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Topics - zazq

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Iggalfamthut "Traphorses", a community game without forges.
DWARF FORTRESS PeridexisErrant's Starter Pack 0.43.03-r09
 
In the realm of Snospdamon, in The Past Planes, upon The Swift Land, within the Desert of Champions, 7 dwarves travel from The Fiery Volcano, their dying civilization, in order to forge a new one; Iggalfamthut, “Traphorses”! 
 
Mighty heroes were they those seven.  Strong and brave, brash and headstrong.  Seven they were by number and their number of counting was seven.  They were:

Zaz Quell (Appraiser 1)
Mas (Mason 5)
Farm (Planter 5, Brewing 5)
Dig1 (Miner 5)
Dig2 (Miner 5)
Dig3 (Miner 5)
Dig4 (Miner 5)
 
These mighty heroes brought with them mighty supplies.  Yes, mighty indeed.  The heroic and fantastic supplies were:
 
04 picks
20 mushrooms
10 mushroom wine
05 mushroom seeds
Oh, and
324 logs.
 
You have arrived.  After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended.  Your party of seven is to make an outpost for the glory of all of Zirilstodir.  There are almost no supplies left, but with stout labor comes sustenance.  Whether by bolt, plow or hook, provide for your dwarves.  You are expecting a supply caravan just before winter entombs you, but it is Sporing now.  Enough time to delve secure lodgings, ere the leopards get hungry.  A new chapter of dwarven history begins here at this place, Iggalfamthut, “Traphorses”.
 

 

 
It is Spring 501.  There are no plants, no water, no flux, no forges, no goblinite, and 3 towers.  Strike the Earth!
 
Save: http://dffd.bay12games.com/file.php?id=12993
 
 

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Succession Game - Anenu Ewe

DWARF FORTRESS PeridexisErrant's Starter Pack 0.43.03-r09

In The Planets of Enchanting, upon The Land of Rhyme, and deep within The Reputed Frost, the last dwarves of a dying civilization come to make their final stand.  Long has the war with the goblins diminished their number, but here they will stand or die in this place called Muzishcatten, Martyrchanneled. 

Spoiler: embark setup (click to show/hide)

-=-

Succession Game Rules

I’ll try to keep a queue of players right here on top.  When the save becomes available, the next person in queue gets 3 days to notice, play their year, and post a new save before they are shunned.  If 3 days pass, the next person gets a chance to play from the current save.  I’ll try to notify people by PM or email or whatever, however they want me to.

-=QUEUE=-
101 - zazq link
102 - Herodian part1 part2 part3
103 - Puppyguard link
104 - zazq link
105 - Puppyguard link
106 - zazq link
107 -

-=GAME SAVES=-
101 - http://dffd.bay12games.com/file.php?id=12797
102 - http://dffd.bay12games.com/file.php?id=12801
103 - http://dffd.bay12games.com/file.php?id=12808
104 - http://dffd.bay12games.com/file.php?id=12809
105 - http://dffd.bay12games.com/file.php?id=12810
106 - http://dffd.bay12games.com/file.php?id=12833
107 - http://dffd.bay12games.com/file.php?id=12836

Spoiler: THE SURFACE (click to show/hide)



3
43.03 Mondulnonub, ‘Gravepunch’
within Mon Slospu


This shall be the story of brave and hearty dwarves, trekking into a treeless, terrifying badlands in order to find their fortune.
Spoiler (click to show/hide)

-=History=-
099 - zazq - Just Embarked: http://dffd.bay12games.com/file.php?id=12195
100 - zazq - Everyone fell asleep before the beds could be constructed.  We’re all going to die. (link)
101 - UristMcCrumen - To my horror, some of them managed to crawl in to the fort... (link)
102 - MoonyTheHuman

-=The Queue=-
There is no queue.  there is no turn order.  If the game unclaimed and you can complete your year in a day or two, claim the save and let us know.  post updates and a save at the beginning of next year and someone else will claim it.  if you don't finish up in a few days you will be fed to the magma crabs, and we'll let someone else claim the year.

-=Starting Situation=-
This embark is a 3x3 featureless wasteland of peat and diorite pebbles in the middle of a Terrifying (evil/savage) badlands.  Observers have reported mangling and unconsciousness inducing ooze-rain.  There may be evil clouds as well.  However, it is NOT a reanimating region.  There very well might be building destroying undead giant desert scorpions wielding axes.  There’s very probably water in the caverns, and magma below that.
Spoiler (click to show/hide)

THE DWARVES SEVEN
Miner(10) x7

THE GEAR NUMEROUS
Copper Picks x7
Each alcohol x20
Each seed x10
Plump Helmets x20
Cat Meat x40
Cat Leather x10
Fungiwood x173
No animals

-=PROTIP=-
You got like maybe 10 days before the deadly rain arrives.  Who shall play first year?! STRIKE THE EARTH!

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DF Dwarf Mode Discussion / suddenly, yeti
« on: June 25, 2016, 03:45:41 pm »
Embarked to a glacier, with native yeti.  I was busy digging the dining room, when a yeti comes barging in being like WHERE'S THE DINING ROOM.  he toppled everything on his way down, and i recruited everyone into a squad to pick it to death. 

However, for the life of me, i can't get them to equip the picks.  They just wrestle it.  They wrestled with an unconscious yeti for 7 days before i gave up and reloaded.  So now the yeti is barreling down on me, and i got like 1 day to get the miners to wield their picks in combat.  how do i do it?

In the uniform page, picks are a selection but listed as foreign.  The squad doesn't seem to want to equip them that way.  I also tried 'melee weapon of choice' and that didn't work either.  What's the trick?  Do they need a barracks to equip within?

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RINGTUBE

-=Download Archive=-
099 - Just Embarked (download at end of this post) (Map and embark by zazq) A Song of Water and Magma.
100 - MoonyTheHuman’s Turn (link) Who Designed This Crap?
101 - Elagn (link) Is this even the same map!?
102 - zazq (link)
103 - TheImmortalRyukan (current)

-=Turn Queue=-
104 - Gwolfski
105 - Imic

-=Dwarfing Requests=-
100 'Imic' Cogcatten, Useless
100 '!!NCommander!!' Mengoltar, IM ON FIRE
100 'MoonyTheHuman' Seramost, Top Notch Fortress Burner

-=STARTING SITUATION=-
Spoiler (click to show/hide)

Seriously, this embark is pretty slick.  There IS an aquifer, but it can probably be bypassed near the volcano. It says it's got aluminum, silver, platinum, tin, copper, zinc, iron, and gold.  There's goblins, humans and elves, and it probably rains fairy dust or elf blood or something. 

THE DWARVES SEVEN
Farmer/Cook: Grower( 9 )+Cook( 8 )+Discipline( 8 )
Farmer/Brewer: Grower( 9 )+Brewer( 8 )+Discipline( 8 )
Mason/Carpenter: Mason( 10 )+Carpenter( 7 )+Discipline( 8 )
Leader: Persuader( 10 )+Judge( 6 )+Appraiser( 6 )+Discipline( 8 )
Miner1: Mining( 10 )+Engraver( 7 )+Discipline( 8 )
Miner2: Mining( 10 )+Stone Crafter( 7 )+Discipline( 8 )
Miner3: Mining( 10 )+Bone Carver( 7 )+Discipline( 8 )

THE GEAR NUMEROUS
4 Copper Picks
1 Copper Battle Axe
1 Iron Anvil
15 Dwarven Beer, Ale, Rum and Wine Each
20 Prepared Cat Intestines
20 Plump Helmets
10 Seeds of Each Underground Crop
10 Cat Leather
4 Dogs (1 male)
4 Cats (1 male)
8 Turkeys (1 male)
4 Sheep (1 male)
4 Rabbits (1 male)

-=DA RULES=-
When its your turn, you will have 1 week to finish 1 year.  When spring is sprung, zip it up and pass it on.  Make cool things.  Put notes on your levers.  Have !!fun!!.

-=Initial Embark Save=-
Embark Save: http://dffd.bay12games.com/file.php?id=12186

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DF Dwarf Mode Discussion / water stockpile?
« on: January 13, 2016, 02:56:30 pm »
it would be nice to have a few buckets of water sitting in my hospital.  how can i make a stockpile that accepts only buckets full of water?

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DF Dwarf Mode Discussion / green eyed white undead cave dragon
« on: August 03, 2014, 03:08:09 pm »
So this is in 0.34.11 but so what.  I embarked to a beautiful granite spire jutting out of a flat tundra.  The place rains horrid filth that dents dwarves, and everything animates as undead. 

After rather a lot of terribleness, and leaving almost all my supplies outside, I finally got going, and constructed an undead smashing hallway to try to clear out some of the 258 undead on the map.  It was working well until an undead cave dragon showed up and instead of getting atom smashed, the bridge smashed instead. 

I had redundant failsafes and so survived that surprise, but what am i going to do about it?  I can't smash it, and a military won't work either because it both reanimates and is super fierce, and its a building destroyer so the traps that wouldn't kill it anyway will just get destroyed instead.  I need a trick.

8
So now that there's a tileset for 40.01 i can finally play it without burning my eyes out.  Doing it without dwarf therapist is a new and terrible experience for me, but I muddled through it ok.

I played a brand new fortress for about a year, and I'll complain about it below:

One immigrant brought with him a pet Sow.  The sow poured beetles and louses off of it as it wandered around, and they started cropping up all over.  The cats went crazy getting rid of them, but i'm slowly be overrun by the bug invaders.  Its a Trojan Pig sort of situation.  I might have the pig suffer an unfortunate atom smashing accident...

As with other players, my trees were causing collapse warnings, but they didn't seem to produce puffs of dust, or actually do anything really.  The pauses were annoying though.

Dwarves eat, drink and do negotiations much faster now, resulting in less downtime.  This is very nice.  They also seem to put negotiations lower in the priority tree, and so my leader mined everything he was supposed to before starting the negotiations.  Go him.

A stone detailer smoothing a stone under a dwarf dumping a stone resulted in a dangerous terrain warning.

Finally, near the end of the first year, a VILE FORCE OF DARKNESS appeared.  I didn't even have a door or bridge up yet, and they mightily quashed my poor fortress.  My civilization screen didn't show anyone at war with me, and so I didn't expect to have to defend myself so early on.

The force consisted of dwarf recruits, elf bowmen and humans of various military professions.  They seemed to work as a team, not fighting one another, but instead quickly axemurdering my entire fortress.  Bandits maybe?

Anyway, a few dwarves made it to a workshop and locked themselves in, but without any wine down there, i doubt they'll last very long.  My Little Fortress: Losing is Magic.

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DF Dwarf Mode Discussion / i hate clothes
« on: August 10, 2012, 05:36:50 pm »
so i'm looking for the elegant solution to clothing issues.  The only purpose of clothes is to prevent the bad thoughts, right?  so really dwarves only need cloaks, trousers and socks. 

Someone once told me that leather cloaks were surprisingly good armor, so maybe i should make it all out of leather instead of pig tails.

Although if i'm going to armor everyone i might as well do it for real.  Metal armor doesn't wear out, right?  so i could power out a massive pile of steel platemail.  How would i force them to equip it?  would it really prevent the bad thoughts?

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DF Dwarf Mode Discussion / A hand crafted embark, just for you.
« on: August 08, 2012, 09:45:35 pm »
Here is a hand crafted embark, just for you.  It was created using Perfectworld and a whole lot of DFhack.  I designed the whole place to make a wonderful, easy, beautiful fortress, where dwarves can live in safety and focus on important things like making really cool deathtraps for the incoming goblins and beasties, and making aluminum artifact socks that menace with spikes of forgotten beast bone.  The abandoned fortress has not been touched by a pick, and there's no supplies left behind.  It looks just like new!

Dwarf Fortress 34.11
Ashiomon
The Wonderous Realms
The Accidental Land
The Rounded Desert

Ibruk Sedil
The Ash of Angels

This is a hand crafted 2x3 embark area. 

The surface is a featureless plane of black sand and dolomite boulders, and is populated by the dreaded two-hump camel, rattlesnakes, honey and bumble bees, barn owls and coyotes.

As a special offer, embarking here gets you one(1) free Gaint Olm Leather. (because i can't make it go away for the life of me.) 

The first three layers are black sand, and the next five are special delivery solid dolomite.  No clusters, no veins, just dolomite.  After that is 4 layers of dolomite with clusters of magnetite, jet and gypsum, with veins of bituminous coal, galena and native aluminum.  Below that is 4 layers of obsidian, with clusters of jet and alunite, and veins of sphalerite, native gold and tetrahedrite. 

Level 17 is made of Gneiss, and is the beginning of the cave layers.  The caves contain water and reptile men. The magma begins at level 30, and there are 2 pillars of delicious delicous demon candy.



That's where it is but you can find it easily by reclaiming. 

Download Link: http://www.mediafire.com/?ryq2n5w8uxel6hj

I've tried it out for 3 years to make sure nothing was hinky and so far my fortress is BEAUTIFUL!!!!!!  I recommend bringing wood as there is none, and quickly trading for wool to satisfy moods.  Let me know if you like this map, maybe i'll hand craft some others. (like an evil undead and terrible mist embark.)


11
DF Dwarf Mode Discussion / runesmith help?
« on: August 06, 2012, 05:45:12 pm »
My 34.11 fort just lost its legendary jeweler, legendary armor/weapon smith, the manager/broker and everyone else at or below the magma forges level.  This slight miscalculation involved magma, fire imps, tantrums and possibly a ghost who pulled a lever.  Anyway, the fort survived the tantrum spiral, but god damn i miss my smith.

I can cheat myself a new one right?  Runesmith would do this, but there doesn't seem to be a build for 34.11.

What utility can i use to do this, or how do i make Runesmith work with 34.11?  It says something about using the same memory.xml as DFhack but i can't find any memory.xml file in any DFhack utility.

12
DF Dwarf Mode Discussion / the illusive dwarf brony
« on: April 11, 2012, 12:16:53 am »
there's got to be at least 1 other dwarf brony out there that thinks this is funny.




original: http://dwarffortresswiki.org/index.php/File:DF_Cheese.jpg
screen: http://mlp.wikia.com/wiki/A_Friend_in_Deed

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DF Dwarf Mode Discussion / oh my god i'm nekkid!
« on: April 01, 2012, 09:24:44 pm »
So i just updated to the new 34.07 and all my dwarves looked down, discovered that their clothing rotted away 5 years ago, and promptly tantrum spiraled.  I mass produced clothes and bought out the next caravan to arrive but the negative thoughts were already struck.  And so ends the epic 12 year expedition at Mirroredarches.  Their claim to fame being an asounding 6 artifact earings (and no artifact mechanisms).

I might just make a new embark right next to the old one.  layers of dolomite with deposits of magnetite and veins of coal is pretty great.  Anyone have a nifty embark i should use instead?

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DF Dwarf Mode Discussion / sharing maps?
« on: March 17, 2012, 09:39:13 pm »
I just generated a pretty wonderful embark.  Its flat snowy tundra with layers of dolomite infused with pockets of magnetite and veins of coal.  There's water in the caverns and magma below that, only 21 layers down.  Do people even share their maps, and if so where do i put it, and how do i find other people's embarks that are even more fantastic than mine?

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DF Dwarf Mode Discussion / the art of making holes in rivers
« on: March 08, 2012, 11:20:02 pm »
So i've got a big ol' river, and i want to build a tower coming up though it.  However, there is a river in the way.  How do i block the river, or simply build islands that i can then mine up though?  I heard somewhere that caveins do it, but i've had no such luck with that approach. 

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