Creative Projects / New Curses Game Idea
« on: October 26, 2005, 12:05:00 pm »I'm thinking of using Python for the game. I'd been working on a vague idea of a multiplayer Roguelike version of Neverwinter Nights implemented in Python, but I ran out of steam on that, so I've decided to go for something a little less impossibly ambitious.
Here's a few topics I'm grasping with my cold, unliving hands for info on:
- Line of Sight code. I made a valiant effort at converting a nice looking recursive shadowcasting algorithm to Python, but in the end it defeated me with a quick nested function call to the jaw, and that was that.
- Map generation - I'm thinking of setting the game in a town, maybe with a small wilderness area about it, possibly with a view of expanding it to multiple towns and cities. I'm thinking a grid layout, as used in some US cities, as well as UK cities like Middlesbrough, would make things easier to begin with (as well as providing the nice ironic.. uh.. ironicness of humanity's attempt to impose order collapsing into chaos)
- Anything else you can think of
So, yeah, if you've got any ideas, hints or tips, feel free to send 'em my way.