Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Baleur

Pages: [1]
1
DF Modding / Help trying to rescale ShizzleClean_text
« on: April 18, 2021, 06:26:34 pm »
Hey, i havent played DF for many years, but was quite into modding it back in the day, tho a lot has been forgotten, such as what precise formats should be used!

I'm recently playing again with the Vettlingr 32x32 tileset, and the ShizzleClean_text font.
Though im finding the font to be a bit too large (but i love how readable the letters are).

I tried rescaling it in photoshop to the same exact pixel size as the vanilla curses800x600 file, but no matter what i try (either constraining the ratio, or not) i keep getting tiny slivers of the letters at the top and bottom, as if the tiles arent aligned, even though the only thing i've done is scale it down.

Any help getting the ShizzleClean font to the same size as curses800x600? And/or to a 16x16 size? Thanks!

Edit: okay so, i guess ShizzleClean_text is a 16x20 size, im trying to get it down a few notches, to like a 12x16 or something.
What really confuses me about this whole thing is that, i'm comparing to other fonts like Nagidal24x24shadeBeards which is a 24x24 font, and it looks SMALLER ingame than the 16x20 font..

2
Is this normal? First time playing with 0.44
I am playing in a world with large beasts on High, but yeah..
First guy that joined kinda shocked me (not reading patchnotes does that to you), "WHAT? You can get visitors now?!"
Further scared when he told me "I heard this is a good place to hunt monsters". Oh dear this cant end well.

But now, 6 of them joined, with bronze and silver gear and weaponry, elite soldiers now milling around my fort.
I feel like i barely even need to set up a military squad at this rate, if they keep coming 3 per season! :D
It does make me a bit scared though, do they "spawn" this rapidly because my embark location is destined for serious hellspawns in the future?

3
DF Dwarf Mode Discussion / My mayor has a dark shameful secret.
« on: February 12, 2015, 10:10:30 am »


I'm a big fan of this artifact, considering how early the fort is.
Sadly it isnt vomit-proof.





I mean, how does this even happen? The fort has been swimming in hundreds of booze and cherry wine, a fresh river runs right outside our gate, ten fishermen are happily catching so many fish that they are rotting by the dozens on the riverbanks.
Yet my Mayor, in his splendid apartment with an artifact door worth 98000, is somehow forced to drink vomit?  :o :D
The comedy in this game, by its sheer random nature, still amuses me.  ;D

4
Heya, this is regarding the lazy newb pack.

I basically want an easy .bat on my desktop to launch these apps at once.
soundsense.exe
DwarfTherapist.exe
and finally Dwarf Fortress

I tried making a .bat for this by simply calling to run these .exe files in sequence, but it didn't work.
Especially dwarf fortress didn't launch properly (launched with no tileset etc).
I assume there are some command lines that the LNP launcher runs when clicking to run soundsense and DF itself.

Any tips on how to set up such a .bat file so i can run all this from one shortcut instead of opening the LNP launcher everytime?
Thanks!

5
Well, I think the biggest reason right now that it is so mind-bending headache-inducing to read long lines of text in DF is because the names make no sense what so ever.
For instance, read the following 2 examples, the first in true DF style and the second in a normal human being non-psychopath style.

"Hello, I am Ast Urighzur from The Mountainhomes of The Valley behind Artbananas Yellowfire. I bring word from my king, the leader of Urbanunderwear The Portal of Underwear."

"Hello, I am Ast Urighzur from The Banana Mountainhomes. I bring word from my king, the leader of The Coven of Underwear."

Which is easier to read? The randomization in DF, while providing interesting results, is some of the worst i've ever seen in a game. The problem is that it interferes with gameplay and usability. It is VERY hard to remember any names of any places, dwarves or civilizations because of how illogical their names are. I am so tired of never remembering my own fort name or what religion most of my dwarves follow.
There is so much interesting depth and information in DF, like the religion/cult the dwarves follow, the history of said cults and events, and the places themselves.
This is why I can't play Adventure mode, no matter how badly i want to. I can't remember any names of any quest, enemies, places, events or stories.
It's a real shame, that something so small can have such a massive negative effect on usability.

I feel like all of that amazing depth is lost, utterly scrambled and ruined, because of how awful the randomly generated names are. It is very hard for you to actually read and remember these things. It would be awesome to be able to do that, to remember the names and events, rather than just seeing a jumbled mess of words you will forget in 5 minutes again.
All that history that is generated is wasted due to this.

This also ties in with how dwarven names are sometimes translated to english, with no explanation of why or when that is. This also impacts usability a great deal.
If i look at a dwarf called Urist Burznikuk, then i want to find him in another screen, it turns out his surname is now translated to english!
How am i supposed to find that dwarf now, without a google-dwarf-translate window up at all times?
It makes no sense to seperate it like this ingame, keep it consistent instead for usability. Either have it always be dwarven names, or always english. Have a .ini setting for the player to choose wich he prefers.
Anything is better than a random illogical mix.
And I'm studying both Mandarin and Hangul at the moment, so it's not like i've got a usual problem with reading or comprehending strange words or syllables.
It's more a matter of logic, if it is illogical our brains have great difficulty reading it.

Thoughts?
Finally I must ask if there is a mod out there that improves the random name generation, thanks.  :-*

6
DF General Discussion / Any way to scale down the interface?
« on: June 19, 2011, 11:27:26 pm »
Are there any mods or tweaks in the ini that could be used to keep the right-side interface bar smaller or narrower?
I'm recently playing zoomed in a little bit to see what everything is (and it is more comfortable to me, the tiny blur on the sprites).
However, the right side black interface becomes so huge and bulky that it's hindering my view, ironic.

Surely there is some line of code or something somewhere that can shrink the right side, or something? Make it take up less horizontal space?
Thanks

Pages: [1]