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DF Suggestions / More control of good/evil in advanced world gen
« on: September 06, 2011, 12:06:34 am »
The advanced world generation options are really powerful and its possible to make some incredible worlds. If you use a tool like perfectworld its not hard to make some really crazy things. Unfortunately the only control we have over good and evil regions is to set the minimum square count. This is way less control than the other biome defining features and makes it hard to make viable worlds that have extremes of good and evil.
I've been trying to make a hell world with tons of savagery and evil biomes and megabeasts but its very hard to ensure that enough civilizations survive (or can even be placed). I can specify enough low savagery mountains/forests/plains but once the evil square count gets to a Fun level it tends to overrun all the habitable areas.
Adding either a full good/evil map specification like for the elevation/rainfall/savagery/etc or adding a good/evil mesh option would give players much greater control than the current square count.
I've been trying to make a hell world with tons of savagery and evil biomes and megabeasts but its very hard to ensure that enough civilizations survive (or can even be placed). I can specify enough low savagery mountains/forests/plains but once the evil square count gets to a Fun level it tends to overrun all the habitable areas.
Adding either a full good/evil map specification like for the elevation/rainfall/savagery/etc or adding a good/evil mesh option would give players much greater control than the current square count.