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Topics - thatkid

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1
Main OOC Thread

Current Character Locations
Northwood Tavern~The Raven's Casque
sjm9876: Ogar-Graus the Half-Orc Druid
Deep Waters: Aasimar Paladin
shootandrun: Kadran Lokar the Dwarf Cleric of ???
Filiousenox: Goblin Ranger
Ardas: Gorrister Torchwood the Human Rogue
Azthor: Ebil Wizard

2
Forum Games and Roleplaying / Living Oasis (3.5) OOC Thread - 8? Slots open
« on: November 12, 2013, 10:55:56 pm »
Spoiler: The Original OP (click to show/hide)

Spoiler: List of Participants (click to show/hide)

24 Point-buy
Starting Level: 3
Max Health at level 1, Average (rounded up) After

Oasis
Spoiler: Map (click to show/hide)
Spoiler: Key (click to show/hide)

Oasism the last bastion of civilization. Surrounded by tainted badlands created by the Terminus War, protected only by the nine ancient druidic totems scattered throughout the city. It was originally a human city, settled in the pleasant area around the Beach Totem. After the Terminus War, refugees from surrounding lands flooded to Oasis--humans, elves, dwarves, gnomes, halflings, even goblinoids and stranger beings. Now, five years hence, Oasis boasts a population estimated around 50,000, with only about 19,000 humans (half of which are refugees).

Spoiler: Demographics (click to show/hide)
Spoiler: Notable Individuals (click to show/hide)
These 50,000 are less than a third of the people who have lived in Oasis since Terminus, the rest having succumbed to starvation, disease, or violence. Nowadays, only the cooperation of Guild of Priests, Druids, and Healers with the Council keep the population from falling further, with hundreds of acolytes and outer-circle druids summoning massive quantities of food to supplement fish, farms, and what little meat can be gained from monsters and what poor animals wander close enough to Oasis.

A number of districts have sprung up, to accommodate these people.
Spoiler: Hightown (click to show/hide)
Spoiler: West Uptown (click to show/hide)
Spoiler: East Uptown (click to show/hide)
Spoiler: Northwood (click to show/hide)
Spoiler: Southwood (click to show/hide)
Spoiler: Farmsvil (click to show/hide)
Spoiler: Fishmine (click to show/hide)
Spoiler: Mineton (click to show/hide)
Spoiler: Hermits (click to show/hide)
Spoiler: Jailscar (click to show/hide)
Spoiler: Nightland (click to show/hide)

3
So you want another story, little one? Can't sleep 'till I've told it to you?
Well, alright. This one's real, little one, so listen closely. It was a long time ago; when men traveled the stars, when the word Honor still meant something.
This is the Ballad of the Stars.




Chapter 1

The Black Sea hangs in the orbit of an uninhabitable gas giant, joining a series of three moons- likely once asteroids- in a slow orbit. It's been several weeks since your last job, and rations are beginning to run low. With ten people on board, you've approximately three weeks until you run out of food.
Luckily, one of those moons is a small mining colony, upon which supplies might be purchased, if you so choose. There, also, a job might be found. The local extranet reports indicate that there has been heavy piracy in the area as of late, and travelers are cautioned to be wary of any vessel which does not bear the standard of the Empire. Sensors indicate that there is at least one unmarked and unpowered transport ship in the area, which, while damaged beyond any feasible repair, and too large to man with a crew of your size anyways, may contain salvage.
Of course, you could always leave for greener pastures if you don't like your chances here. You have a number of options.

While the captain (likely) has final say, your course of action will go to vote. What do you choose to do?

Spoiler: The Ship and Her Crew (click to show/hide)


The OOC Thread

4
So you want another story, little one? Can't sleep 'till I've told it to you?
Well, alright. This one's real, little one, so listen closely. It was a long time ago; when men traveled the stars, when the word Honor still meant something.
This is the Ballad of the Stars.




The IC Thread

It's the year 3013, and Earth is but a distant memory, lost to the tainted scourge known in common parlance as "oni." In a universe far away, intrepid crews travel from one planet to the next in search of honor and fortune, under (or out of, as the case sometimes may be) the watchful eyes of the Imperial Starfleet. Following a period of instability, the code of Bushido has made a stark resurgence among even the lowest ranks of the citizenry. Soldiers are trained in Iaijutsu, Kenjutsu, the awkwardly named Gunkata. Through a neural interface two pilots, each necessarily diametrically opposed to one another, ensure their ship's safety. Shamans, priests, and the odd lone practitioner truck with spirits to enact works of great arcane might. Politicians and scoundrels truck with one another to enact works of credit.

You are a member of a small crew, on a small ship as it travels the stars. Smugglers, mercenaries, soldiers, or adventurers. While the purpose of your ship will be decided by the Captain, your personal goals are your own.




Actions will be decided using a heavily modified version of Legends of the Five Rings 4th Edition Rules. You are not expected to know or have access to these rules. The basic function is as follows: Your stats and skills, plus gear, add up to form a pool of d10s. You keep the highest of these rolls, based on your attribute score. 10s explode (So a roll of 10 is rerolled to a 3, and thus counts as 13). I'll give your character sheets to you, and rolls will be shown in posts.

The Intrepid Crew
The Captain: Akito Naples, as portrayed by Weirdsound
A Pilot: Greg Dark, as portrayed by Scapheap
A Pilot: Homura Munashii, as portrayed by Hailfire
The Engineer: Aster Red, as portrayed by Deep Waters
The Medic: Leera Choktia, as portrayed by Gotdamnmiracle
The Scientist: Joe "Spaceman" Bridger, as portrayed by Remuthra
A Guard: Kara Fastbursts, as portrayed by Kahn1234
A Guard: Jerrod Hu, as portrayed by Kadzar
The Cook: Trevor, as portrayed by Filiusenox
The  Communications Officer: Erick, as portrayed by Firelordsky

Spoiler: The Ship (click to show/hide)

Additional roles are possible, but the ship can currently only house a crew of 10.
Characters will not be accepted on a first come first serve basis. If someone was accepted for a role you wanted, you're free to try for a different one.

Spoiler: The Waitlist (click to show/hide)



The Ship
The ship acts as both a setting and, when piloted or otherwise utilized for rolls, a piece of equipment.
The ship has four stats, each of which can be mapped, roughly, to the first four "rings" that a regular human character has.

Tonnage - (Earth) The ship's bulk. How much it can hold, and how many hits it can take.
Tactical - (Fire) The ship's weaponry reaction time and basic combat ability.
Sensors - (Air) The ship's sensors and on board computing power.
Propulsion - (Water) The ship's speed and maneuverability.

These stats are affected by the ship's hardware, engine, and so on. While the captain, or anyone else, can easily examine the ship's logs to get a basic idea of the ship's load-out, hard numbers can only be seen by someone with the relevant skills. Upgrades can be purchased, and, given that the ship starts out as a hunk of scrap, probably should be.

5
Forum Games and Roleplaying / You are Slacker(s)!
« on: November 23, 2012, 03:05:45 am »
Which is probably why you weren't at school the day that SLIM and his gang of SEVEN EVIL BOSSES took over. Come to think of it, until you got his EVIL TEXT MESSAGE you probably didn't even notice that anything was amiss. No, that's right, crime in Coolsville is still just as rampant as ever. In any case, it seems this SLIM fellow is holding YOUR GIRLFRIEND hostage. Do you even have a girlfriend? Maybe you're gay? It doesn't matter, because it looks like you're going to have to stop him anyways!

In your way are the various gangs of Coolsville, but luckily, you've got help in the form of shopping malls, where you can buy food, books, and other assorted items to aid you in your GRAND QUEST.
Oddly enough, there are quite a few of you, and SLIM has apparently taken all of YOUR GIRLFRIENDs hostage.

But first, who are you?

Quote from: Character Generation
Name: Your first name.
Gender: Are you a dude or a lady?

Health 10
Strength 10
Toughness 10
Defense 10
Agility 10
Speed 10
Weapon 10
Melee 10
You have 48 points to distribute. Unfortunately, you have no idea what any of these stats do. Maybe you should have paid attention in biology, instead of slacking off.

Techniques
Mach Punch
Dragon Kick
Headbutt
Javelin Toss
Boomerang

Unfortunately, you've been skipping PE for a while now...So you only know one technique. Again, you have no idea what they do.

Quote from: Player List
Spoiler: 1. (click to show/hide)
Spoiler: 2. (click to show/hide)
Spoiler: 3. (click to show/hide)
Spoiler: 4. (click to show/hide)
Spoiler: 5. (click to show/hide)
Spoiler: 6. (click to show/hide)
Spoiler: 7. (click to show/hide)

6
These nights, things never seem to change. Which is why,
I suppose, I should not have been surprised to see her there.
What a shame.
The air was clean, fresh. Petrichor mingling with the
stench of fish, the bustle of man. We already knew what
we had to do.
When that fucker came into the bar, I knew something
was wrong. Pansies like him? They stay the fuck away from our
place, they know what's good for 'em.

Presenting a Collaboration Between Thatkid and Deep_Waters...

Some days, you almost start to forget what they've done,
how you can't go back. Some days. This wasn't one, but I was
glad for that.
In my line of work you just gotta roll with the punches, take
the good with the bad, do what you can and hope. It was
like that the day I died, too
.
I shouldn't have, but I did. You know how much one
of them old relics are worth? Well, fuck, so I took it. Yeah,
of course I'm regretting it NOW.

Shadows over Macapá
A Dark Fantasy Forum Game

The chains broke, he laughed and danced,
and for the first time, for the first time, I was alive.
Why did I kill him?

7
Forum Games and Roleplaying / Otherworld (A Suggestion Game)
« on: September 12, 2012, 08:15:05 pm »
You awake beneath the blood red skies of autumn, weary from your battle wounds. Fallen leaves swirl about your dying fire, and for a moment, as the cracaw of a distant crow shatters the silence, all seems at peace in the world and then, born by the wind, a voice comes.

You snap to wakefulness. And shaken from your sleep, you remember your name. What is it?

8
Forum Games and Roleplaying / The Crow's Landing Cabals (A Sandbox Game)
« on: September 05, 2012, 04:58:22 pm »
Rain, again. Orchid knew what that meant. Fate, calling to him, pulling at him like so many strings. Each droplet of water was a needle, and his skin was the canvas. This time around, someone else was pulling the strings, though. It had all started since he'd taken out Sam over that keystone. That had opened up a bit of a power vacuum. No, who was he kidding? The vacuum had been fucking huge. The Orders hadn't let it rest since that night, even with a lich breathing down their neck.
Orchid ran his thumb over the stopwatch in his coat pocket, tried to make time and fate bend back to him, and pushed into the saloon. Gunfire erupted almost immediately, each staccato of lead literally guided by the sender's will, and then he was dead.

That was nearly 80 years ago.


Welcome to Crow's Landing, circa 2012. It's a fairly large city, located on a fairly large island somewhere off the coast of Maine. Used to be a stop for sailors, and it's still a bit of a fishing community. You can find all sorts, here: Junkies looking for their next hit, cops on the lookout for said junkies, fishermen trying to catch their next drink, vodun practitioners fleeing New Orleans and their rivals, willworkers seeking the answers to the universe, warlocks trying to build up the powerbase of one of the many shattered mystic orders. All sorts.

You will take the role of a Mage, one of the Awakened. What you do with your abilities is up to you. Do you seek control over the city? Or simply knowledge of the universe? Do you try to strengthen your abilities, or hide them and slowly slip back to sleep among the mortal flock? These choices, and more, are yours.



Setting Information
(Info in italics courtesy of here, or in the M:tA sourcebooks)

The Orders
Spoiler: The Adamantine Arrow (click to show/hide)
Spoiler: The Free Council (click to show/hide)
Spoiler: Guardians of the Veil (click to show/hide)
Spoiler: Mysterium (click to show/hide)
Spoiler: Silver Ladder (click to show/hide)

Paths
Spoiler: Acanthus (click to show/hide)
Spoiler: Mastigos (click to show/hide)
Spoiler: Moros (click to show/hide)
Spoiler: Obrimos (click to show/hide)
Spoiler: Thyrsus (click to show/hide)



Rules and Junk

If it isn't obvious yet: We'll be using the New World of Darkness ruleset. Sanctum & Sigil, Block by Bloody Block, and Damnation City will likely all see heavy use. Please keep your character sheet private. You do not need to know the rules to play.

Character Creation
You have 2 Options when Joining this Game:
1) If you have access to the New World of Darkness rulebook, you can make your own character. You do not start with any experience points. Naturally, you are a Mage.
2) You may answer the below questionaire, and wait until I get around to making your character sheet for you. It might be a while, and it sure as hell won't be optimized, so I'd seriously advise you to access the rulebooks somehow.
Spoiler: The Questionaire (click to show/hide)

Banned Books
-You can't be anything other than a mage, unless we discuss it in length, first. So maybe consider most other books out of the question.
-Dudes of Legend. Sorry :(

Miscellany Rules
-Proper spelling and grammar are a must. Do NOT make me post three full updates from my iPod just to prove to you that it isn't that hard.
-Similarly, proper formatting is also incredibly important. Kthx.
-If we need to wait more than two updates for you to post, then the scene you're in automatically ends. Probably in a way that is negative for you.
-In order to prevent burn-out of myself: If you try to do something which is completely fucking stupid, or you are just stupid in general, I will ignore your posts. There will be no warning. I'm not dealing with the sort of dude who thinks it's plausible to randomly start shooting cops, this time around.



Finally, a message from our GM:
Spoiler (click to show/hide)

9
The letter. You found it among a stack of bills and advertisements, shuffled in between the pages of one of the many catalogs you never signed up for but which you still receive by simple virtue of having a mailing address. The envelope was stark white, dry, guarded by its huddling brothers and sisters from the falling snow. The stamp was a simplistic image of a crow's head, the blue ink of a postman's acceptance marring the beak and eyes.
The letter within, scrawled cramped and neat upon a single sheet of yellowed legal paper, was written by a dead man.

Cooper Ross, Father Ross, a man who had lived up to his name, had earned his frock by virtue of his very being, had been a friend to you, a mentor, perhaps the father never had, was dead. He told you as much himself, in that letter. It was a part of his arrangement. A stack to be sent to those who he still kept tabs on from time to time, not his sheep, not his flock: His children.
He was not a wealthy man, he had no family, no past, no purpose aside from his religion. He had arrived in Crow's Landing many years ago to replace the last priest after an unfortunate legal circumstance had carted the man away, had immediately taken to the city, to the masses which lined his pews, to the huddled figures which filled the streets. The funeral would be withheld until you could arrive, that, and the letters, were one of the few things he had asked for in his will. But you would need to drop everything to get there.

******

This chronicle will take place in a moderately sized, wholly fictional city, "Crow's Landing," set somewhere on the northeast coast of the United States. Fishing, here, is the primary business. Crime and poverty run rampant, hand-in-hand, but, likely through Father Ross' assistance, you were one of the few who got out. You might not be rich, you might have found your way right back to the ills which plague society, but at least you weren't there. And now, with the death of a man you loved, you must go back.

Game sessions will be held either twice a month, or every week (depending on what works for the players). There will be no wait list, and once your character is dead you're done with the game. It will consist of five chapters, followed by an epilogue. The only required book you is the core New World of Darkness rules.

All characters will be mortals (obviously), with 0 exp. You will be between the ages of 18 and 30. Cooper Ross was about 65 when he died, and about 35 when he first came to Crow's Landing.
I will be accepting between 4 to 6 players. Applicants should use this thread for questions, and send me a PM with their character sheets.
This site is preferred for sheets.

10
You are the last remaining survivors of Starship Echo, a class III multifunction interstellar transport vessel. You do not know what happened. You simply awoke to the flashing red lights of warning, and the blare of the evacuation siren. The engines have died, the on board AI has gone silent after rerouting systems to emergency power, and the passageways to decks three, four, and five have been locked down for your protection. There are survivors on Deck Six, but, with the ship running on backup energy sources, communication lines are down.
You have only access to Decks One and Two. There are six of you left, a necessity- Others have been forced into cryogenic "storage" in the safe room so that oxygen supplies may last as long as necessary. You must work to repair the engines, restore power, and face whatever threat now embodies this ship...or, at least, reach the escape pods and hope that the planet of Ryzolon V is more hospitable.

Spoiler: The Decks (click to show/hide)

Players:

Spoiler: Character Creation (click to show/hide)

11
IC Thread is Here.
Wiki is Here.



12
Amid a flurry of cherry blossoms, a famed bushi and a wandering ronin assess each other's skills, each waiting for their time to strike.

Far below their feet, inside a subway car two courtiers discuss the going-ons in the Shogunate. One is unaware of the poison the other has slipped into his drink.

On the derelict tracks beside which their train runs, the disgraced samurai of a dying clan, on a quest to retrieve an ancestral heirloom, fends off the attacks of far less honorable opponents.


Welcome to Nihon Nights, a game set in an alternate and anachronistic reality resembling both the beginning of Japan's Edo period as well as the present day. In this game you may take on the role of a wandering samurai, a plotting courtier, a taoist monk, or any other role which you can imagine.

Your lovely GMs for this adventure are as follows:
-Thatkid (Head GM)
-Filiusenox (Co-GM)
-??? (Would you like to volunteer? Contact thatkid!)
As there are two GMs (with a maybe eventual third) we GMs will be playing alongside you (constructing plotlines and making rolls for each other). This was a rather difficult decision for me, as while I'm confident in my abilities to remain an impartial referee the fact still remains that others may not be. However, I only came up with this concept because I wanted to play it, so if you enjoy the game please thank Filius for agreeing to Co-GM: It wouldn't exist without him.

You can find the OOC thread here.



The beginning of the game takes place on an island roughly the size of real-world Japan's Hokkaido, itself part of a larger island chain roughly the size of real world japan. The technology level varies wildly: Cars and guns do not exist. Electricity runs through many buildings, though it is just as common to find a tavern or inn lit only by torch and lamp. Samurai clash beneath the neon lights of gambling dens and whilst dodging trains in the subway just as often as they duel beside bubbling streams and upon forlorn mountain paths.

Every character will begin in the village of Sumeru. At a cross-roads of sorts, though nevertheless still somewhat out of the way, Sumeru is a prime example of the anachronistic technology found in the world. Train tracks run through the center of the town, past fields of rice and an ancient temple. Sumeru is presently under the jurisdiction of a Daimyo of the Ryoshun Clan. Travelers come here from all over, and why you, specifically, have found your way to this place, whether as part of a journey or as the destination, is up to you.

Please Note: Starting May 25, 2012 6PM EST, new characters may start in any village/town/city/etc. which has recently been visited by another character in game. Please see the OP of the OOC thread for a list.

Much of the world has been left undefined, and so I will not be making any real attempt to fill you in on the flavor: As a player, you will be working alongside the GMs to do that.

Know this much: A civil war is beginning to wind down in the island nation of Nihon, the clear winner (at this point) being the Ryoshun Shogunate which has reunified many of the clans which populate the chain, often by force, much as they did about 200 years prior. As the civil war enters its 35th year, most of the fighting now takes place on some of the smaller islands and near the more remote coasts. The clans of the chain, both involved in the war and not, are innumerable, and within each could be any number of noble families, and associated schools and temples from which your character might have learned their skills.
Save for the few clans, families, temples, places, etc. that the GMs devise, the lore of this world will primarily be constructed by the players (though GMs maintain final say). This world will be what you make of it.

13
Forum Games and Roleplaying / thatkidQuest(tm)!
« on: April 23, 2012, 07:15:37 pm »
Loading...

ThatkidQuest(tm)
Copyright (c) 2009, 2010, 2011, 2012 thatkid inc. All Rights Reserved.
ThatkidQuest is a registered trademark of thatkid inc.
Revision 983 / Serial Number 1337
Type {c} to begin.
>c
...
Loading...
...

 _____ _   _______                 _   
|_   _| | / /  _  |               | | 
  | | | |/ /| | | |_   _  ___  ___| |_
  | | |    \| | | | | | |/ _ \/ __| __|
  | | | |\  \ \/' / |_| |  __/\__ \ |_
  \_/ \_| \_/\_/\_\\__,_|\___||___/\__|

Welcome to ThatkidQuest(tm)! A game of inanity, lackadaisicality, and the occasional fake word!
Your adventure will begin momentarily, but first you need to answer a few questions which may or may not actually mean anything!
First, please choose a difficulty level:
  • {c}asual
  • {y}nsane
  • {r}andom
  • {a}uspicious
  • {x}ylophones
And while you're at it, you might as well decide on the level of realism:
  • {s}ynthetic
  • {t}ellurian
  • {e}nnui
  • {d}oldrums
  • {f}atigue
  • {o}btuse
  • {r}andom
  • {d}iaspora
Exits: NONE
>

14
General Discussion / Trying to Tell Me Something, Google?
« on: April 19, 2012, 08:38:00 pm »
As many of you who use facebook have probably noticed by now, many of the news links on your newsfeed require the use of an "app."
Many of you, including myself, probably refuse to make use of this app and have everything you read appear on your feed, instead simply copy and pasting the title of the article into google.

Today, whilst curious as to whether or not Jennifer Love Hewitt had a wardrobe malfunction (she did not), I came across this...interesting description on google:

"9 hours ago - What yahoo is attempting to do by sending you to facebook from here is to remove your anonymity. Yahoo will be going bye-bye soon, this is ... "

Investigating the page itself, it would seem that nobody has said anything like this, even in the comments sections.
One has to wonder where the text comes from, and why it's in the description.

15
The world is not what you think. Beneath skyscrapers' leering gargoyles, factories belching smoke and streets packed with the human throng lurk things we are not meant to see. Creatures dwell in the shadows and hidden places. They watch you, stalk you and prey upon your body and soul. The life you lead is a lie. Your darkest fears aren't make-believe.
They're real.

What's all this, then?
This is a forum-based, sandbox gothic horror forum game in the World of Darkness setting, utilizing the New World of Darkness rules. It is set in Boston, Massachusetts, albeit a darker mirror-image.

By "sandbox" I mean that you can, quite literally, do anything you want. You are constricted only by what your character can and would do. You can do anything, be anyone, or go anywhere you please. This does not mean, of course, that the world lacks consequences, and every action has an equal and opposite reaction even if such things go unseen.

As a player you may be a homicide detective searching out the truth behind a series of grisly murders, a simple businessman trying to make it through the day-to-day grind, a college student hustling to finish that last bit of research, or one of society's downtrodden searching for their next meal. You will glimpse past the curtain of reality, into things better left unknown to man, and you may choose to tear it aside and seek the truth. Or perhaps not.

What you do is up to you. Your choices will effect the world, or at least your small slice of it.

What are the Character Creation Guidelines?
Naturally, character creation rules may be found in the New World of Darkness core rulebook. All players are required to start as a mortal (there will be rules on paranormals, later), and begin with 0 exp. You may utilize any book you have available, aside from Mirrors, simply trusting that I'll be able to acquire access to them (simply note where it comes from in your sheet). In turn, I will trust you not to cheese things up.
I should note that I highly discourage the use of Second Sight, but I will allow it provided there is adequate explanation for its use in your backstory/description.
You may utilize this site to create a character sheet, or pastebin. You may PM me your character sheet, if you want to keep things secret for some reason.
A well-written, spell-checked background/description of your character, including goals and motives, is also required. Your character need not be from Boston, or even Massachusetts, but they've come to Boston and live there now, for whatever reason.
I reserve the right to turn down any app from any person for any reason or lack of reason.

Ok, But How Will the Game Itself Work?
Ah, good question.
Spoiler: How Turns Work (click to show/hide)
Spoiler: Timekeeping (click to show/hide)

Other

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