a lower river they bring a sort of plateau out with them, jutting unnaturally out into the deep river's canyon. The lower river carves a razor-sharp crack through this plateau, and the higher river runs down the center of the plateau until it meets the chasm and drops all the way down to join the deep river.

It seems like what ought to be happening is that the deep river valley is superimposed onto the higher river's terrain, so the land just drops off into the deep valley without the plateau, and the higher river drops into the canyon at the normal edge, then flows along the bottom a bit before reaching the lower river.

You can see what I mean by finding a deep river canyon on any world, then looking at where higher-up rivers join it.


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DF General Discussion / What are all these new creatures?
« on: October 31, 2007, 01:05:00 pm »
I had a hard time envisioning some of the creatures before the new version, and now we've got a ton more. I have a lot of "Olms" on my map, which seem to be aquatic or amphibious, hanging around in an exposed aquifer along with lots of frogmen, lizardmen and mudmen, but I have no clue what an "Olm" is supposed to be. What other obscure creatures have you guys noticed and wondered about? If we can figure out what some of them are we can add the info to the wiki to help people visualize the world better.

9
DF General Discussion / Grand Canyons and other interesting world features
« on: November 02, 2007, 11:01:00 am »
What are some interesting features of your generated worlds you've noticed? I have found a river, a really really long river, running through part of mine, which lies in an incredibly deep canyon. For the first few areas after the mouth it has typical river elevations, but very quickly it starts getting deeper... and deeper... and deeper. Before it's even qualified as a full river, it's in a canyon marked with 9's on the cliffometer. By the time it's a major river, the canyon is all *'s and the other symbol for 20+ cliffs. And it's still only about halfway to the sea, winding all over the continent. It's the only river like this on my whole world.

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