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Topics - John D. Ward

Pages: [1] 2
1
DF Gameplay Questions / A dwarf has created a masterpiece!
« on: October 04, 2006, 05:14:00 pm »
Now how do I find out what it was and where it is!

<Dwarf> has created a masterpiece!

This message would be very useful if I knew what the masterpiece was, and where to find it.  Please advise me.


2
DF Gameplay Questions / Animals as additional traffic.
« on: September 11, 2006, 04:48:00 pm »
Does the additional traffic caused by large numbers of animals roaming through the Fortress affect pathfinding, travel times and related issues?

3
DF Gameplay Questions / How do I retrieve an artifact?
« on: September 09, 2006, 03:36:00 pm »
My legendary metalworker has just died of starvation.  She was carrying the artifact she created.  How do I retrieve the artifact?  Am I right in thinking that it should eventually be hauled to a Finished Goods stockpile?

The artifact is a skull totem. See this thread for its description:
Artifact Description

[ September 09, 2006: Message edited by: John D. Ward ]


4
DF Gameplay Questions / Payment in cash?
« on: September 08, 2006, 01:43:00 pm »
I have a broker, so I know the cash value of the items that I am trading.  I do not yet have a bookkeeper.

Can I get the merchants to pay in coins?  Do I need a bookkeeper for this, or am I always limited to barter for foreign trade?

[ September 08, 2006: Message edited by: John D. Ward ]


5
DF Gameplay Questions / Apologies for double post
« on: September 07, 2006, 05:37:00 pm »
Apologies for double posting my last message.

Could a forum leader please delete this thread?

[ September 07, 2006: Message edited by: John D. Ward ]


6
DF Gameplay Questions / Trade Agreements
« on: September 07, 2006, 05:36:00 pm »
Could someone please give me an idiot-level description of how the interface for Trade Agreements works?

I recently encountered this for the first time, and I think I may have signed up to an agreenment I can't complete.

1.  How does the interface for trade agreenments work?

2.  How do I view a trade agreement after I've made it?

3. What are the penalties for failing to fulfill a trade agreement?


7
DF Gameplay Questions / Contents of bins, barrels and other containers.
« on: September 05, 2006, 09:43:00 am »
Is there any way to see the contents of a bin?

The only time I've been able to do this is at the trade depot.  Can I just look at the contents of a bin in a stockpile in other circumstances?


8
DF Gameplay Questions / Can I train a carpenter from scratch ?
« on: November 01, 2007, 05:49:00 pm »
I got used in the previous version to a world in which stone was a free good, and wood was a scarce resource, only to be used when the was no alternative.

Unfortunately, when starting in a new world in glorious 3D,  I therefore neglected to bring a carpenter in the starting party.  I assumed that a mason would deal with basic workshop construction, including mason's and carpenter's workshops.

I am now in a world, where there is an ample supply of trees, but no mineable stone.  There is an exposed area of marble, but a staircase down requires a carpenter for construction.

Is there any way I can either

a) Get an untrained dwarf to dabble in carpentry without first assigning him to a carpenter's workshop

or

b) Get a miner to extract the marble by digging straight down without a down staircase being required first.

Or is the expedition doomed to failure ?


9
DF Bug Reports / Are Room Assignments one-per-dwarf?
« on: September 10, 2006, 11:25:00 am »
I currently have two bedrooms which are both assigned to my broker.

Is this a bug, or is the game supposed to allow this?


10
DF Bug Reports / Craftsdwarf or Craftsman?
« on: September 07, 2006, 02:26:00 pm »
This is perhaps nit-picking while the game is still in the alpha stage of development, as it doesn't affect the gameplay, but should it be a Craftsman's Workshop or a Craftsdwarf's Workshop?

At the moment, it's a Craftsdwarf's Workshop when it's built, but a Craftsman's Workshop when it's toppled.

   

[ September 07, 2006: Message edited by: John D. Ward ]


11
DF Bug Reports / Artifact Description
« on: September 06, 2006, 08:41:00 am »
This is the description of my first artifact.

Parts of the description are missing, or the entire sentences containing these missing parts should have been removed from the displayed description.

[ September 06, 2006: Message edited by: John D. Ward ]


12
DF Bug Reports / Trading in Adventure Mode
« on: November 10, 2006, 03:43:00 pm »
This is probably either a well-known bug or I've failed to understand the interface, but a merchant fails to get the message when I ask for 9000* for a snakeman corpse.

All right, so it's probably a ridiculous price, but my offer doestn't seem to be recognised by the merchant.

[ November 10, 2006: Message edited by: John D. Ward ]

[ November 10, 2006: Message edited by: John D. Ward ]


13
DF Suggestions / Electricity
« on: November 02, 2007, 03:00:00 pm »
I know it doesn't appear to fit the world of Dwarf Fortress, but consider this.

All the raw materials and many of the components are now available, after a few new components have been defined, to build dynamos driven by water or wind power.  

This would have interesting possibilities in connection with the Fire and Lighting Arc.  The psychological effects on visiting diplomats and traders might also be interesting; as Arthur C. Clarke said "Any smoothly functioning technology will have the appearance of magic".


14
DF Suggestions / Should excavated soil be hauled to a spoil heap ?
« on: November 01, 2007, 05:59:00 pm »
When miners are mining through soil (not rock), the soil excavated disappears without trace.  Should it have to be hauled to a spoil heap ?

15
DF Suggestions / Irregular cliff face.
« on: October 27, 2006, 08:58:00 am »
Is there any reason why the cliff face is always a perfect north-south line?

It would be better if it were to be irregular, in the same way as the two rivers, the chasm and the magma.


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