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Topics - Megaman_zx

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1
We are not the first of our race, who built the human empire of wood, then stone, and finally gold.
We are not the Emperor’s soldiers who held firm the bastion of civilization against the savage forces of nature.
Nor are we the first of the guildmasters who were finally able to tame the savage races with golden chains of greed and debt.
We are not even the colonists blessed by the emperor himself to expand our mighty demense.

No, my friend, we are the outcasts, the dregs of society cast upon the waves, and washed to hostile shores with naught but the clothes on our backs, and the smuggled prizes of our iniquity. We are the worst humanity has to offer, and it is not the dwarven legions, elven ambushes, or gnomish snatchers that you should worry about. It is the branded prisoner next to you who hides a past as dark, or darker than your own. Tread lightly, for this is not the human empire you were born into, but a den of liars and thieves each laboring for his own selfish desires… again I warn you, your sanity died with your freedom, and nothing can save you now.


a cool image i found from great expectations... aparently

The super real fictional background
The human empire has spread across 50% of the eastern continent and established a vast network of border forts and trade outposts. It has become so successful it has begun to grow decadent and the dark underbelly of society has grown to the point that prison infrastructure and political intrigue became more important than expansion and conquest. And so the current empress Resmi Lershiorid instituted radical new legislature to deal with the growing prisoner population. Anyone sentenced to more than one year in prison, excluding those on death row (who were executed) were shipped off to the savage western continent. Although this new punishment was seen as a death sentence by most, the totalitarian government was too powerful to stop and waves of exiles were shipped to the savage new world to fend for themselves.

Map of the world Embark Stuff

So that's where we are starting, the blue is the entirety of human civilization photoshopped together

Mod settings and such
I am using masterwork v6 humans (none of my own tweaks) I have set humans as the only civilized race, making dwarves evil, elves savage, and gnomes slavers (using babies in twisted experiments) I have also enabled the hard fortress defense races, minotaurs, jotun, fiend spiders and nightwings. I have also enabled diseases (which don’t seem to work with any races besides dwarves, so you should be fine) digging invaders, and razing invaders (for extra fun). The masterwork humans focus on trade and have a special economy separate from the vanilla trade system.

What I need from those interested in playing
Since the first seven are going to be the foundation of the fortress for a bit, they will start in the embark screen, if you are interested in playing here is what I need.
1.   Call the human you will be playing as and if you don’t want the default name give me your preferred name
2.   What is your crime? (I’m going to be using custom job titles to list everyone by their crime, keep in mind if you were too crazy, i.e. mass genocide, you would be executed, not shipped off to some island)
3.   What are your stats? Seeing as you probably won’t be able to bring a bunch of junk with you, each human can have the full ten skill points
4.   What were you able to smuggle with you? This is tricky because you should try to be realistic, sticking to small items you could hide on your person, but seeing as we should have at least 1 pick and/or axe, just try to choose stuff within reason without too much metagaming
5.   a modicum of enthusiasm, as mentioned earlier, the starting seven will play big part in the foundation of the fort/encampment so don’t call a place in the fort, then leave….. until we get some migrants at least.

Game rules (these are subject to change if the community votes against them [for a good reason] or they turn out to be pointless)
1.   Roleplay your human. There are limitations set by the game of course, but try to be as selfish/petty/needy human as possible
2.   There is government (to police the humanity)… from the beginning, it will be relatively weak. It will be a mostly democratic system, with the caravan leader having the final say. (he can be deposed by ¾ vote) As the fort progresses, the different noble positions will get their own benefits.
3.   Unless told to do otherwise, I will do basic fort building stuff, but that’s where the roleplaying comes in. I am open to suggestions about rules and as troubles arise, I will tweak the rules to compensate.

also name of the fortress and group is up to the community.... current fort name is Tomesavagery, group name is The Volcanic Council

2
DF Adventure Mode Discussion / The Necromancer Empire
« on: July 29, 2014, 06:14:47 am »
So i decided to gen a medium world for 1050 years and see what kind of diplomatic madness plot hooks ensue...... what i got was a couple human empires which seemed to send all of their people to the nearest necromancer tower for training as soon as they came of age..... there were just as many towers as hamlets, if not more in one area.... anyways, i've been adventuring around trying to discover more ways to die interesting historical facts about the world. To be honest, i have recently been addicted to 34.11 masterwork mod, and have been using the new version as a time waster during slow fortress seasons, because of this i wasn't going to start this thread because i wouldn't be able to properly update it, but..... so much stuff has happened i have to share.

My first hero was an elf who died cuz he was lame and i was doing rp stuff... anyways then i decided to make a human monster slayer.... and started in an area which is run behind the scenes by a vampire.... i started a rebellion when the elf rolled through and when i created my human the drunks in the tavern appeared to have been defeated by the vampire's cultists

The Next adventurer i made, i decided to be an elf again.... this time on a small island inhabited only by elves and humans, which had been at war for the entirety of worldgen..... wandered into a camp and found face to face with an army of undead elves.... snuck the hell out of there, and ended up getting jumped by a human axeman and his zombie crossbowman companion..... the crossbowman was the worst shot ever, couldn't hit my peasant adventurer, but was still able to bash my face in with the but of his crossbow...

Since my elves never made it over to the necromancer kingdoms i decided to retire the monster slayer (after joining a Vampire hunting group bandit gang)  Anyways... made my next adventurer in the middle of the necromancer kingdom and decided to look around. Every... and i mean EVERY house was empty, confused i pulled up the people tab on the quest log, the only entity i knew was my god. I decided to walk to the city which was only a couple map tiles over, and see what kind of forces were stationed there, since i assumed it would be abandoned like the village i started in. When i stopped over the garrison, there were a group of 3-4 human gaurds with 2 necromancer gaurds, and talking took forever because i had to scroll through the combat log of peasants fighting off undead. I should have been offset by this, but if the garrison has two necromancers in it, of course there will be a few stray undead roaming the strees. I wonder who rules here? i thought to myself and bidding adieu to necromancers i headed towards the castle which had an open air market in front of it.....

and this is what i saw.....


It looks to me like those are Zombie Merchants!?

now i remember when toady first included necromancers, he mentioned that their towers were built by the zombies and there had to be a suitable number of corpses to build them.. blah blah blah.... is it possible that necromnacers, and their zombies have their own cultural ideas, and therefore can engage in diplomacy and... trade?

I'll try to keep you guys updated on the crazy stuff i find, and also post a world map so you can see how crazy this world is

3
Special thanks to Tarn and Zach Adams for making the greatest game ever!
Also to Deon and those who have helped him create the genesis mod series.
http://www.bay12forums.com/smf/index.php?topic=109846.0
Keep up the good work!!!


Worldgen Info
Spoiler (click to show/hide)

Rules
Spoiler (click to show/hide)

Camade Inala (Worldmap)
Spoiler (click to show/hide)

Latest Save

Glossary of Characters
Spoiler (click to show/hide)

Glossary of Places
Spoiler (click to show/hide)

Glossary of Deities
Spoiler (click to show/hide)

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DF Adventure Mode Discussion / Tales of the Third Age
« on: July 03, 2014, 01:57:06 am »
Special thanks to Tarn and Zach Adams for making the greatest game ever!
Also to Deon and those who have helped him create the genesis mod series.
http://www.bay12forums.com/smf/index.php?topic=109846.0
Keep up the good work!!!

About me/Prelude/Worldgen
Spoiler (click to show/hide)

Unrelated, equally cool stories (also tales of the other 4 worlds… kinda)
I was originally going to post these in the What’s going on in your adventure thread, but I hope a lot of people read this, so I might as well post them here.


A Norse Tale
Spoiler (click to show/hide)

The best revenge I ever had
Spoiler (click to show/hide)

As a note, some of the names may sound really lame, but I’m taking them all from legends and they have all been procedurally generated, so bear with it and enjoy the story.

I didn't want to use spoilers for the main story, but it's so long (7 pages single spaced) that i am, and i will use the extra space for some hopefully better formatting. Also i am writing this after doing a bunch of epic stuff, so this first post is the first half, and when i finally catch up to where i'm playing, i'll post less frequently

Introduction
Spoiler (click to show/hide)

The Beginning
Spoiler (click to show/hide)

To the Frigid South
Spoiler (click to show/hide)

5
DF Suggestions / Dwarf fortress character viewer
« on: October 02, 2012, 04:20:52 pm »
The biggest problem most people have with dwarf fortress is the lack of graphics, and while i myself have a healthy imagination, it is still difficult picturing my hero/dwarves when scrolling back and forth from their description and inventory lists. Toady has enough on his hands with all the updates, so i think the forumers should band together and make a character viewer so that you will be able to somehow export your dwarves into a thing which paints a picture based on what they look like.

Obviously this would be alot of work and i have no idea how to do any of it... im just throwing out the idea, but the potential would be amazing.... for example, having  a permanent picture of your epic hammerer, or that goblin warlord who wouldn't die... adventurers would be especially ecstatic about this since they could easily view their adventurers and immortalize them on the forums.


6
DF Adventure Mode Discussion / calling all legends!!!
« on: February 23, 2012, 04:01:04 pm »
i recently made my first trip to the circus as an adventurer, and although some of it was as i expected, the experience was completely unlike anything else in DF, and has made me a paranoid adventurer after all the deaths (savescum ftw) i suffered below. I undoubtedly will go back for more exploration, but i would dare to call the other great adventurers to attempt a guide to the circus. A way for adventurers to prepare for the sorrow that lurks beneath. also, list anything cool/disappointing that you discover while down there. For example, i found out that necromancy can't be used on demons. But also that being a werecreature gives you a huge advantage.... i could one shot demons as a wereape (still wielding a sword and shield) But then i turned back into a human half way down and was without armor... so what would you recomend/try/experiment and come up with a guide that will take adventurers to hell and back.. literally

you can also post your demon kill lists

Spoiler (click to show/hide)

7
DF Adventure Mode Discussion / stat training
« on: February 22, 2012, 06:20:14 am »
What are the best ways to train your stats. I always took stats for granted because i would start out with a hero with superhuman agility, very high strength and average of all the other stats that matter (very low on the ones that don't). THen, i would work my way up to legendary and have superhuman strength and agility and be a complete badass. So, thinking myself an adventurer guru, i decided to make a charcter with very low of every stat. Using exploits and alot of savescumming, i trained him up to legendary shield user, fighter and swordsman, but his stats were still below average ad average.

Recently, i think i discovered an easy way to train strength.... wrestling. but not just any wrestling, i found that if you break a boogeyman's spine, it is completely paralysed and harmless, but it won't die, because boogeys don't breathe, so i kill all th eboogeymen but one, break its spine, then start strangling, and strangling... and strangling... until morning, when the boogey is vaporized by sunlight. This has been really improving my strength stat, but i was wondering if any fellow adventurers had ways to quickly train other stats.

8
i was an elf adventurer legendary swordsman, archer, crossbowman, shield user, and i also had motor and sensory nerve  damage in both legs and i was missing an arm. I wanted to become a werewolf so i could grow t all back, but that didn't work since i was an elf, so i wadered around killing badits with my legendary swords and shield skills, then wandered into an evil biome... thinling i had nothing to lose, i crawled brazenly into a bunch of murky mist or whatever its called... everything that was in the mist was turned into a murk mist husk. so i fought a few raven zombies, then crawled into the mist... becoming a murk mist swordmaster. Later i found out that although i still had nerve damage i could walk fine... raising my super elf speed from 500 (crawling) to 1600 (normal) i just tested it out and it also looks like you don't have to breathe... the only downside is that normal people attack you on sight... so.... begin the apocalypse.... humanity ends now!!!!

9
DF Suggestions / Interaction.. stealing and elves
« on: February 19, 2012, 01:16:02 am »
i think there should be a way to steal interactions from clowns or titans that you kill. Now, before you complain that this is overpowered, we already have necromancer adventurers with 400 zombie strong armies, having dust isn't that overpowered. I think you should only be able to have one at a time, and that there should be something to increase the strength of liquid titans so that you can't just easily kill then steal their reactions. Secondly, i think elves should have the natural ability to turn creatures. It would be basically liek necromancy, but they could use it on live creatures to make them their friends.

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DF Adventure Mode Discussion / Why do elves suck so much!!!!?????
« on: February 19, 2012, 12:10:46 am »
Normally, i would say they are awesome, because although you start out with wooden weapons, you get a speed boost, and the wooden weapons turn out to be really good for training, so you level really quickly. but recently i found out elves cannot become werecreatures, or necromancers, and of course there is no good way to obtain armor, except wandering around hoping for goblin to attack you.

there really need to be some cool natural/supernatural abilities for elves so they can compete with the necromancer vampire dwarves/humans

11
DF Adventure Mode Discussion / Necromancers and clowns
« on: February 17, 2012, 11:32:33 pm »
has anyone else encountered clowns lurking around necromancer towers?

The first time i got suspicious, i was doing the zombie thing when i saw that some zombies got hit by a ball of flames. This was early in the new release, so i thought, "oh, maybe the necromancers can shoot fireballs too." My adventurer was brutally zombie raped of course, but later, i noticed that instead of fireballs it was xyzdemon extract, then i actually saw the brute of whatever standing around abunch of dead zombies. i pulled out my crossbow, and since the brute was made of water, one shotted him, but has anyone else experienced something similar to this?

My only explanation is that he was posing as the god who gave them the tablets and so he decided to live with them.

12
DF Suggestions / manors and beast mode
« on: February 17, 2012, 01:12:12 pm »
I think werewolf, vampire, and necromancer activities should be more similar. Werewolves should try to hide in the cities while in their human form/ necromancers should be more antisocial, so that you have between 1 and 3 in a tower, and then the occasional necromancer hiding out in a tomb or a city's crypts. Vampires should have their own buildings for when they aren't hiding in the cities... like mannors, where they may have up to 10 vampire apprentices... or maybe there are up to 5 vampires, but then a swarm of cultists ready to give their blood to the vampire lords. on a side note, vampire feeding should rarely be fatal, and vampires should have to feed only once or twice a week.

For the beast mode part, first of all, there should be an origional werewolf who cannot change form, and is always wandering around as a werewolf. Secondly, once you change, while in were-mode, you should be able to perform an interaction which makes it so that you cannot change back into human form, essentially taking the path of the beast. This way, there could be were creatures dotting the countrieside, instead of defenseless peasents and children.

13
DF Adventure Mode Discussion / Were-ism... is it worth it?
« on: February 17, 2012, 04:25:18 am »
I lucked out when one of my legendary adventurers decided to kill a werehuman for an easy fame boost and i got attacked by a wererhinosceros. I got bit and then killed the beast, then fast traveled and upon being put back into the game found that i had transformed into a badass wererhinoceros. I was too scared to test him out in were-form, fearing that the peasants would ostracize me, so i hid in the dead wererhinoceros' cave. Upon turning back into a human, i noticed that the hand i had lost during my first battle was regenerated and i did't have the scar from being bitten. Although monthly total regeneration is awesome, i was wondering if some of the fellow adventurers would test whether the were-disease is worth it the rest of the time. It seems like you do get a buff against all weapons except those made of the thing you're weak against, since the werecreatures are normally just women and children sitting naked in caves, and i haven't one-shotted any i assume they get a buff... but with full iron armor, the biggest concern my adventurer has is that a hammerman, or god forbid, a crossbowman will chip a bone and cause me to pass out and get face raped. So i want to know if were-creatures really get a buff when in human form, and also how deep that is, because the villagers say that weapons won't cut so deep, but will bones still break as easily?

14
DF Suggestions / werewolf bandit camps
« on: February 15, 2012, 05:31:25 am »
It seems sorta wierd that after a person gets discovered as a werewolf he/she will just go off into a cave and sit around naked waiting to get killed by an adventurer. As the adventurer it's annoying having to go off into caves killing naked peasants, and getting nightcreature level fame for doing so. I suggest that the werewolves form their own community and set up a bandit camp, and wear armor and use weapons, except for the nights of a full moon, when w=they go berserk and kill a lot of people. That way, bandit camps could be legedary level quests and they would probably be full of people who are resistant to the weapon you are using.

15
DF Adventure Mode Discussion / Epic bandits
« on: February 15, 2012, 02:37:45 am »
There's been a lot of complaining about the numbers of ambushes and the abilities of the bandits. Personally, i enjoy all the ambushes because it gives me good early training, but sometimes the bandits that show up are way to good for me, so realistically i run. Basically, what are the scariest bandit groups you've encountered, and how did you deal with them.

I was wandering around with my legendary elf hero when i was ambushed by 6 bandits (i was alone, so that is alot) 2 of them were master spearmen (1 a human the other a goblin) and another was a master crossbowman. I ran like a noob and lived to get killed by a zombie horde.

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