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Topics - Niccolo

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Roll To Dodge / Roll to Go Mad: Turn 44 - The Markets
« on: November 19, 2013, 08:28:29 am »
- The Tines of Madness -

Two weeks ago, the sun itself was sundered. Nobody has any idea what happened. Some say that a tremendous magical duel took place. Others say that a mage, overcome with hubris and stupidity, tried to pit his skills against that of the sky. Still others say that a demon tore the sun’s soul out and devoured it, using the power gained to fight the Gods and upend the heavens. All we know is that the land directly facing the sun at its moment of death has been scorched into oblivion and the Elves are no more.

Panic ruled the entire world. Wood and coal became the dominant currency overnight; pyromancers became millionaires as they sold their fire to light the world. But even their magical energy waned as the moon’s glow had long since faded, the Goddess’ eye closed to the plight of the world. With the darkening of the Goddess’ physical presence, magic ceased to flood into the world.

Ice and snow grew everywhere; frosts destroyed crops and killed livestock. The pyromancers held the worst of the ice off from the major cities of the continent for five days, but by the eighth day, all of the lumber in the world had been consumed and nobody could see well enough to cut more.

Inexplicably, a new sun was born three days ago out of the darkness. A white-hot blaze erupted in the sky. Nebulous clouds of pink and orange dust surround the newborn sun. Relief washed over the world, but what the light revealed scared them once more.

The moon was cracked into three pieces. The source of magic in the world and the physical embodiment of the Goddess of Creation was destroyed. Mages found their powers to be erratic, forces once so malleable to their voices hard and brittle, difficult to work. What’s more, casting magic resulted in great pain to the wielder, sometimes even drawing blood.

You are an adventurer who found employment for the Ten-Day-Night as a bouncer at a pub in a small city known as Shas Isa. For a week you defended the innkeeper’s property from hooligans and other criminals, but now the light has returned and the world has slowly calmed. It’s time for you to move on.


- - - - - - - - - -

Hi! Some of you have seen me wandering around the forums, but for those of you who don’t know me, I’m Niccolo and I’ll be your gamesmaster for this little adventure. This is my first time being a GM, but hey, we all gotta start somewhere, right?

Maska is a world from a novel of mine that’s been in something of a hiatus while I study at university. Now, stuck as I am, I’ve come up with a unique RtD: I want you guys to help me build the history of my world. I have a rough plan of what happened during this tumultuous era, but I thought it’d be fun to get a closer look at the world. Of course, given the way RtDs normally go I’m fully expecting it to all be on fire within a week, but that's just how it is.

The Turns So Far
Chapter 1: Ice, Snow and Barfights

Turn 0: Prologue
Turn 1: Barfight!
Turn 2: Let's Beat Up Civilians!
Turn 3: The Incredible Hulk
Turn 4: HULK SMASH!
Turn 5: More Green?
Turn 6: Karma
Turn 7: The Good Priest
Turn 8: Blood and Ice
Turn 9: Shriekwind Bastion
Turn 10: The Quest
Turn 11: The Quietest Village
Turn 12: Shooting the Messenger
Turn 13: It's Quiet. Too Quiet.
Turn 14: Screams and Madness
Turn 15: Enter the Beast
Turn 16: Level 1 Derm
Turn 17: With a Fine Honey Glaze
Turn 18: All Together Now
Turn 19: One Step Forward, Two Steps Back
Turn 20: Half-Assed Pauper's Grave
Turn 21: Fool Me Once/Fool Me Twice
Turn 22:Plot?
Turn 23: Nope, No Plot
Turn 24: Riding the Dragon
Turn 25: To the Village!
Turn 26: Sunlight
Turn 27: The Village of Cnoc Adh
Turn 28: Of Crystals and Charred Carriages
Turn 29: The Tines of Madness
Turn 30: The Basement
Turn 31: Light and Dark
Turn 32: The Hundred Deaths
Turn 33: The Hundred Tombs



Spoiler: The World (click to show/hide)
Spoiler: The Races (click to show/hide)
Spoiler: Magic and You (click to show/hide)
Spoiler: Other Abilities (click to show/hide)

2
Well hello there!

We have numerous topics on people drawing your combat reports, but I have seen none (that won't require me perverting the line between life and death) that involve writing your combat reports.

'Cause let's face it, that'd be silly, right? I mean, they're already words!

Bah! I say to you, bah! Give me your combat reports and I shall weave them into narrative of blood, fire and death! Give me the combat report of Urist McDoomed's duel with the goblin horde and I shall render for you a tale of nobility, courage and sacrifice as he dies, cursing the goblins' mothers' mothers with his final breaths. Of how he swore vengeance from beyond the grave.

Or, you know, the true story of how he ran out to collect his mate's sock and got brutally murdered by fifteen lashers like he walked into the local S&M club by mistake.

Your choice. Challenge me!

One little request. Please make them combat reports. Thrilling duels and the like, not some half-baked line about a dwarf going missing for a week. I know I said to challenge me, but by God give me something to work with! There's no need to compete to see who can give me the shortest possible segment to narrate!

3
DF Community Games & Stories / The Tale of Lashcalls
« on: February 13, 2012, 03:54:09 am »
The Story of Mengidos
Or how I conquered my fear of Terrifying biomes

Hello, Bay12. This here is a story of my current fortress, Mengidos. It's being written something along the lines of an actual story, rather than the usual diary format. I'll try and keep things pretty accurate, but... well, artistic license will occasionally creep in.

I'll try and get a season or two up each day, but playing time can be limited with a full-time job detracting from my ability to kill elves play.

Also? Pictures will come very, very soon.



Spoiler: Starting Seven Dwarves (click to show/hide)

Prologue: The Founding of Mengidos

Chapter One: Spring, 126
Spoiler: The Dwarves settle in (click to show/hide)

*****
Spoiler: Meet the Miners (click to show/hide)

*****

Dwarf Count: 7

4
DF Gameplay Questions / Hunting Goddamn Nether-Caps
« on: August 28, 2011, 03:38:10 am »
So, I'm muddling around Cavern layer three.

I can see Bloodthorns, which is how I know it's level 3. I can also see water, I can se Goblin Caps, I can see the pink things, and there's a FB elephant down there somwhere.

Weirdly, no nether-caps. I was under the impression that caverns were separate biomes to the above-world... and everything else is present, too.

Is it possible for plant species to go extinct in worlds, too?

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