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Topics - I27

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1
DF Dwarf Mode Discussion / Shouldn't You be Able to Bridge Channels?
« on: September 22, 2006, 05:04:00 pm »
As is the fashion, I built a moat around my fortesses entrance. However, I'm unnable to build a bridge over the channel. I didn't have this problem with my previous fortress.

Here's a screenshot. I thought the problem might have been that my moat needed water before it could be bridged, so I temperarily made it a pond. It made no difference.

http://home.fuse.net/non/fortmoat.png


2
DF Gameplay Questions / Updated DF, Now Saved Game Won't Load
« on: September 04, 2006, 09:10:00 pm »
I recently installed Dwarf Fortress 0.21.104.19d over Dwarf Fortress 0.21.102.19a.

Now, my fortress will still successfully load, but as soon as I hit a key, the game freezes.

Is there any way to recover my fortress, or atleast my region?

This game has otherwise been awesome, and has been eating all my time recently. Thanks for all the work that's you've already put into this.  :)


3
DF Bug Reports / Dwarves go to prison TO DIE
« on: September 15, 2006, 02:39:00 am »
When a dwarf is sent to prison for a crime, they continue to stay in prison even after they have served their time.

They are not still caged, they freely wander the prison ground, but they refuse to leave until they've gone mad from hunger, or have starved.

Is this a known bug? It's happened to several dwarves already, including a legendary jeweler.  :(


4
DF Suggestions / "Prepared Foods" division of the Food Stores M
« on: September 19, 2006, 08:57:00 pm »
I noticed when Dwarves cook food, the food is counted as an "other" in the food stores list. This is perhaps deceptive, as most "other" foods are inedible as is, while cooked food is not.

I'm raising wheat crops, and if it wasn't for a broker I'd never know how much edible food my fortress actually has.


5
DF Suggestions / River Boating Traders?
« on: September 04, 2006, 09:30:00 pm »
One item that would make perfect sense in this are merchants that come by boat. You could build a trade depot, docks, or some other building by the river, and at certains times various creatures would row up and dock. Human's merchants would be the primary boaters on the outside river, but since river boats have to be small, perhaps they should have less (but more valuable) wares?

Perhaps something different would come the cave river. Trolls that sell alcohols? Dark Elves selling weapons and slave?

I'm not sure how feasible this is, but I think it would be really cool if done well.

I'd also be nice if you could build retractable bridges on the outside of the cave. It doesn't really make sense that you can't already.

Thank you for reading.  :)


6
DF Suggestions / Tin Soldiers
« on: April 02, 2007, 10:08:00 pm »
This was a post on a different forum that I visit:

quote:
Shanty:

What we need is a House Olon noble or something that enables mechanics to make metal mechanisms at forges and activates a new mechanics-task: create construct! Massive living statues that act largely like dwarves (can be set to tasks, drafted to the military), except they work tirelessly with no need for food or sleep. Their skill in just about everything can never increase and is proportional to the mechanics skill of their creators and their material.
Plus, the less skilled the mechanic who created them, the more likely they are to bust a gear and malfunction (not unlike the effects of a failed Fey Mood: murderous beserker rage, running around making grinding noises) or stop working all together.

Of course, they'll be there years and years after the fort has been abandoned. Imagine looting your old fort and meeting that masterwork adamantium colossus you thought would speed up syrup production while allowing the farmers more time in the kitchen, except now he's lost a few nuts and bolts and wants to take you to the farmer's workshop to (l)process to barrel.
Or maybe the five iron men you made for guarding the front gate against goblins are still trudging up and down out there, ten years after the fortress was abandoned, and unlikely to look kindly on nosy adventurers.


This is my own contribution to the idea:

quote:
My own story:

The dwarven adventurer Mebzuth Niltan finds himself injured and surrounded on a narrow bridge crossing a deep chasm in an ancient abandonned fortress. As the batmen are clossing in, he fears this is his end. In his despair, he does not hear the solf tick-tick-tick-tick coming from the dark, but he soon cannot ignore the nearing clanging of sheet metal scraping against sheet metal.

He turns his head just in time to spot them coming out from the dark across the bridge. It is a trio of mechanical golems! Tin dolls half a meter high, they're faces are molded in the facade of an smiling dwarf. Covered with the rust of countless years, they dutifully march forward on graceless legs.

The batmen step back, unsure of this new threat. The Mebzuth stares in wonder as each machine raises a hand toward the batmen. From the palm of each tin hand fires a single bolt, two of which sink into the chest of an unwary batman, while the third slams harmlessly against a stone pillar.

As soon as his comrad fell, another batman ran toward the golems. He got hardly four strides before a second volley of bolts peirced his shoulder and wing, and in his pain he tumbles over the ledge. The remaining batman soon flee.

Mebzuth Niltan watches silently as the miniture soldiers turn and retreat back into the deeper depths. He stares curiously at a small iron bolt, lying at the base of a pillar.


This is just yet another idea for a useless bloat that would be awesome.  :)


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