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Topics - acetech09

Pages: [1] 2 3 ... 5
1
Other Games / Far Cry 4 <3's DF
« on: November 23, 2014, 02:13:18 pm »
Spoiler: bigimage (click to show/hide)


Another game to tack up on the list of DF references.


Edit: I was trying to make a lively jest about a previous thread that asserted many dwarf references were specifically for Dwarf Fortress. People didn't get it... nevermind.

2
We have a programming thread. A computer thread. A bunch of other general interest threads. But, what I don't see much, if at all, is a thread of aforementioned topics in any alive and noticeable capacity.

I'm not sure if that's due to a tendency for aforementioned topical people to chill on b12, or if we simply haven't risen up and created a thread. Both are feasible with probable explanations backing them up.

Feel free to say hi, if you're one of them. This mystery has been on my mind for a while. kthxbai.

3


He was originally a bodyguard for my plant gatherer - and suddenly he turned pink. He still wants a royal throne room and all that (which is kinda hard, 1 year in), but he's definitely not acting like a noble.

He's either bugged, or the dwarven version of Pope Francis.

4
Life Advice / Quick German Translation?
« on: June 19, 2014, 03:29:36 pm »
Is anyone available for a short translation from English to German? Google translate is supposedly doing a horrible job. PM me. Thanks.

5
Foreword: I'll probably regret this later. This started out as a paragraph but I'm tired as fuck and ranting a bit. Feels good to get this off my chest, anyhow.

So here I am, sitting at my laptop after a testing day of work, in the middle of an existential moment, when I get an email. It's a PM from a concerned member of b12, containing an admirably coherent calm-rant on his feelings toward some of my posts. Specifically, how most of my posts seem to be about cars, money, good relationships, work, and other things which many people on this forum sadly are struggling with. The member (who I will not name) was concerned that some of those posts would harbor bad feelings among 'less-privileged' members, and admitted to sometimes being made uncomfortable himself. The tl;dr was, in essence, 'This isn't a forum to brag about shit on.'

First off, if I have offended anyone or otherwise caused discomfort, I sincerely apologize. At no point was it my intention. Let's just make that clear.


Second, I have problems like anyone else. I could talk about how I have to deal with depression, bipolar, aspergers, the lot. I could talk about how I tried to kill myself on numerous occasions. I could talk about how I still struggle with that, and how a close friend probably saved my life last week. I have a happy and fulfilling relationship, which is a touchy subject here, but that's after having my former partner pass away suddenly a few years ago, which I couldn't cry about because I had to hide that relationship from nearly everyone.

I don't talk about those things because, well, it makes me feel bad. That's also why I don't deliver much advice on issues which I'm very familiar with. I don't think I have anything good to say, because I have pretty unique outlooks on basically everything, which typically don't help more conventional mindsets.


Third and last, here's some other stuff that you probably don't care about, but provides insight into, well, me.

You see a teapot, I see arranged pieces of stamped and cold-formed 14 gauge A2 Stainless steel, folded and welded in certain places to make an object capable of storing and dispensing fluids at high temperatures. I guess you could call me materialistic, but that's more a product of my extreme mechanical inclination. That's why I like making and fixing things. And that leaks out into my posts, I guess. But that's my life. I really can't help it.

I graduated from high school with an acceptance letters from some very prestigious universities. My grades and GPA were never great but I had other things going for me. I turned them down, because I simply couldn't stand sitting and doing nothing for four years. I take life as it comes, not knowing how much of it I have left. I'm living comfortably enough not by riding some college degree, but being smart and working my ass off. Doing anything from restoring and selling old cars, to working as a machinist, and even MC'ing some events at this year's local Maker Faire. It's not easy. After taking a shower every day, I feel like I just survived some strange greasy bar fight where everything was doused in motor oil and wielding ballpoint pens with a little nub of sandpaper on the other end. I love every minute of it, though.

So, welp, I think that's it. Venting is done.

Back to rebuilding a carburetor.

6
General Discussion / This. Is. Just. Too. Great.
« on: November 17, 2013, 10:25:48 pm »
(Sorry that I offended people so much. I think the intent of this post didn't translate well.)

http://www.bay12forums.com/smf/index.php?topic=133358.0

The guy obviously doesn't know much about the game, and I'm not reposting this to make fun of him*, but it's just so wonderful that I think I'll better a few lives putting it in here.

*EDIT:  Really. I mean that. He quite evidently did put a good amount of thought into his proposal. I found humor though, in the fact that the guy put quite a bit of thought into the proposal on an assumption that Toady many times has clearly said he wouldn't do. And it's apparent that I'm not the only one with this sense of humor, as evidenced by the popularity of the "Amazingly Stupid Things You've Heard People Say" thread. That's also why I didn't post it in that thread. Because it isn't stupid. It's amusingly misled.

7
General Discussion / Lost in translation.
« on: October 31, 2013, 03:04:43 pm »
I was recently shown quite an amusing thing to do to kill time, using google translate.

Take a phrase, any phrase, and proceed to translate it many times through a bunch of different random languages.


Quote
I know what you're thinking, punk. You think, "I fired six shots and only five?" Now, to tell you the truth, I had forgotten in all this emotion. But 0.44 Magnum, the most powerful weapon in the world and blow your head clean, you have to ask yourself the question: "I feel lucky?" Well, yes, punk?


Quote from: An email from 'St. John's college'
St John's College, is displayed on the provision of training. Currently have an important role in discussions with students taught in an interactive dialogue. It helps that you can not hear your voice, or you can design your learning experience. Replies test or X rather seriously consider why and how you are going to be asked to remember the bush.

Shakespeare is also fun.

8
Creative Projects / Another column of social commentary
« on: September 23, 2013, 10:32:26 am »
Just a little piece I'm finishing off. Comments welcome.

~revision coming shortly~

9
DF General Discussion / DF Screenshot Thread
« on: September 20, 2013, 10:32:59 am »
I just browsed through my handful of amusing DF screenshots. Posting to spread chuckles.

http://imgur.com/a/6GMR8#0
(you might not 'get' all of them, look closely)

Got any random funny screenshots that people would want to see?

10
Life Advice / Surname Debate
« on: September 12, 2013, 09:51:58 am »
.

11
Creative Projects / My Keys...
« on: August 18, 2013, 11:45:58 am »
You guys approve?



Bad ankle injury = bored man.
Bored man + laser engraver = this.

Update: If you want one, I'm 'selling' them for $5, which is just enough to cover operating/equipment/material costs. Any proceeds at the end of the day go to Toady. Colors available: dark transparent red, black, transparent neon orange, transparent neon yellow, opaque orange, matte clear (pictured), clear (also looks cool).

12
DF Community Games & Stories / Short Stories from Lionbridges
« on: July 19, 2013, 10:08:02 pm »
This is a collection of related stories from Lionbridges, one of my most successful forts. I must stress that everything written in this story happened ingame. From the details of the art and craftsmanship to the personalities and likes of the people mentioned, it all was first conceived and simulated by this masterwork game. The game doesn't simulate dialogue, but I filled in what I presumed was being exchanged, considering the circumstances and the current thoughts and personalities of the parties involved.

-

   "Two bloody hours. I had to wait two bloody hours for a drink. How do you expect me to get anything done when I have to wait in line 2 hours for the most basic of dwarven amenities?"
   Etur's exasperation was palpable. Being prone to quick outbursts of anger, it didn't come to the mayor's surprise that Etur stormed into his office and demanded a meeting.
   The mayor countered Etur's rage with impressive patience.
   "Yes. I understand. But, as I already explained, our cellars were completely destroyed, and our brewers are turning out drinks as fast as they ca-"
   "That's not fast enough!" Etur interrupted.
   There was a pause.
    The mayor sighed. "Soon, everything will be back to normal."
   "They better be. I'm thirsty again. I better go get in line." said Etur with a pointed glare. He then turned and left the office as swiftly as he entered.

   The mayor, Mörul Azzinlikot, slouched in his armchair and admired the intricate engravings and inlays in the armrests. Almost fifty years ago, the fortress's master carpenter carved this chair out of solid mahogany, imparting beautiful curves and angles that commanded the authority of whoever sat upon it. The whole of the chair was then inlaid by a master craftsman, using the finest rose gold the fortress could produce. On the right rest, there was an image of a single dwarf standing above a crowd. That represented his own election half a century prior. On the left rest, four golden interlocked rings; the symbol of the local government. Mörul couldn't understand how the craftsdwarves could work the gold so finely. The circles were immaculate, and the outlines of dwarves seemed as if they were paint, not solid gold.
   He looked up, and began to admire his office. The room was bathed in sunlight from the window behind him, and every ounce of rose gold that clad the room glistened in the morning sun. Mörul happened to like rose gold and mahogany, so no expense was spared in delivering a majestic quarters tailored for his appreciation. Before him sat an enormous table, a thick slab of rose gold atop four delicately carved mahogany pillars. Similarly appointed were the ceremonial armor and weapon racks along the wall. The walls of the office was smoothed natural stone of which the room was carved, and the floor was paved with solid rose gold bricks. In the rear, a full-wall crystal glass panel overlooked a calm sea; The fortress was built into a coastal cliff, and all the noble rooms had windows. When the sun streamed in through that window, the room glowed with a captivating and unique golden-copper tint. Supposedly, over two tonnes of rose gold were used to construct the mayoral office. The fortress, though, could easily spare the expense, and the management builds these luxury quarters simply as outlets for the fortress's vast wealth and manpower.

   Mörul's daydreams were cut short by a large yawn. He rose and set his course for the dormitories, to sleep on a mahogany bed in a similary opulent noble bedroom. As he slowly pulled open the office's heavy rose gold door, he glimpsed a figure on the other side, and braced himself to meet with another disgruntled worker, or perhaps a trade liason. He was greeted, however, by an uncerimonious stab to the leg and a punch to the face. He heard a loud crack, and involuntarily crumpled. He watched his assailant, a kobold thief, begin to scamper down the hallway, but it only managed rougly four steps before a steel crossbow bolt whizzed through the hallway and struck it in the leg. The kobold crashed to the floor and started a feeble attempt to crawl away. A royal sentry, wielding a silver crossbow, then jogged past Mörul to the crawling kobold, and with a swift motion bashed its skull in with the butt of his weapon. The scene then faded as Mörul lost conciousness.
   Theives weren't uncommon in Lionbridges. The fortress was so wealthy everyone wanted a piece of it. That kobold could have be creeping around the less-traversed corridors and crevasses for days without being discovered. It was simply chance that the mayor happened to be leaving as the kobold was attempting to enter. The mayor was unlucky, yes, since a kobold's instinctual reaction to a surprise is to stab and run, but the kobold was unluckier still, as the commotion alerted a highly trained royal sentry to which the kobold stood no chance.
   Mörul slowly regained conciousness. He tried to open his eyes, but was blinded by a bright light. Eventually his eyes acclimated, and he was able to scan his surroundings. He was in the hospital, which was opulent in its own right. Every square inch of the hospital was clad in pure polished silver. The walls, floor, and ceiling were all solid sheets with no perceivable gaps. The tables, chests, and traction benches were also all solid silver. Along one wall was another glass window that illuminated the room made the whole room glisten. This was, He watched the chief medic approach, carrying something in his hands.
   "Ah. You finally came 'round!" the medic said, jovially.
   "Seems so. How long was I out?"
   "Oh, only a few days."
   Mörul paused, then shrugged.
   "Well, I better get going." he said as he began to sit up.
   "Not so fast. You're going to need these."
   The medic held out the two long objects that looked foreign to Mörul.
   "What are these?"
   "Crutches."
   "Why do I need crutches?"
   "Have you tried getting up?"
   "No."
   He took that as a challenge, and tried to swing himself around to sit on the edge of the bed. To his surprise, his right leg wouldn't move.
   "I… I can't move my right leg."
   The medic held out the crutches and smilied. "I know. Them kobolds are strong little buggers. That stab tore some muscles, sliced a tendon, and chipped the bone. That'll all heal but the muscle nerve he sliced won't ever. Sorry mate, you're stuck with these."
   Mörul became silent again. He pondered his condition for a moment, before simply shrugging and accepting the crutches. He began familiarizing himself with them. These were fortress-issue crutches, not intended for nobility, but even then they were works of art. Most likely, they were crafted by the same master carpenter that had constructed his room's armchair, and almost every wooden item in this fortress for the last seventy years. It took him only a few moments to figure out how to use the devices, and he limped out of the hospital, dismissing the medic with hardly a nod. Back to work, he thought, and he continued his limp down the cooridor.

-

End Chapter 1. At least 8 more to go. Feedback welcome.

13
I like trading for stuff. Trading for booze and food I don't have make my dwarves happy. And I don't have to bother with a cloth industry. (Request all pets to the second-highest degree and butcher them all.)

But I also want to have a trapped entrance to soften up those overly powerful sieges. I think making traps block wagons was Toady's way of forcing you to be more creative. I think I just got around that.

No more wagons leaving you behind, not wanting to get chopped up!

BEHOLD, THE SAFE-T GRINDER!

Code: [Select]

               O###################O
               ++++^^^^^^║^^^^^^++++
FROM OUTSIDE ->++++^^^^^^║^^^^^^+++TO DEPOT ->
               ++++O^^^^^║^^^^^O++++
               O+++║^^^^^║^^^^^║+++O
               ║+++║^^^^^^^^^^^║+++║
               ║+++║^^^^^^^^^^^║+++║
               ║+++O############+++║
               ║+++++++++++++++++++║
               ║+++++++++++++++++++║
               ║+++++++++++++++++++║
               O###################O

^ = Trap
# = Fortifications

Credit to a double-revised version goes to doublestrafe. He revised a version by Qwernt, who revised my original. Teamwork!

I think you can see what's going on there. Gobbos are stupid. They will take the straightest path through your fortress. Straightest path is through the menacing lines of weapon traps and hailstorm of bolts from behind fortifications.

Wagons are smart. They will take the safest path to your fortress. That's by carefully winding their way around the snake of traps, sucessfully getting into your depot.

Pretty simple. And it works.

NOTABLE ANNOTATIONS:
Build a bridge on the front entrance so you can seal goblins in and let them ... marinate for a bit. That allows you to build 10x disc traps for max effectiveness and clean it out afterwards safely.

14
DF Dwarf Mode Discussion / Corai - Look away.
« on: August 10, 2012, 07:02:14 pm »


Hilarious mental image. This huge-ass medieval bolt fired by a human carvan guard smacks the kobold, he tumbles through the air for about five tiles, crumples, and slams into the ground.

15
Forum Games and Roleplaying / The Bay12 Space Program - Logistics & Info
« on: August 08, 2012, 10:05:39 pm »
Original credit largely goes to WaffleEggNog, threadmaster of the casual discussion thread where this started.

The Bay 12 Space Program

Welcome to the Bay12 Space Program! Here, our "highly trained" group of scientists, engineers, strategists, biologists, psychologists*, and horologists, dream that we, Bay12, will rule the stars with a steel *≪+fist+≫* (Menacing with spikes of pig bone). This dream may seem far off, but we have made surprising progress. We are populating Mars with test-tube babies, destroying earth with gauss guns and asteroid bolos, and ... err ... I should censor that. Something about sculpting asteroids into certain shapes and chucking them at earth.

*Our insanity was too much for them.

This is the Organized Discussion thread, orienting toward the more sane operations of logistics, science, and leadership.

Table o' Contents:
1: Summary and Info
-
2: Crew Roster
3: Subcommittees and organizations.
4: Index of Issues and Solutions. The 'How we're doing it' portion
4 and on - to be announced

------+++++==========+++++------

Information:

The Bay12 Space program originated in a thread started by WaffleEggNog with the title "How many people play DF?". In only 4 posts, it is first brought up by King DZA:
Enough people to form a respectably sized organized crime syndicate, or launch a colonization effort on a nearby life-supporting planet.

And another remark by Misko locks in the thread's fate:

Enough people to form a respectably sized organized crime syndicate, or launch a colonization effort on a nearby life-supporting planet.

...Does Mars gave enough Volcanos for proper !!SCIENCE!!?.


And so it began. 50 pages of discussion, derailment, de-de-railment, de-re-de-railment, and tons of !!SCIENCE!!, +Science+, XxSciencexX, and some truly ☼Science☼, was discussed. Many aspects of colonization have been discussed. We're inching closer.


------+++++==========+++++------

Crew Roster:

King DZA - "President" (Powerless figurehead who wears a golden thong)
misko27 - Prime Minister (General administrator)
-
acetech09 - Logistics Administrator (Manages this thread, colony data, etc.)
WaffleEggNog - Open Discussion Threadmaster
darkrider2 - Administrator, M.A.G.M.A., Recruitment Committee member.(Mars Acclamation and Genetic Mutation Administration)
SlowPokez - Department Head, Arts & Recreation. Hemp Quality Tester. Master engraver.
Brainfreez Member, Recruitment Committee. Member, D.E.A.T.H.
Corai - P.E.A.C.E. - Protecting Earth alliances completely ethically.
Greatwyrm First Officer, Bio-GLADOS.
Slayerhero - Carpenter :P
-
Top Hat - Senior Official, M.A.D.P.L.A.N.S.
Zanzetkuken The Great - Junior Official, M.A.D.P.L.A.N.S.

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