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Topics - Markatta

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1
DF Gameplay Questions / What makes young tower caps die?
« on: December 06, 2007, 11:34:00 am »
Trampling? Drowning?

Like, should I irrigate my tower cap farm as soon it dries a bit or should I let them grow first?


2
DF Bug Reports / Crash to blue screen
« on: December 05, 2007, 04:44:00 am »
This could be an operative system thing, but I've only encountered it with Dwarf Fortress.

It seems like a random happening, every once and then DF crashes to the blue screen of death giving an error message "IRQL_NOT_LESS_OR_EQUAL" and a bunch of hex numbers, don't know huw much information you can get out of it but I'll post them anyway:

code:
0x0000000A (0x0096F490) 0x0000001C, 0x00000001, 0x804F3AAB

The errorlog in DF doesn't say a word about it.

If this isn't something that can be fixed in DF, can someone give me an idea what to do about it?

Thanks in advance.


3
DF General Discussion / Mazes
« on: October 16, 2007, 07:53:00 am »
My imagination sprung and I started thinking about how cool it would be to have a maze between your entrance and your fort as a defense against outsiders. As it is now everyone finds the quickest way through any tunnel systems but I imagine that maybe in the future you can have the goblins entering the maze, in every intersection they pause for a while and blink '?', make up their mind and then continue strolling towards, perhaps, the huge hidden razor disc. The dwarves will know which way is the right way (they follow the designated traffic areas) so they don't stray away into the pit traps, spiked balls, and any other traps that lurk in the depths of the maze.

It could also be used in personal recreational purposes, put a cage with the goblin king deep, deep inside a huge maze and whatch him try to find his way out  while slowly starving to death.  :p

The pathfinding would probably require an overhaul, but I think it would be neat.


4
DF General Discussion / What size are goblins in DF?
« on: December 06, 2007, 04:07:00 pm »
They range in size from game to game and I've sometimes also heard that they are the same things as orcs.

Are they the little irritating buggers you blast away with a single magic missile or are they brutish orc-like things?

I've found myself thinking of them as orcs as a dwarf can whip away a "Warcraft" goblin with the back of his hand but duke it out in a pretty even fight with an orc.

[ December 06, 2007: Message edited by: Markatta ]


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DF General Discussion / Yay, unlimited giant cave spider silk... Or?
« on: December 03, 2007, 08:03:00 am »
I had a giant cave spider roaming around a bit south from my main gate. A plan started to form in my mind, unlimited giant cave spider silk...

My dwarves started producing cages and mechanisms, my carpenter built a narrow hall to lead the spider through. The traps were set and my bravest peasant volunteered as bait.

The spider took the bait, they both ran. The peasant entered the hallway and success was certain. Or so I thought. The spider ran over the first trap, the second, the third and the fourth. Nothing. The brave peasant showed what he was really made of, and it wasn't bravery. The spider chased him through the main gate and then... Webs, blood, body parts... Everywhere...

Losing is fun   :D

I had just gotten my first wave of immigrants and my "fortress" didn't stand a chance.

WHY haven't anyone told me that giant cave spiders don't give a large rat's ass about traps?


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