DF Modding / It was bound to happen; the rather underwhelming GUNPOWD
« on: November 19, 2007, 06:04:00 pm »How to use:
First, go to the smelter. combine 2 charcoal and 1 saltpeter to get gunpowder. combine gunpowder with any of the listed metals to get cartridges. combine cartridges with any of the listed materials to get your base material for bullets. Forge this into bullets.
Forge a pistol (1h, can be used with a shield) or a musket (2h, more damaging). Humans can carry long rifles. These are too large for a dwarf to wield, but are capable of scoring more critical hits.
Draft someone and order him to take a crossbow. He should pick up that boomstick you just made.
Welcome to the gunpowder age! The craftsdwarf workshop will turn out bone and wood bullets for practice, in case your marksdwarves are too sober to shoot straight.
Alternately, come back with an adventurer, claim the goods, and play a gunslinger.
Issues:
-Bullets can be forged from normal metals. Likewise, bullet materials can be used to make crafts, goblets, workshops, etc. There's probably no workaround.
-Saltpeter is rare, so I've retained a "make saltpeter from any stone" command that was leftover from testing.
-No way to make dwarves differentiate between crossbows and firearms. Again probably can't be fixed now.
Todo:
Bismuth bullets
Siege Weaponry
[ November 20, 2007: Message edited by: PresidentEvil ]
[ November 24, 2007: Message edited by: PresidentEvil ]