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Topics - Hakar

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1
DF Modding / Gnoll Fortress
« on: April 16, 2010, 11:48:30 pm »
http://dffd.wimbli.com/file.php?id=747

Hakar's Gnoll mod for Dwarf Fortress 2010  0.31.03

This mod adds gnolls as a playable race, and nothing else right now.
Gnolls originated as a monstrous race from D&D, and they resemble humanoid hyenas. They love fighting, eating and drinking, and hate work.


Installing:

Copy the creature_gnoll and entity_gnoll files to your raw/ folder.
The body_default and descriptor_pattern_special files have been modified from the standard files, and you can either over-write the originals if they are not modified, or copy/paste the new lines at the bottom of the files if your originals have been modified or are from a newer version than 0.31.03

To-do:

Put more detail in the gnoll body, since right now it's mostly copied from the human entry.
Fiddle around with the colours some more.
Add specific weapons and armour, though I'm trying to limit myself, since more generic weapons and such should be seperate mods. What I do want to do though is give them inferiour armour, thus forcing them to loot the good stuff from enemies or buy them from other races.
Test out their replacement nobles, which is rather hard with the current buggy version.
Figure out how the hair system works, so they all stop having long hair all the time. I also want to give them manes instead of headhair.

Oddities:

Gnolls do not seem to train in the barracks, instead preferring to loaf around all day.

Version History:

Version 1.11
* Added the [ABUSE_BODIES] and assorted [USE_EVIL_ANIMALS] tags to the entity file.
* Fixed a reference to dwarf militia.

Version 1.12
* Messed around with the colour tags some more, and the game now correctly displays the colour of their fur.
* Added a more detailed description of their teeth, so they now have the same dental plan as real hyenas.

Version 1.13
* Added the Flind sub-race, which are rare but powerfull gnolls.
* Added the flindbar, a gnoll-specific weapon much like a flail.
* Gnolls now have fur, thanks to soul4hdwn.


Oh, another thing. This entire mod is 100% free-of-use. Feel free to copy and/or modify whatever you like.

2
DF Gameplay Questions / The world has passed popup
« on: April 01, 2009, 03:25:36 am »
I just got a pop-up saying "The world has passed into The Second Age of Legends"
What does this mean?

3
DF Modding / My gnolls crash the game
« on: October 29, 2008, 01:50:14 pm »
For some reason, these poor puppies make my game crash consistently within a year of starting, even though playing as dwarves with the exact same installation does not.
It also tends to be around autumn/winter, so perhaps the game is trying to do something that is impossible with them?

Here's the creature:
Spoiler (click to show/hide)

And here's the entity:
Spoiler (click to show/hide)

4
DF Modding / How do I make humans edible?
« on: January 10, 2008, 04:03:00 am »
I'm making a mod with gnolls as a playable race, so it only seemed appropriate.

5
DF Suggestions / Detailed statues
« on: August 14, 2007, 02:24:00 pm »
Could it be possible for statues to have a detailed (and random) description, like engravings and decorations do now?

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