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Topics - Bryan Baywood

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It had been a little while since the last time I played, so I decided to give 40c a shot and started a new fortress with my hopes high...

I'm thinking "Oooooh, fire imps. Good thing I took 15 war dogs with me."

Maybe I was mistaken. It didn't help much... I get a message that my mechanic was burnt to a crisp, and okay so there was no dog around to protect him while he was hanging out by the magma (which was right next to the embarking spot). I don't mind. Just one dwarf.

And then I go take a look and there's a huge fire spreading at a wild pace, with nothing stopping it. Looks like it'll overtake the whole map, which is covered in grass (and oddly the trees go undamaged).

At this point, I gave up hope and said "Ah to hell with it!" and unpaused the game to observe the tragic end and see how the contents of my former wagon would hold up under a grass fire. The trees did fine, so...

!!(turtle)!!

Everyone's dead except my two miners, three of my fifteen war dogs and a lucky horse, and most of my food is ruined or on fire. I still have some plump helmets... I could eat those and start an emergency farming operation, and split various job tasks between my two remaining dwarves. I wasn't looking for a serious challenge game though...

But look on the bright side, the map is covered in ash. Can that ash be collected and used for glass?

I just noticed that the fire is NOT going uphill. There were a couple places untouched because they were a little uphill from the otherwise flat map.

You have struck Native aluminum! Yippee....

And the miners don't seem to be upset at all, since they went straight into the ground first thing and isolated themselves from the rest of the crew.

Okay, forget that, my plump helmets have withered and one of my miners has become a running ball of flames. I'm doomed.

Kitchen: "You have no appropriate ingredients."

That was a short-lived fortress! Almost entirely annihilated by a single fire imp (and my negligence). Midspring on the first year.

Could that single dwarf survive though? I've got satyrs and unicorns on the map... A horse to eat... No booze... Mining skill... An axe for chopping trees (or satyrs) with. It's just so bleak.

He's hungry... Time for a (final?) hunting expedition! (forget the horse)

Didn't I say a while ago, "Just one dwarf"?

And he tries to hunt a fire imp with an axe. In an ironic twist, he's taken down (unconscious) in melee instead of being scorched to oblivion.

The end.

Any ideas on how to approach fire hazards in the early game? Or other useful insight?

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DF Adventure Mode Discussion / Swimming in the river... BAM! Ice.
« on: March 24, 2008, 09:18:00 pm »
Okay, so I started this adventurer, and I was all psyched up to go start trouble, so I go find a river, and I'm swimming around, and I'm like "Well, there's no carp around here... But I guess I'll swim around for a while..."

So I'm swimming around, just minding my own business, haven't seen any enemies at all.

Then BAM!! "You have been encased in ice" and all in one turn the whole damn river solidifies, instantly.

That was a disappointing character. I guess eventually, when they start filling out adventure mode, they'll put a message like "Hmm. The water's getting really cold. Get the hell out before you die."


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DF Adventure Mode Discussion / Empty town, shoplifting...
« on: March 23, 2008, 10:29:00 pm »
So...

I've noticed a number of towns are totally deserted for some reason.

And there's items in the shop, marked as belonging to the merchants that own them.

If I steal these, will I be attacked by humans at some point? :P I was GOING to trade... but... no merchant...


4
DF Dwarf Mode Discussion / Archery practice... And more.
« on: March 14, 2008, 08:49:00 pm »
On a side note... The damn king just showed up. :P Because of the adamantine... Which I haven't touched (except picking up one piece of raw adamantine and leaving it in its own stockpile :P) because my fortress hasn't really developed as much as I'd like... But at least that means more slave-workers. I feel like I have a high death rate....

But anyways, onto topic (and also regarding the death rate..) I've got a whole bunch of marksdwarves, to fight off the odd group of goblins or such, and they're doing alright, but I'd like them to train their archery skills...

So I've got a bunch of archery targets set as archery ranges, with direction chosen, and they all have plenty of wooden/bone bolts, and they're all standing down... But they won't use the archery ranges!

Whyyyyy??? :P Now I'll have to wait for more goblin ambushes just to train them more.

I wish I had elephants. :P I just have the occasional group of mountain goats... I picked a mix of purple forests and yellow mountains hoping I'd get something interesting... But no, years into the game and I've seen two little groups of mountain goats.

So... How do I get these mothers shooting at the targets again? They've done it before...

And... If I go dig into the chasm and kill every troglodite and antman I can find, will new biological niche be filled by other things gradually?


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DF Dwarf Mode Discussion / Child goes legendary
« on: March 14, 2008, 01:26:00 am »
Okay, I kinda half-knew this could happen but...

A child in my fortress was taken by a fey mood. The little lass actually found the things she needed, and made an artifact.

Komanushesh, The Spread Imprisonment, a Phyllite ring.

Anyways, now she's Mighty, Agile, Tough, and a legendary stone crafter. Hope she doesn't get stolen by a baby snatcher before she grows up.

So how should I take advantage of her, I mean, her skills? Import some obsidian and make swords? Make ordinary stone crafts for trading?

Real pity I don't have obsidian on this map. :P Heck, I don't even have magma (at least I don't THINK I have magma). (As a side note, I hit adamantine a while ago. Haven't bothered to dig into it, as I'd rather be "ready" for it before I start digging.)

So, any ideas? Any amusing commentary?


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DF Dwarf Mode Discussion / Real food, or plump helmets
« on: March 19, 2008, 08:37:00 pm »
So....

Who else forgets to eat real food when you've got plenty of surplus plump helmets in stock?

And... As you get hungrier, you work harder to farm more plump helmets...

And then you realize you really should get some real food for yourself.

I wonder what plump helmets taste like. They look yummy.


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DF Gameplay Questions / Questions: No-econ, and noble-killing
« on: March 19, 2008, 01:34:00 am »
If I turn economy off in the init file, will the tax collector still show up?...

I'm doing it anyways, since I love my communism.

But nobles will show up, at least... So if I'm not drowning the tax collector,
I'm still drowning (or squashing!) the baron(ess/consort) and hammerer. So...

What are some of the most convenient/reliable ways to kill your nobles? Or most entertaining? (And how do I engineer these death-machines?)

Can I drop them off a rigged platform/bridge/something to a 5-storey fall into the magma pit?

Or for convienience, put a bridge in their room?

Or keep stocked up with caged goblins/skeletal deer to place in their rooms?

I'll be quite grateful to hear easy methods as well as entertaining ones...

... Oh, as an afterthought...

Can a room have a floor completely made of 'bridge', with a bed placed on the bridge?.. Hmmm... And open space on the upturned side of the bridge?

Like...

code:
 

######
# =--#
# =B-D
# =--#
######

Where B is a Bed,
D is a door, (which will lock, giving me time to pull a lever)
# is a wall,
= is the end the bridge will be flipped to, and
- is the rest of the bridge...
(and there'll be a roof over this room)


This neat little room would be built a few floors over the magma pit or some splatter surface... I'm just not sure how bridge-flipping works 'cause I've never actually done it before... For as long as I've played the game. Never felt like flipping up a bridge.


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DF Gameplay Questions / Pumps and power
« on: March 16, 2008, 06:50:00 pm »
I've been trying to lift some water for a while now, and I've tried a few things from the wiki.

There seems to be something missing from the instructions on how these things work. I'm trying to transfer power from windmills to screw pumps, with gear assemblies and axles.

I feel like there's something I'm missing. I can't seem to connect a power source to a pump, even horizontally.


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DF Gameplay Questions / Fortress Guards and Weapons
« on: September 10, 2007, 08:06:00 pm »
A little question about fortress guards...

If you equip them with weapons, is there a chance of them messing up one of your rowdy civilians, or do they just pretend they don't have a weapon and subdue the civilian wrestling-style and drag them away?

I mean, I guess if I want my fortress guards to be kinda useful in random little situations, I'll want to give them weapons.


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DF Gameplay Questions / Low immigration
« on: March 19, 2008, 10:31:00 pm »
I've been running my new fortress (Bridgesizzles) for about 2 years now, and I've only got 10 dwarves. Only one has died, and in an ambush.

I normally don't really pay attention to time and stuff, but it's starting to get to me that I don't have hoards of immigrants coming in to haul stuff for me. I've got my dwarves all performing two major jobs.

They're all freakin' ecstatic though, love their rooms and beds and the doors (and of course, the legendary dining room with clear glass tables and thrones), and heck, most of them (the original crew) are all good friends of each other, and there's at least a couple pairs of lovers.

I think I tried a "Smaller" world map this time. And I'm in an evil forest with a magma vent.

What could cause low immigration rates? I think I've had 1 immigrant twice and two immigrants once. (Yup, 11 dwarves minus one unfortunate ambushee.)

Just bad luck on die rolls? Maybe next time I'll get a big pile of dwarves rolling in.

And then they'll be attacked by a herd of skeletal deer.


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DF Bug Reports / [38c] "Encased in ice." (Adventure Mode)
« on: March 26, 2008, 11:06:00 pm »
Well, I was discussing this in the Adventure Mode Discussions, and someone suggested I should put it in here.

"This" and "it" would be the phenomenon of being suddenly frozen midstroke into a block of ice in adventure mode while you swim in the river, without your dwarf telling you "Gee, it's starting to feel rather cold in here."

Of course, it's kinda hard to imagine a river totally turning to ice in an instant. :P I guess that's the heart of the issue.

[ March 27, 2008: Message edited by: Bryan Baywood ]


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DF Suggestions / Magical worlds and non-magical ones...
« on: September 16, 2007, 03:19:00 am »
I tried looking this up to see if anyone suggested it, but I couldn't think of any  really effective search terms. :P

But hey, I was thinking, magic is gonna be really cool, and I'll want to play it, but I think it would be kinda cool to be able to play a game without magic too. Might be a pain to program, or it might be relatively easy; I don't know anything about programming beyond some rudimentary C from first year engineering.

You know, generate a non-magical world, where everything's got that lovely flavour or reality that's in dwarf fortress right now. Sure, we don't see dwarves and magma men running around in the real world, but you know what I mean. Pitting 4-foot dwarves with puny axes against the brute destructive force of a pack of raging elephants... If magic were introduced, you could blast the elephants to bits, or magical skeletal elephants would resist your spells and tear you to pieces... I mean, things would change.

So maybe it would be neat to have a "no magic" option.


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