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Topics - gabandre

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1
Hello, all!

This is a tileset I made years ago but always forgot to share.
It is a clean 16x16 tileset based on curses.

Click to Download:


Some screenshots:
Spoiler (click to show/hide)

2
DF Modding / graphics help - axedwarfs show as woodcutters
« on: August 03, 2014, 07:26:45 pm »
hello, i'm having problems/bugs/strange behavior with graphics for military dwarfs.
as the title says, the axedwarfs show with the graphics of the woodcutters
strangely, one of my dwarfs is legendary in some civilian skill and when the game blinks to its blue legendary it uses the correct graphic, but greyscale, even if the axedwarf tile is marked as AS_IS.

here are the tokens for related graphics:
[WOODWORKER:DWARVES:1:1:AS_IS:DEFAULT]

[AXEMAN:DWARVES:8:0:AS_IS:DEFAULT]

[MASTER_AXEMAN:DWARVES:9:0:AS_IS:DEFAULT]

Strangely, the graphics for recruits work

[RECRUIT:DWARVES:8:1:AS_IS:DEFAULT]

another strange behavior is that in the 'z' status screen all military show as stoneworkers

3
DF Dwarf Mode Discussion / casting around candy
« on: July 13, 2013, 09:06:22 am »
have anyone ever tried to cast obsidian around a candy cane to get every piece of candy of it?
would it be possible, using the candy canes, to cast and drain the magma sea?

4
General Discussion / Protests in Brazil
« on: June 20, 2013, 06:50:56 pm »
I'm brazilian

For those that are not aware, my country in great social unrest, today probably more than a hundred cities saw protests on the streets
A brief description of the situation:
the whole thing was sparked by excessive reaction by the police to a pacific protest against rising bus fares in São Paulo
but the protests that are happening are not about the bus fares, instead are against the long corrupt government of the country
and the excessive expending on the soccer world cup, that are way over the budget. people are frustated that "suddenly" the country had money for such event, while many public services, like public schools and public hospitals(that are free for the people), are in very, very poor conditions(like people dying in the hospital's corridors waiting to be attended(remembers me of DF, sadly in real life)).

edit: also, its different from the arab spring, if anyone saw that in media, the people are not (at least yet) wanting revolution

5
DF Modding / [help] descriptor tokens
« on: June 07, 2013, 05:30:58 pm »
i'm creating (another) small mod, to give wolrds a universal pantheon (like Armok)
I already have a base but the wiki is lacking info on descriptor tokens, is there any better way to do this than making the gods "shapes"?
also will it work if the SHAPE is not assigned to a WORD?

I also would like suggestions for the gods, I only ascended Cacame for now

6
DF Modding / gabandre's graphics pack v0.5
« on: May 29, 2013, 05:33:23 pm »
after a long time, I'm releasing an update to the graphics pack I'm creating.
now with textures for all races and almost half dwarf professions made (all the most common(I think)).


Download:
http://www.mediafire.com/download/ctv74fow4cc193x/gabgraphs.zip

to install:
just extract the zip in the raw folder of the game and/or the save files you want

issues:
for some reason, DF doesnt use the military graphics, instead uses the stoneworker graphic

7
DF Modding / hellberries
« on: May 23, 2013, 04:53:42 pm »
gabandre withdraws from society
gabandre has claimed a personal computer
gabandre works furiously
gabandre has created hellberries, a DF mod

this mod was inspired by a famous hell colony

Spoiler (click to show/hide)

to install:
1a: add the second code to the end of the plant_standard raw file in raw/object
1b: create a .txt file in the raw/object folder, name it plant_hellberries, add both code blocks in it
2: generate a new world
3: enjoy (or not).

8
DF General Discussion / God of blood?
« on: February 03, 2013, 10:11:04 am »
I was thinking, is armok a god of blood in what sense?
is it as bloodshed god or like some real cultures where blood is the symbol of life, meaning a god of blood would be a life-giving god?

9
DF Modding / graphics pack problem
« on: January 11, 2013, 01:54:50 pm »
i'm making a graphics pack (posted a preview some months ago) but recently ran into 2 problems
first: the game uses the graphic of the stoneworker profession for every military profession even when no military graphic is set and
second: i can't figure out how to set the military graphics, i've made the graphics and I'm pretty sure the tags are all correct. I suspect it might be that I'm using 2 separate images for normal and military dwarves

what I have right now:
Code: [Select]
graphics_custom

[OBJECT:GRAPHICS]

[TILE_PAGE:DWARVES]
[FILE:custom/dwarves.bmp]
[TILE_DIM:16:16]
[PAGE_DIM:5:5]

[CREATURE_GRAPHICS:DWARF]

[STONEWORKER:DWARVES:3:1:AS_IS:DEFAULT]
Code: [Select]
graphics_custom_military

[OBJECT:GRAPHICS]

[TILE_PAGE:DWARVES]
[FILE:custom/military.bmp]
[TILE_DIM:16:16]
[PAGE_DIM:2:1]

[CREATURE_GRAPHICS:DWARF]
[AXEMAN:DWARVES:0:0:AS_IS:DEFAULT]

[MASTER_AXEMAN:DWARVES:1:0:AS_IS:DEFAULT]

10
DF Modding / gabandre's graphics
« on: September 05, 2012, 08:19:58 pm »
Here is a little project of mine that I want to share
I didn't like the original "example" graphics so I tried making my own
for now only a few professions are ready:

Here are the current graphics:
http://www.mediafire.com/?b2i6qcpl9ii4cds
extract the .rar in the graphics folder in the raws and delete or hide the graphics_example from the folder ( I suggest move it to the graphics_example folder)
[note: the broker and 2nd baby graphics are not used as I didn't liked how they looked)


I also tried making some animals... first a dog that ended looking like a cat, then a cat that looked like... i don't know, and a cow that looked like a dog...
also I have graphics for humans, elfs and kobolds but I can't make the game load them
also, doing this I realized how there are some redundant professions and skills, most annoying are the stone crafting, engraving and masonry.

11
DF Dwarf Mode Discussion / unbalanced textile industry?
« on: March 27, 2012, 09:58:22 pm »
so, whit the latest update, i wanted to take a try at clothing industry, thing that I never tryed before, looked at wiki for guidance and two forts later I have a nice clothing industry, complete whit dying and continuous production
then i went to trade the products
first caravan, 8 finished goods bins sum up to almost $60k
the second i managed to rise trade value up to $120k
(then i abandoned due to boredom and danger of tantrum)
I came to the conclusion that clothing industry is almost unbalanced as is easy to buy most of a caravan whit only a few bins of clothes

(i think this may already be known but anyways...)

12
DF Modding / possible solution to sponges?
« on: March 09, 2012, 11:26:35 am »
I was thinking, whit the new interaction and syndrome system, is it possible to make a syndrome that sponges caused to themselves, affected only sponges, and made them numb, and unconsious, so they would act a little more like sponges?

13
DF Modding / colossal sponge
« on: March 01, 2012, 08:59:42 pm »
seeing how loved are giant sponges here in the forums, i decide to gift you whit a colossal sponge, a sponge the size of a bronze colossus ;)
add this to creature_ocean_new(in the raws):
Code: [Select]
[CREATURE:SPONGE_COLOSSUS]
[DESCRIPTION:A sea creature which dwells on the ocean floor, devoid of senses or motion, this one grew to the size of a bronze colossus.]
[NAME:colossal sponge:colossal sponges:colossal sponge]
[CASTE_NAME:colossal sponge:colossal sponges:colossal sponge]
[CREATURE_TILE:'s'][COLOR:4:0:1]
[PETVALUE:10]
[FREQUENCY:100]
[AQUATIC][NOBONES][IMMOBILE][UNDERSWIM]
[NATURAL]
[NOT_BUTCHERABLE]
[BIOME:ANY_OCEAN]
[BIOME:ANY_LAKE]
[BIOME:ANY_RIVER]
[NO_EAT]
[NO_DRINK]
[NOTHOUGHT]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[SWIMS_INNATE][SWIM_SPEED:900]
[EXTRAVISION]
[MUNDANE]
[POPULATION_NUMBER:250:500]
[PREFSTRING:hateable size]
[BODY:BASIC_1PARTBODY_THOUGHT]
[USE_MATERIAL_TEMPLATE:SPONGE:SPONGE_TEMPLATE]
[USE_TISSUE_TEMPLATE:SPONGE:SPONGE_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:ALL:SPONGE]
[HAS_NERVES]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[BODY_SIZE:0:0:20000000]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:200:300]
[ALL_ACTIVE]
[NO_SLEEP]
[NO_DIZZINESS]
[SET_TL_GROUP:BY_CATEGORY:ALL:SPONGE]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:body:SINGULAR]
not much tested but managed to hurt a bronze colossus

14
DF Modding / custom secrets?
« on: February 27, 2012, 06:50:39 pm »
is it possible to create custom secrets for my worlds?
if yes, where in the RAWS should they be?
Spoiler (click to show/hide)

15
DF Suggestions / world generated fortresses
« on: September 08, 2011, 06:12:57 pm »
world genned fortresses could use my modular fortress system, to create good looking and functional AI fortresses
http://www.bay12forums.com/smf/index.php?topic=92779.0

they can be proceduraly ordered to make it look random and fill the workshop spaces.
whit the fluid systems the genned fortresses can even have magma forge areas and farming

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