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Topics - Agon MD

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DF Adventure Mode Discussion / Easy Training
« on: February 28, 2012, 12:20:25 am »
I know that I already made a thread in mod, but some adventure fans might not check there (I didn't when I was an adventurer until I started messing with adv/df mode mods).

If you're going to cheat and wrestle a gopher for an hour, you might as well spam a reaction instead.  Enjoy!

http://www.bay12forums.com/smf/index.php?topic=102961.0

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I see people talking about wrestling small animals for a long time to train their combat skills and noticed that my old battlecraft training skills were broken so I decided to throw together a basic set of training commands for adventure mode. 

Works to train sword, axe, spear, hammer, whip, pike, knife, dodging, fighting, striking, kicking, concentration, and observation.

To make you work a little I made the axe, spear, and sword require a training weapon.  Hammer requires toy hammer.  If I remember correctly, the rest can be trained with either the regular item (whip for whip, large dagger for knife, pike for pike) or require nothing.

If you are too lazy (or can't find) one of the above items and want to just spam skills for free, open the reaction_sensei file and delete the lines that start with "Reagent A"

macro the commands for faster skills.

http://dffd.wimbli.com/file.php?id=5721

enjoy!

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BattleCraft 4.8

UPDATE: 4.8 fixes the error that causes the user to create crossbows made of materials based on their string instead of wooden ones.

UPDATE: 4.7 fixes the error with metal arrow creation.

UPDATE: Version 4.6 fixes create whip/scourge command.

UPDATE: Version 4.5 now includes magic (use a wooden wand to conjure magic missiles that can be thrown at enemies or groups of enemies for an area of attack that melts foes).  Also includes some Genesis equipment (horned/winged helmets, tower shield) and some more original equipment (rapier, katana, excalibur/masamune).  Added command to light arrows on fire before shooting them. Adjusted gun stats.

UPDATE: version 4.0 now includes a few error fixes as well as a TON of new coat of arms commands. Now you can create a tabard (a cloth that goes over your armor). Then, you can sew your own sigil or family crest and attach it to your tabard. Adds some other small items like eye-patch, blindfold, and headband.

This mod allows adventurers to do a lot of wanderer-esque things like forage, skin kills, decorate items, and sew pieces of equipment.  However, it also permits a form of field blacksmithing by adventurers.  With BattleCraft, players can break and re-forge pieces of equipment in adventure mode.

BattleCraft also adds training commands for the player to improve his/her skills more easily.

BattleCraft includes a few objects ie. weapons/armor that I felt like using.  Some (like the rifle, pistols, and bullets) are taken from Corrosion if I remember correctly.  Some, come from Genesis (helmets/shield).  Others, like the plate armor, chain hood, and various swords etc. are original to this mod.  Most of the commands have only been tested in arena so please let me know if you find any errors or problems.

Finally, 4.5 also includes a mini-mod I call DarkTower/Colony.  This enables the player to embark as goblins or humans in fortress mode.  (It also enables several adventurer races and I think I added some tags to keep kobolds alive if I remember correctly).

instructions: copy enclosed files into raw/objects folder.  Generate new world.  Sally forth.

a la cart instructions:

If you only want the BattleCraft Adventure mod, then copy only the files with BattleCraft in the name (reaction_battlecraft, inorganic_battlecraft, and item_battlecraft.)

If you want to enable goblin/human embarks with DarkTower/Colony or want to add more controllable races to adventure mode, then copy the other ones too (creature_standard and entity_default too)

Note, to determine which race you are embarking as, just TAB key while on the embark map screen until you see the list of neighbors.  The top race = what you are.

download

Press x to use the following commands.  DO NOT LOSE YOUR LARGE COPPER DAGGER.  YOU NEED IT FOR THESE REACTIONS.

BATTLECRAFT FEATURES
Spoiler (click to show/hide)

Credits:
Spoiler (click to show/hide)

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I'm not sure if this is the right place to ask this but I'm looking for pregenerated worlds that would make for some good adventuring.  I only play vanilla (I guess that's what it's called when you use the graphics that come with the game and no mods?).  The only thing that I change is that I enable kobold and goblin adventurers.  I only play adventure mode so I know practically nothing about fort mode.  But, I'd like to try getting a certain precious vertical item that is hidden with an adventurer and then use it to fight the "&" (?) around it.  Does anyone have a world generated with those specs or could someone design one?

Basically, I'm looking for worlds with interesting forts to explore that have very deep dungeons if you know what I mean.

vanilla, no mods except kobold/goblin enabled, a lot of big creatures (dragons, titans, etc.), human/elf/dwarf civs present please!

ps. I checked DFFD and it looks like everything is embark locations.

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