Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Tripphippy

Pages: [1]
1
DF Dwarf Mode Discussion / Babbling Vampire
« on: November 12, 2012, 05:20:44 pm »
I have a Vampire who is so miserable she babbles and runs around naked. I locked her in a cell behind a glass window. My question is what will happen to her? Normally dwarves will die of old age but do vampires die of old age? Do I have a perpetual babbler?

2
So I had vampire problems and was too lazy to track down the offending dwarf by hand. Luck has him sucking the blood of a child with 4 witnesses. So I check the v-z-Enter screen and Bingo! hasn't had a drink in a long time, no eating thoughts, no drinking thoughts, this is definitely my vampire. Did I mention he was also the mayor. I assign punishment from the Justice screen and he is almost immediately replaced as mayor by some other schmuck. So I give him a nickname of Vampire to keep track and disable ALL labors. Step 2 I dig out a tiny room for him to be locked in behind a glass window as an exhibit. I designate a burrow and assign the vampire to it. Next I go check on him to see what he's doing. He's standing in his old office (now assigned to current mayor) having a Conduct Meeting with nobody around. I tried re-enabling labors and messing with his burrow assignment and he won't budge or change jobs. It's been a while now and I really want to separate him from the other dwarfs. Any suggestions on how to get him moving again so I can lock his ass behind glass?

3
DF Dwarf Mode Discussion / Field Medic
« on: July 18, 2012, 10:59:14 am »
Has anybody seen this before? I have my chief med dwarf is setting this guys shoulder out in the caverns. I thought that medicine couldn't be performed without them being in a hospital zone bed, table, or traction bench. Anyways here's a pic as proof.
http://imgur.com/V86co

4
DF Dwarf Mode Discussion / Help! They keep coming!
« on: April 23, 2012, 11:22:08 am »

edit: how do I make an embedded img? got it.

A little info:
I have pop cap set at 200.... little good that did. Vanilla defaults basically.
This shot is right after a migrant wave. It occurred at 215 population. I was under the impression that migrants would stop entirely after hitting pop cap.
I only have housing set up for 60.
I think I'm only on my 4th year.

So does anybody else think that migration is way too fast in the recent versions? Also children. OMG how come I have so many frigging babies and kids?

5
DF Dwarf Mode Discussion / Suggestion for animal screen
« on: April 09, 2012, 11:40:20 am »
I don't like to have many animals running around when I play DF so usually I have 1-2 breeding pairs and slaughter their young at birth. The problem I have is that in the Animal Z screen there is no sorting that is useful. I think the animal screen should be grouped by species and sorted within species by age and sex. I hate scrolling through and trying to find my breeding pair and then marking the rest for slaughter, some sort of sorting would make this a hell of a lot easier and allow at a glance decision making.

Pages: [1]