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Topics - MOOMANiBE

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DF Bug Reports / [176.38a] Ocean waves don't properly interact with magm
« on: February 17, 2008, 03:33:00 pm »
I recently put into action my evil plan regarding dumping the contents of a magma vent into the ocean (although making a giant obsidian island will have to be put on hold until I find some bauxite, or steel mechanisms get put in so that my floodgate doesn't melt after a minute of use).

I have the magma going in on the same z-layer as the ocean waves, but the waves and the magma don't really interact properly at all. The magma turns the z-level below it into obsidian, effectively creating an artificial beach head, but the ocean waves that come in simply "hit" the magma and turn into mist, rather than steam, as if it was a solid object. The magma seems to be entirely unaffected by the waves, and rather than hardening it simply sits spreads right out into the ocean as if the waves weren't there.


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DF Suggestions / The Unit List interface
« on: August 09, 2007, 04:09:00 pm »
I'll admit flat-out I have no idea how difficult this would be to do, but I found that when I was selecting units via the "Unit list"(U Key) I wished I could interact with each unit without having to specifically zoom to them. Personally, I'd like to be able to move between soldier settings significantly faster by having the game override your pane settings temporarily to allow you to see the list, where the dwarf is, and their status, simeltaneously; personally, I think it would speed up my productivity a lot when I'm changing multiple dwarves' labor settings, or checking their stats.
Here's a very rough mockup of how I imagine it looking;

You'll notice the dwarves' professions get cut off on the left. My best idea on solving that would be to abbreviate the profession names; Miner would be Mnr, Peasent Pst, Carptenter Crp, etc. I would have added those to the mockup, but I was trying to do it quickly and I couldn't find the right font x_x;;


3
DF Suggestions / Clean up the Site Buildings menu, please?
« on: February 19, 2008, 05:41:00 pm »
I'm aware the presentation arc is years and years away, and that it's planned to fix up all this stuff, but the "b" menu is, at this point, rather messy, and I think a re-sorting of it would help a fair bit in making construction more accessable.

Primarily, we need a "Furniture" subcategory of some kind. We have a submenu for workshops, right? It seems wasteful to clutter up the root build menu with Armor Stands, Beds, Seats, Coffins, Doors, Cabinets, Weapon Racks, Statues, Tables, and Archery Targets.


4
DF Suggestions / Settlable "Potential" on embark
« on: November 05, 2007, 01:14:00 am »
I'd like to see a sort of viewable scale on the world map that shows the "potential" of areas on the map. What I mean by potential, is that it would be some sort of risk-vs-reward scale for players. Higher potential areas might have more ores, underground features, gems, and other things useful to players, but also might contain groups of monsters or other difficult situations. This would allow players to strategically decide where they want to place their base, and how dangerous of a time they want. New players could start in safe, but fairly ordinary areas, while players looking for a challenge could get challenging but rewarding situations out of high-potential areas.

If randomized, this could also allow for more feasible settling of varied areas while still finding interesting things to do, as opposed to the sort of "find a lava vent" or "find a named mountain" thing we seem to have going now.

Edit: Important as well, is that it allows for mid-level gameplay. That is, medium rewards for medium risk, which is very very rarely seen at this point.

[ November 05, 2007: Message edited by: MOOMANiBE ]


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