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Topics - +!!scientist!!+

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Roll To Dodge / Save(scum) the World: Thieves, Demons, and Explosions!
« on: February 01, 2014, 01:03:26 pm »
Save(scum) the world!
a roll to dodge game of trial, a great deal of error, and a small amount of success.

Spoiler: rules (click to show/hide)

Spoiler: character sheet (click to show/hide)

Google site

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Roll To Dodge / Securing Death [An SCP RTD]: Mission 1 finished!
« on: May 27, 2013, 10:01:51 am »
“Secure. Contain. Protect.” The basis of an organization which has saved world again and again in the name of science, not humanity. And while containing and protecting is all well and good, it couldn’t happen without the Securing, and that’s where you come in. You all are part of a task force assigned to securing new and unknown SCP’s. These SCP’s will be never-before-seen, with abilities nigh impossible to predict. Have fun!

Spoiler: Basic rules (click to show/hide)

Spoiler: modifier rules (click to show/hide)

Spoiler: character sheet (click to show/hide)

Once I get a team of 8 agents, the game will begin. At the end of each mission, the waitlist will be added to the team. I will run each person’s turn as they post, rather than wait for simultaneous turns, but if you remain inactive for more than 4 days I will PM you. That being said, it may take me a while to take actions these first couple weeks due to finals and such.

As for the people who have already said they'll be in this, you still need to make a character sheet.

Spoiler: List of Agents (click to show/hide)

Spoiler: waitlist (click to show/hide)

Spoiler: The Dead (click to show/hide)

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DF Dwarf Mode Discussion / Being Efficient
« on: May 14, 2013, 10:52:16 pm »
I've played Dwarf Fortress quite a bit over the past two years. I've made several powerful fortresses which were fully functional in almost every way. There are still a couple things I don't understand however. One thing I've never been able to do was create an efficient fortress. There are always 30+ idlers, except when a large amount of dumping is required. It hasn't caused many problems, and there's never a shortage of food or production. The main problem is the extreme susceptibility to tantrum spirals. I want to make a fortress which can recover from crisis, not immediately fall apart.

Another thing I need to figure out is how to get a steady supply of booze. I can never manage to have the barrel/pot generation and booze production equal the demand, especially when the pots and barrels are constantly being filled with fish, meat, and plants.

Any help in either these areas would be great!

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By the Unwritten Book:
Laws are made to be edited.

   Concrete rules are overrated, so here’s a game where they nearly don’t exist. This will be a simple Arena RTD, until, that is, every single player gets his chance to mess with it! multiple times! That’s right, as the game continues the rules themselves will be changed by the players, I will roll to see what sort of thing the player can change, and then I will do my best to implement their choice into the game while keeping the game fun.  This is extremely experimental and possibly unbalanced, so the rules are open to change. Oh wait, That’s the point!


the few, necessary unchangeable rules:

There will be 8 active players at any given time.

When a person gets the chance to change rules they will roll on the following chart:
Spoiler: RANDOMNESS CHART (click to show/hide)
I am the GM, and as such if the game is getting boring, I can change the rules to make it fun again.

The stat range is -5 to + 5, because that way not specializing in a stat does not mean you will instantly win or lose.

Which rules cannot be changed cannot be changed.


From this point on, everything is up for grabs!

Health is Chunky Salsa (no Hit points)

The original 8 players get a chance to make changes (all power rolls of 1 will be rerolled)

Anybody who kills someone else gets a chance to change the game.

You can use any item or magic power you create on the turn you create it, everyone else must wait a turn.

Character Creation:

Name:
Appearance:
Stats: must be balanced
Strength –
Dexterity –
Endurance –
Intelligence – (used for any magic, might also become useful if battling becomes math based, or some such nonsense.)
Optional: your biography, interests, beliefs, favorite color, anything, but it won’t affect gameplay.

Battling will be done similarly to just about every other RTD: roll + stat modifier vs. roll + stat modifier

The arena is a large circular room with concrete floor, walls, and ceiling, about 200 ft. across and 25ft high, all surfaces are smooth.

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   The stories from the survivors were horrible. the blood and gore of goblins and trolls spread everywhere. Behemoths slain in cold blood. They also describe the gut-renching explosion as the dungeon collapsed in on itself. The main dungeon in that region was gone, and it was up to you to make a new one.

   No dungeon is complete without a boss, and that’s where you come in. It’s now your job to make sure those self-righteous, lawful good stupid heroes don’t kill you and get your precious treasure. Mind you, this will not be an easy task; there will be militia, heroes, and displeased overlords to deal with. To help you there will be minions, monstrous pets, and traps galore! Use your imagination and sheer luck to make this dungeon the best (or worst) dungeon ever! >:D

Spoiler: Game mechanics (click to show/hide)
Spoiler: characters (click to show/hide)
Spoiler: THE EPIC WAITLIST (click to show/hide)
Spoiler: getting materials (click to show/hide)

Well, that’s it, once I get 4 starting characters, I’ll start this epic anti-adventure.

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DF Dwarf Mode Discussion / Were-beast powered clock.
« on: August 22, 2012, 03:14:19 pm »
I'm not sure if anyone has done this before, but I had an idea for a way of making a timer for machines using were-beasts. The machine would be pretty simple. The infected dwarf would be placed ina 1*1 room with a life supply of food and drink (much like dwarven child care) atop a pressure plate, set to be triggered by non-civilians. That way whenever the dwarf transforms, it becomes a non-civilian, setting of the pressure-plate. Even if the dwarf set off the pressure plate when not transformed or the transformed dwarf counted as a civilian. You could acheive the same goal by setting the preassure plate to be set off by civilans at just over the weight of a large dwarf. that way when they transform, the gained mass sets off the pressure plate.

I have not tried this yet, and so I'm not sure which way would be most effective, but I'm almost certain this would work. It would allow you to make things happen every full moon. you could use it to automate a GCS silk farm by opening floodgates to give it a line of sight to a chained animal, and close said floodgates to allow dwarves to collect the webs, maybe even incorperating a door that locks when the spider has line of sight, thus making it less likely that dwarves will be caught in the webs.

Any ideas for ways to use and/or improve this "were-clock". One idea I have is that you could make it so the dwarf has line of sight to a legendary dining room to keep them from going melancholy, the design I have in mind is something like this:

Code: [Select]
+++++++++++
++.......++
++.BBBBB.++
+..BBBBB..+
+.BB===BB.+
+.BB|W|BB.+
+.BB===BB.+
+..BBBBB..+
++.BBBBB.++
++.......++
+++++++++++

key:
+ = floor (part of dining room)
. = pit (to keep stupuid dwarves from being crushed by the bridges)
B = bridge connected to the clock (raising in the direction of the clock to keep other dwarves happy and un-frightened)
= and | = glass or fortifications
W = the clock itself

once agian, any improvements or uses are appreciated.  :D

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DF Community Games & Stories / New Let's Play series
« on: June 20, 2012, 01:00:34 pm »
I've just started a new let's play series. At the moment it's adventure mode, butt I will do Fortress mode eventually if this continues. The first episode is here. please tell me what you think and if you have any requests or segestions please tell me. I know it's unbearibly quiet, and I'm trying to fix that, but for the moment if you turn up the volume all the way you can hear it.

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DF Dwarf Mode Discussion / It's raining cloroform!
« on: March 04, 2012, 09:50:34 pm »
So I tried once agian to see if I could survive in an evil area, and I was just getting started when I got the message "It's raining repellent slush!" and so just as I was beggining to wonder what this new weather would do, I got 10 cancelation messages. What they were trying to do was clean themselves, their reason for not doing it was unconciousness.

So basically I'm in an evil area where it rains cloroform constantly and my dwarves will never be awake agian, and the land is made out of tendrills and eyeballs so I get the feeling that this entire landscape must be lauging at me. Any suggestions as to how to cope with this problem? I've been thinking of ways of keeping migrants out of the slush, but so far I've come up with nothing reliable.

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DF Dwarf Mode Discussion / Dwarven cuisine
« on: January 07, 2012, 11:32:30 am »
Is it just my dwarves or is every single meal in DF made mostly out of tallow?

seriously, I had a fort once where they had about 40 "turkey tallow biscuts" and once they decided to make "oyster bistcuts" they were mixed in with turkey tallow. Now I have a new fortress and the first meal they make is "goat sweetbread stew" the ingredients? minced goat sweetbread, deer tallow, and deer tallow...

I never want to go to a dwarven dinner party, The question would be, "What do you wnat with your rendered fat?"  :-\

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DF Adventure Mode Discussion / the AI uses wierd weapons sometimes.
« on: November 29, 2011, 05:16:45 pm »
I was playing as your average adventurer in a world with the maximum number of titans possible, and so I wasn’t too surprised when I randomly came upon a shrine in the middle of the humble desert. The titan was, if memory serves (I can’t exactly look at the thing at the moment) a three eyed gopher in humanoid form with fire breath, but that is not important. What is important is that he grabbed me by several article of clothing and then released his grip on several of them. I thought he had let go of all of them but I was wrong, he still had a death grip on my ”rope reed fiber trousers.” The result was when I backed away I immediately lost possession of my pants. Embarrassed, but not defeated. I tried to stand up, but he knocked me back down and beat me to a pulp. This, I suppose is unremarkable... except for the weapon used:

Spoiler (click to show/hide)

Anyone else have any stories that can compare to a man being beaten to death with his own trousers by a giant gopher?

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