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Topics - Alanor

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1
Creative Projects / Alanor's Arena
« on: April 22, 2002, 07:47:00 pm »
So... basicaly Demon has been yelling at me to get to work and produce something...

I figured that I would put something over here as a preliminary to actually making my own forum.. and web page... cuz all of that is a big pain.. and I only get to work on things rarely anyways.. dont want anyone to get bored...

I have started to get back into working on stuff, You guys saw a quick screen shot of my little space game as it sits...

Basicaly you can fly around and shoot at things..

There are those two other ships to shoot at.. but they dont do anything yet (like fight back!!!)

Right now i have been working on a few little things to move it toward game-hood..
1) Radar screen
( the radar screen will help you track enemy ships that are not on-screen.. it is also a prelude to enemy AI.. because enemy ships should only see whats on thier radar too!)

2) Sound system...
( I am using OpenAL, however there are some minor issues that i have to work out, for instance the 3D sound attenuates too fast (it gets quiet really fast as you move away from sound source))

3) Graphics system
( There are some things that I want to implement from the old SPACE JUNK game that we worked on back in highschool...  one of the biggest is chunks of ships blowing off..
I havent figured it out yet.. But when i figure more of the graphics stuff out.. I am sure tarn will help me with the actual break-chunk algorithm)

4) AI
( I have already started to do some modifications so that the enemys can actualy move their ships when they want to... they just dont have any wants yet!!)  When Radar is done The will be able to make decisions about who go after and when to shoot...


Thats about it...
Feel free to add any comments and I will try to respond in kind...
If things really get going at any rate.. then I will actually start my own Projects forum... and maybe even put up a web page..

Here is where it becomes up to you! :-)


2
Creative Projects / Small Game ideas
« on: September 22, 2001, 09:44:00 pm »
On another note...

I am learning openGL and playing with various game programming ideas..
from 3D graphics to networking games..

Do you guys have any ideas you would like to see?

Once my computer is working again I will be trying to knock off a few simple games to play with and learn with..
I might even release SKUNKQUEST (a little game that Tarn and I made when he was visiting earlier this year) :-)


3
Creative Projects / Battle Game
« on: September 22, 2001, 09:42:00 pm »
Hey all...

I thought I would start putting up some notes on some of the projects I plan to be working on...

The battle game (as it sits)
will be a battle field type sim game..

lots of little guys will run around and slaughter each other..

There will of course be magic and lots of fun races to have battle each other

The game was actualy on its way.. having terrain started and having creatures started..
however problems with views came up.. and now that the 3D stuff is coming online wiht OPENGL.. I will be learning some GL so that I can make the terrain 3D..
once i get that done.. i will be back to making little (hobbits) run around and do aweful thigns to each other..

Feel free to drop me any notes on ideas that you would like included here..


4
DF Suggestions / A thought on multiple access....
« on: March 04, 2008, 06:37:00 pm »
It occured to me lately that it might not be too hard to develop a standard ATK type database which held a DF world....

It would then be possible to store such a DF database on a server somewhere and make it so that you could access those DF worlds remotely... and then download the pertinent information to start a fortress or adventure... which would of course be saved back to the database on a seasonal basis.

This could allow for some very interesting scenarios in terms of playing the same world by many people.  It would up the level of world sharing and historical depth.

This would of course require some more serious thought than I have included here (for instance how does time pass for the world in relationship to 5 different individual locations that are being played simultaneously?)....

Still just a thought at this point..


5
DF Suggestions / Armies and Guards
« on: March 04, 2008, 05:18:00 pm »
A thought I just had for development:

I have always had trouble with guards and guarding... its just not the most pleasant interface... I was thinking about simple ways to improve this and here is an idea I came up with:

Set up for "Guarding Zones"  Just like other activity areas.
Give the Guarding zones priorities.

Have any guard groups that are active be set to:
*Active* <- old style control for making them run around and attack things
*Passive* <- They will then take up a guard post, and automatically rotate between guarding, breaks, sleep and training.

It would be nice to have that guarding function somewhat automated...
That way when you have a big invasion... and your guard zones are already set up... you just have to activate a few teams of (normally worker) dwarves to head off and start guarding the important zones.

Any thoughts?


6
Slaves to Armok: God of Blood / Materials
« on: July 27, 2002, 12:59:00 pm »
Toady,

Are all the materials that are in the stock list now "done"?

what is the basis for the Durablity, hardness and such scales?

Do we want to have a more variable system for them?

just some curiosity..
perhaps i should read the editor docs :-)


7
Slaves to Armok: God of Blood / Sound Problems?
« on: July 27, 2002, 12:55:00 pm »
Hi Guys,

I was reading in one of the other topics that people wernt getting sound...
sound works on BOTH of my systems
I am running win2k  on both
2 different sound cards...

do you all have fmod.dll in your system directory?

perhaps that is the problem?

check to make sure sound is turned on in the option file..

any other thoughts?

post here if you have problems about sound.


8
Slaves to Armok: God of Blood / Multiple attacks
« on: July 27, 2002, 12:53:00 pm »
I was just thinking about all the new creatures being made with tons of appendages and such..

Toady,
 Are there provisions in place for creatures
making multiple attacks at once?
like a giant tentalce beast hitting you with 5 tentacles at once??

just curious..


9
Slaves to Armok: God of Blood / enemy ai/personality
« on: May 20, 2002, 04:55:00 pm »
I just had a fun thought,
I cant wait til we have some enemy ai and personality
we coudl create a race of people who hate everyone
and right from the beginning run around and slaughter each other..
so when you meet them
there is like 1-2 people in each town
and they would be very skilled.. as the would be the only people left
hehe
of course
when FOOD comes around.. this wouldnt work so well

hehe
you REALLY think that behemoth slaughter beasts get along?


10
Slaves to Armok: God of Blood / New computer!
« on: July 16, 2001, 11:27:00 am »
hehe... well I think i finaly have most of the parts to put Tarn's new computer togeather.. I will be throwing things togeather this week and starting to test it out.. Maybe he will have it in a week or two.. then major work will be done!! yay!

11
Slaves to Armok: God of Blood / New stuff happening!
« on: June 19, 2001, 03:35:00 pm »
Lots of new stuff happening now that Tarn is out of PRISON!
hehe
 :cool:
There are lots of new updates in the news page, Tarn has done a lot of work with the combat system.. making stuff work right.

Tell us what you think guys.. What do we want next?

I am voting to get simple conan fighting action done.. so you can run around and be conan! :-)

hehe


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