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Topics - Phssthpok

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DF Modding / Phssthpok's high-res symbolic tileset
« on: March 04, 2010, 06:31:19 am »
I felt that most existing pixel art tilesets looked too busy at high resolution, so I made this one that focuses on readable text, simple shaded shapes, and plenty of negative space. It uses RantingRodent's Raws and the transparency features in 40d16 or newer.

Sample Fortress

Concept Art

32x32
Spoiler (click to show/hide)

24x24
Spoiler (click to show/hide)

16x16
Spoiler (click to show/hide)

Let me know what you think. I'm happy to make improvements.

2
DF Bug Reports / Able to recruit king in adventure mode
« on: September 13, 2006, 10:03:00 am »
My adventurer is not especially impressive - legendary ambusher, great wrestler, proficient hammerman, shows as "elite" when looked at - and yet he was able to recruit the king of a human civilization (whose name is on the coinage) to join his party. I cannot get the king to return to his keep to continue giving quests.

3
DF Bug Reports / Human Caravan Won't Leave
« on: February 21, 2007, 08:44:00 pm »
This is in version 23.130.23a.

I had a Goblin siege while the Human caravan was approaching my fortress. Most of the Humans died but some found their way to safety within the fortress. Eventually I got the "Human caravan has departed" message but the survivors never left and now no more caravans will come in subsequent years.

As far as I can tell the Humans still like me. I haven't tried drowning the survivors, so please let me know if you think that would reset the cycle.

Here is a copy of the save file if it helps.

Also in this fortress I think some stockpiles have changed shape when I've saved and reloaded, in case that tells you anything about memory management issues.


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