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Topics - Palpatine

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Masterwork DF / Possible Mod Horror
« on: July 22, 2014, 11:44:24 pm »
Meph, I imagine you're aware of the 40.04 tree problems, where they drop limbs capable of soil penetration and shoot up through soil and rock.  You might want to hang onto a copy of 40.04 if you think you can duplicate this bug as a feature on certain creatures or a new megabeast.  Because a bunker buster from either above or below on anything makes it a vicious late game opponent if you wanted to up the difficulty. 

Edit:  Or, if it can't be applied to the creatures directly, you might be able to make them spawn the bugged version of the trees.  These suckers grow in about a week's in game time and are perfect for an invader to rip open defenses and force their way inside.
 

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DF Dwarf Mode Discussion / A Couple of Waterfall Questions
« on: April 30, 2013, 05:27:45 pm »
Is it possible to build a standard bridge, or a bridge made of floor tiles, through a river waterfall?  And if so, will dwarves and animals be able to safely walk through the vertical flow of the waterfall, or will they be swept aside to their doom?

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DF Dwarf Mode Discussion / Possible Marksdwarves Archery Targets Fix
« on: April 08, 2013, 01:49:43 pm »
It's my understanding that most forum members consider marksdwarf training with archery targets to be bugged to the point of unusability.  I'vbe read a number of recomendations that if you want targets used to not assign barracks and schedule the squad to be inactive, or they won't fire at them.

However, I have a squad currently scheduled to train, and with assigned barracks.  I increased the barracks room size to include the targets.  And I increased the targets room size to make sure it included the armor stand and weapon rack.

Their marksdwarf skills have been steadily increasing according to Dwarf Therapist, and this is a trick I've used in the past as well to get them to fire. 8)   

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