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Topics - Xangi

Pages: [1] 2 3
1
DF Adventure Mode Discussion / Underwater camps
« on: July 11, 2014, 05:40:52 pm »
So while trying to actually find a "criminal organization" in an abandoned (apparently) elf site, I came across this:
http://puu.sh/a7gxg/a4113a8ef3.png
http://puu.sh/a7gDv/f8e147814b.png
(there were more before but my companions vanished and so did most of the camps)

I'm assuming this is unintentional.

2
DF Suggestions / Apply Creature Variations through Syndromes
« on: July 09, 2014, 03:05:55 pm »
I think this would be the final step to making a complete transformation and partial transformation system, or at least a much more flexible Token adding/Subtracting system. The possibilities for such a system are nearly endless, even if it doesn't include Body tokens.

3
Mod Releases / <<Fear The Night!>> v1.4.1 *Release Thread*
« on: June 13, 2013, 02:30:54 pm »
Spoiler (click to show/hide)
VERSION 1.4.1!
Version 1.4.1 is done at last.



This mod contains new vampires, werebeasts and necromancers for making your world more "fun"

Playable in both fortress and adventure mode, and tested for both as well!

DOWNLOAD LINK: http://dffd.wimbli.com/file.php?id=5735

----------------------------------DESCRIPTION

Fear The Night is a total revamp mod for most of the night creatures of dwarf fortress. It replaces the vanilla vampires and werebeasts with more powerful and interesting variants that have unique abilities. It also replaces vanilla necromancers with up to 4 types of sorcerer, each distinct from the others. Mummies have also been redone, the new disturbed dead are much less unfair (the vanilla ones cursed you forever with your skills having a 20% failure rate!) and much more interesting than a sack of bones and his zombie companions. Night Trolls (Night Creatures which live in caves and often abduct villagers) have also been customized, there are 9 new types, 2 of which drop rare materials which can be used to enhance weapons. Husk players can also be transformed into several new husk types, some of which are more useful than others. Adventurers now have a large number of reactions available to them for creation of useful items and decorations. All in all, this comes together to create a much different adventure mode experience than vanilla, and also can make fortress mode more fun as well.

----------------------------------FEATURES

New Vampires - Ways to become Vampire
Spoiler (click to show/hide)

New Werebeasts - Ways to become werebeast
Spoiler (click to show/hide)

New Necromancer types - How to become necromancer
Spoiler (click to show/hide)

New Disturbed Dead
Spoiler (click to show/hide)

New Night Trolls
Spoiler (click to show/hide)

New Megabeasts and Semimegabeasts
Spoiler (click to show/hide)

BUFFS
Spoiler (click to show/hide)

HOW TO BECOME <X>, THE GUIDE
Spoiler (click to show/hide)

----------------------------------INSTRUCTIONS

EASY INSTALL (Just install FTN)
Spoiler (click to show/hide)

MANUAL INSTALL (Do this if you're installing FTN with other mods)
Spoiler (click to show/hide)

----------------------------------OTHER INFO
KNOWN BUGS (There are only 2):
Spoiler (click to show/hide)

NOT BUGS:
Spoiler (click to show/hide)

4
Main offenders

Code: [Select]
entity_geckoman

[OBJECT:ENTITY]

[ENTITY:GECKO]
   [CREATURE:GECKOMAN]
   [TRANSLATION:ELF]
   [INDIV_CONTROLLABLE]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_STAFF:FORCED]
[WEAPON:ITEM_WEAPON_THROWINGSTICK:FORCED]
[AMMO:ITEM_AMMO_THROWDARTS]
[WEAPON:ITEM_WEAPON_DAGGER_LARGE:FORCED]
[PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
[INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
[TOOL:ITEM_TOOL_KNIFE_CARVING]
[TOOL:ITEM_TOOL_KNIFE_BONING]
[TOOL:ITEM_TOOL_KNIFE_SLICING]
[TOOL:ITEM_TOOL_KNIFE_MEAT_CLEAVER]
[CLOTHING]
[SUBTERRANEAN_CLOTHING]
[RIVER_PRODUCTS]
[OUTDOOR_FARMING]
[OUTDOOR_WOOD]
[INDOOR_WOOD]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[FRIENDLY_COLOR:6:0:0]
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[TOLERATES_SITE:CAVE]
[START_BIOME:ANY_WETLAND]
[START_BIOME:NOT_FREEZING]
[BIOME_SUPPORT:ANY_TROPICAL_WETLAND:3]
[BIOME_SUPPORT:ANY_TEMPERATE_WETLAND:2]
[BIOME_SUPPORT:LAKE_TROPICAL_FRESHWATER:1]
[ADVENTURE_TIER:32]
[PROGRESS_TRIGGER_POPULATION:1]
[PROGRESS_TRIGGER_PRODUCTION:1]
[PROGRESS_TRIGGER_TRADE:1]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[PROGRESS_TRIGGER_PROD_SIEGE:0]
[PROGRESS_TRIGGER_TRADE_SIEGE:0]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:AUTUMN]
[ACTIVE_SEASON:WINTER]
[RELIGION:REGIONAL_FORCE]
[AMBUSHER]
[ABUSE_BODIES]
[METAL_PREF]
[STONE_PREF]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:2000]
[MAX_SITE_POP_NUMBER:500]
[SCOUT]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_REACTION:FREE_COPPER]
[PERMITTED_REACTION:FREE_IRON]
[PERMITTED_REACTION:FREE_BRONZE]
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_EXILE]
[ETHIC:KILL_NEUTRAL:PUNISH_EXILE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:UNTHINKABLE]
[ETHIC:TORTURE_FOR_INFORMATION:UNTHINKABLE]
[ETHIC:TORTURE_FOR_FUN:UNTHINKABLE]
[ETHIC:TORTURE_ANIMALS:UNTHINKABLE]
[ETHIC:TREASON:UNTHINKABLE]
[ETHIC:OATH_BREAKING:UNTHINKABLE]
[ETHIC:LYING:UNTHINKABLE]
[ETHIC:VANDALISM:UNTHINKABLE]
[ETHIC:TRESPASSING:UNTHINKABLE]
[ETHIC:THEFT:PUNISH_CAPITAL]
[ETHIC:ASSAULT:UNTHINKABLE]
[ETHIC:SLAVERY:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:UNTHINKABLE]
[BANDITRY:20]
[LOCAL_BANDITRY]
[STONE_SHAPE:OVAL_CABOCHON]
[GEM_SHAPE:OVAL_CABOCHON]
[LAND_HOLDER_TRIGGER:1:20:10000:100000]
[LAND_HOLDER_TRIGGER:2:20:20000:200000]
[LAND_HOLDER_TRIGGER:3:20:30000:300000]
[POSITION:LEADER]
[NAME_MALE:chief:chiefs]
[NAME_FEMALE:chief:chiefs]
[NUMBER:1]
[SPOUSE_MALE:chief spouse:chief spouses]
[SPOUSE_FEMALE:chief spouse:chief spouses]
[SUCCESSION:BY_HEIR]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:1]
[SPECIAL_BURIAL]
[RULES_FROM_LOCATION]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[COLOR:5:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:10]
[MANDATE_MAX:5]
[REQUIRED_BOXES:10]
[REQUIRED_CABINETS:5]
[REQUIRED_RACKS:5]
[REQUIRED_STANDS:5]
[REQUIRED_OFFICE:10000]
[REQUIRED_BEDROOM:10000]
[REQUIRED_DINING:10000]
[REQUIRED_TOMB:10000]

Code: [Select]
entity_gnoll

[OBJECT:ENTITY]

[ENTITY:GNOLLS]
   [CREATURE:GNOLL]
   [TRANSLATION:GOBLIN]
   [INDIV_CONTROLLABLE]
   [WEAPON:ITEM_WEAPON_CLEAVER:FORCED]
   [WEAPON:ITEM_WEAPON_SPEAR_BARBED:FORCED]
   [WEAPON:ITEM_WEAPON_DAGGER_LARGE:FORCED]
   [WEAPON:ITEM_WEAPON_MAUL:FORCED]
   [WEAPON:ITEM_WEAPON_BOW:FORCED]
[AMMO:ITEM_AMMO_ARROWS]
   [ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
   [PANTS:ITEM_PANTS_LEGGINGS:COMMON]
   [SHIELD:ITEM_SHIELD_BUCKLER]
   [INSTRUMENT:ITEM_INSTRUMENT_DRUM]
   [CURRENCY:GOLD:25]
   [SELECT_SYMBOL:BATTLE:NAME_BATTLE]
   [SUBSELECT_SYMBOL:BATTLE:VIOLENT]
   [SELECT_SYMBOL:SIEGE:NAME_SIEGE]
   [SUBSELECT_SYMBOL:SIEGE:VIOLENT]
   [SELECT_SYMBOL:ROAD:NAME_ROAD]
   [SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
   [SELECT_SYMBOL:WALL:NAME_WALL]
   [CULL_SYMBOL:ALL:DOMESTIC]
   [CULL_SYMBOL:ALL:SUBORDINATE]
   [CULL_SYMBOL:ALL:UNTOWARD]
   [CULL_SYMBOL:ALL:NEGATOR]
   [CULL_SYMBOL:ALL:PEACE]
   [ABUSE_BODIES]
   [CLOTHING]
   [ADVENTURE_TIER:7]
   [OUTDOOR_WOOD]
   [INDOOR_WOOD]
   [INDOOR_FARMING]
   [USE_ANIMAL_PRODUCTS]
   [LOCAL_BANDITRY]
   [USE_MISC_PROCESSED_WOOD_PRODUCTS]
   [USE_EVIL_WOOD]
   [USE_EVIL_PLANTS]
   [USE_EVIL_ANIMALS]
   [USE_CAVE_ANIMALS]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:REMAINING:EVIL]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:HOLY]
[CULL_SYMBOL:ALL:PEACE]
[CULL_SYMBOL:ALL:NEGATOR]
[CULL_SYMBOL:ALL:GOOD]
   [ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]
   [FRIENDLY_COLOR:8:0:1]
   [DEFAULT_SITE_TYPE:CITY]
   [LIKES_SITE:FORTRESS]
   [LIKES_SITE:CITY]
   [TOLERATES_SITE:CITY]
   [TOLERATES_SITE:CAVE]
   [TOLERATES_SITE:CAVE_DETAILED]
   [ACTIVE_SEASON:WINTER]
   [ACTIVE_SEASON:AUTUMN]
   [ACTIVE_SEASON:SPRING]
   [ACTIVE_SEASON:SUMMER]
   [BUILDS_OUTDOOR_FORTIFICATIONS]
   [WORLD_CONSTRUCTION:WALL]
   [START_BIOME:ANY_WETLAND]
   [BIOME_SUPPORT:SWAMP_TROPICAL_FRESHWATER:1]
   [BIOME_SUPPORT:MARSH_TEMPERATE_FRESHWATER:3]
   [BIOME_SUPPORT:SWAMP_TEMPERATE_FRESHWATER:2]
[PROGRESS_TRIGGER_POPULATION:0]
[PROGRESS_TRIGGER_PRODUCTION:1]
[PROGRESS_TRIGGER_TRADE:1]
[PROGRESS_TRIGGER_POP_SIEGE:1]
[PROGRESS_TRIGGER_PROD_SIEGE:1]
[PROGRESS_TRIGGER_TRADE_SIEGE:1]
   [MERCHANT_BODYGUARDS]
   [MAX_STARTING_CIV_NUMBER:100]
   [MAX_POP_NUMBER:10000]
   [MAX_SITE_POP_NUMBER:60]
   [RELIGION:PANTHEON]
   [RELIGION_SPHERE:WAR]
   [RELIGION_SPHERE:BLIGHT]
   [RELIGION_SPHERE:DEATH]
   [RELIGION_SPHERE:LIES]
   [RELIGION_SPHERE:MURDER]
   [RELIGION_SPHERE:REVENGE]
   [RELIGION_SPHERE:TREACHERY]
   [WANDERER]
   [SCOUT]
   [UNDEAD_CANDIDATE]
   [BEAST_HUNTER]
   [AMBUSHER]
   [BANDITRY:65]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:MINER]
[DIGGER:ITEM_WEAPON_PICK]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:FREE_COPPER]
[PERMITTED_REACTION:FREE_BISMUTH_BRONZE]
[PERMITTED_REACTION:FREE_BRONZE]
[ETHIC:KILL_ENTITY_MEMBER:PERSONAL_MATTER]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
[ETHIC:TORTURE_ANIMALS:ACCEPTABLE]
[ETHIC:TREASON:PERSONAL_MATTER]
[ETHIC:OATH_BREAKING:PERSONAL_MATTER]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PERSONAL_MATTER]
[ETHIC:TRESPASSING:ACCEPTABLE]
[ETHIC:THEFT:ACCEPTABLE]
[ETHIC:ASSAULT:UNTHINKABLE]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[STONE_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:POINT_CUT_GEM]
[LAND_HOLDER_TRIGGER:1:20:10000:100000]
[LAND_HOLDER_TRIGGER:2:20:20000:200000]
[LAND_HOLDER_TRIGGER:3:20:30000:300000]

I'm aware this one is similar to another guy's mod.
Code: [Select]
entity_merfolk

[OBJECT:ENTITY]

[ENTITY:MER]
   [CREATURE:MERFOLK]
   [TRANSLATION:GOBLIN]
   [INDIV_CONTROLLABLE]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_TRIDENT:FORCED]
[WEAPON:ITEM_WEAPON_SPEARGUN:FORCED]
[AMMO:ITEM_AMMO_HARPOONS]
[WEAPON:ITEM_WEAPON_DAGGER_LARGE:FORCED]
[SHIELD:ITEM_SHIELD_TOWER]
[INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
[CURRENCY:IRON:1]
[CURRENCY:SILVER:10]
[CURRENCY:STEEL:100]
[TOOL:ITEM_TOOL_KNIFE_CARVING]
[TOOL:ITEM_TOOL_KNIFE_BONING]
[TOOL:ITEM_TOOL_KNIFE_SLICING]
[TOOL:ITEM_TOOL_KNIFE_MEAT_CLEAVER]
[RIVER_PRODUCTS]
[OUTDOOR_FARMING]
[OUTDOOR_WOOD]
[INDOOR_WOOD]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[FRIENDLY_COLOR:6:0:0]
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[TOLERATES_SITE:CAVE]
[START_BIOME:ANY_OCEAN]
[BUILDS_OUTDOOR_FORTIFICATIONS]
[BUILDS_OUTDOOR_TOMBS]
[BIOME_SUPPORT:OCEAN_TROPICAL:3]
[BIOME_SUPPORT:OCEAN_TEMPERATE:2]
[BIOME_SUPPORT:OCEAN_ARCTIC:1]
[ADVENTURE_TIER:55]
[PROGRESS_TRIGGER_POPULATION:1]
[PROGRESS_TRIGGER_PRODUCTION:1]
[PROGRESS_TRIGGER_TRADE:1]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[PROGRESS_TRIGGER_PROD_SIEGE:0]
[PROGRESS_TRIGGER_TRADE_SIEGE:0]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:AUTUMN]
[ACTIVE_SEASON:WINTER]
[RELIGION:REGIONAL_FORCE]
[AMBUSHER]
[METAL_PREF]
[STONE_PREF]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:2000]
[MAX_SITE_POP_NUMBER:500]
[SCOUT]
[BEAST_HUNTER]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_REACTION:FREE_STEEL]
[PERMITTED_REACTION:FREE_IRON]
[PERMITTED_REACTION:FREE_SILVER]
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_EXILE]
[ETHIC:KILL_NEUTRAL:PUNISH_EXILE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:PUNISH_EXILE]
[ETHIC:TORTURE_FOR_INFORMATION:PUNISH_EXILE]
[ETHIC:TORTURE_FOR_FUN:PUNISH_EXILE]
[ETHIC:TORTURE_ANIMALS:PUNISH_EXILE]
[ETHIC:TREASON:UNTHINKABLE]
[ETHIC:OATH_BREAKING:PUNISH_EXILE]
[ETHIC:LYING:UNTHINKABLE]
[ETHIC:VANDALISM:UNTHINKABLE]
[ETHIC:TRESPASSING:UNTHINKABLE]
[ETHIC:THEFT:PUNISH_CAPITAL]
[ETHIC:ASSAULT:UNTHINKABLE]
[ETHIC:SLAVERY:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[BANDITRY:30]
[LOCAL_BANDITRY]
[STONE_SHAPE:OVAL_CABOCHON]
[GEM_SHAPE:OVAL_CABOCHON]
[LAND_HOLDER_TRIGGER:1:20:10000:100000]
[LAND_HOLDER_TRIGGER:2:20:20000:200000]
[LAND_HOLDER_TRIGGER:3:20:30000:300000]
[POSITION:LEADER]
[NAME_MALE:kraken:kraken]
[NAME_FEMALE:undine:undines]
[NUMBER:1]
[SPOUSE_MALE:kraken spouse:kraken spouses]
[SPOUSE_FEMALE:undine spouse:undine spouses]
[SUCCESSION:BY_HEIR]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:1]
[SPECIAL_BURIAL]
[RULES_FROM_LOCATION]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[COLOR:5:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:10]
[MANDATE_MAX:5]
[REQUIRED_BOXES:10]
[REQUIRED_CABINETS:5]
[REQUIRED_RACKS:5]
[REQUIRED_STANDS:5]
[REQUIRED_OFFICE:10000]
[REQUIRED_BEDROOM:10000]
[REQUIRED_DINING:10000]
[REQUIRED_TOMB:10000]


Every single time I enter one of the cities, everyone tries to murder me instantly. I have no idea why.

5
DF Modding / Getting a custom Civ to use custom weapons
« on: April 24, 2013, 01:33:03 am »
Relevant files
Code: [Select]
entity_geckoman

[OBJECT:ENTITY]

[ENTITY:GECKO]
   [CREATURE:GECKOMAN]
   [TRANSLATION:ELF]
   [INDIV_CONTROLLABLE]
[WEAPON:ITEM_WEAPON_STAFF]
[WEAPON:ITEM_WEAPON_THROWINGSTICK]
[AMMO:ITEM_AMMO_THROWDARTS]
[WEAPON:ITEM_WEAPON_DAGGER_LARGE]
[PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
[INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
[CLOTHING]
[SUBTERRANEAN_CLOTHING]
[RIVER_PRODUCTS]
[OUTDOOR_FARMING]
[OUTDOOR_WOOD]
[INDOOR_WOOD]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[FRIENDLY_COLOR:6:0:0]
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[TOLERATES_SITE:CAVE]
[START_BIOME:ANY_WETLAND]
[START_BIOME:NOT_FREEZING]
[BIOME_SUPPORT:ANY_TROPICAL_WETLAND:3]
[BIOME_SUPPORT:ANY_TEMPERATE_WETLAND:2]
[BIOME_SUPPORT:LAKE_TROPICAL_FRESHWATER:1]
[ADVENTURE_TIER:32]
[PROGRESS_TRIGGER_POPULATION:1]
[PROGRESS_TRIGGER_PRODUCTION:1]
[PROGRESS_TRIGGER_TRADE:1]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[PROGRESS_TRIGGER_PROD_SIEGE:0]
[PROGRESS_TRIGGER_TRADE_SIEGE:0]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:AUTUMN]
[ACTIVE_SEASON:WINTER]
[AMBUSHER]
[ABUSE_BODIES]
[ITEM_THIEF]
[METAL_PREF]
[STONE_PREF]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:2000]
[MAX_SITE_POP_NUMBER:500]
[SCOUT]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_EXILE]
[ETHIC:KILL_NEUTRAL:PUNISH_EXILE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:UNTHINKABLE]
[ETHIC:TORTURE_FOR_INFORMATION:UNTHINKABLE]
[ETHIC:TORTURE_FOR_FUN:UNTHINKABLE]
[ETHIC:TORTURE_ANIMALS:UNTHINKABLE]
[ETHIC:TREASON:UNTHINKABLE]
[ETHIC:OATH_BREAKING:UNTHINKABLE]
[ETHIC:LYING:UNTHINKABLE]
[ETHIC:VANDALISM:UNTHINKABLE]
[ETHIC:TRESPASSING:UNTHINKABLE]
[ETHIC:THEFT:PUNISH_CAPITAL]
[ETHIC:ASSAULT:UNTHINKABLE]
[ETHIC:SLAVERY:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:UNTHINKABLE]
[BANDITRY:20]
[LOCAL_BANDITRY]
[STONE_SHAPE:OVAL_CABOCHON]
[GEM_SHAPE:OVAL_CABOCHON]
[LAND_HOLDER_TRIGGER:1:20:10000:100000]
[LAND_HOLDER_TRIGGER:2:20:20000:200000]
[LAND_HOLDER_TRIGGER:3:20:30000:300000]
[POSITION:LEADER]
[NAME_MALE:chief:chiefs]
[NAME_FEMALE:chief:chiefs]
[NUMBER:1]
[SPOUSE_MALE:chief spouse:chief spouses]
[SPOUSE_FEMALE:chief spouse:chief spouses]
[SUCCESSION:BY_HEIR]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:1]
[SPECIAL_BURIAL]
[RULES_FROM_LOCATION]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[COLOR:5:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:10]
[MANDATE_MAX:5]
[REQUIRED_BOXES:10]
[REQUIRED_CABINETS:5]
[REQUIRED_RACKS:5]
[REQUIRED_STANDS:5]
[REQUIRED_OFFICE:10000]
[REQUIRED_BEDROOM:10000]
[REQUIRED_DINING:10000]
[REQUIRED_TOMB:10000]

Code: [Select]
item_gecko

[OBJECT:ITEM]

[ITEM_WEAPON:ITEM_WEAPON_THROWINGSTICK]//hybrid atlatl and shortsword, geckoman weapon
[NAME:throwing stick:throwing sticks]
[SIZE:400]
[SKILL:SWORD]
[RANGED:THROW:THROWDART]
[SHOOT_FORCE:25]
[SHOOT_MAXVEL:175]
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[MATERIAL_SIZE:3]
[ATTACK:EDGE:15000:4000:slash:slashes:NO_SUB:1000]

[ITEM_AMMO:ITEM_AMMO_THROWDARTS]//more like a javelin honestly
[NAME:dart:darts]
[CLASS:THROWDART]
[SIZE:300]
[ATTACK:EDGE:20:5000:stab:stabs:NO_SUB:1000]

[ITEM_WEAPON:ITEM_WEAPON_STAFF]
[NAME:staff:staves]
[SIZE:400]
[SKILL:SPEAR]
[TWO_HANDED:55000]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:200:5000:strike:strikes:end:1200]
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1750]

So, I can start as an adventurer with these weapons, but no military units ever use them. They just end up as wrestlers. So I need to define custom unit names or something? My other custom entities I was messing with work fine with the default weapons.

EDIT:
Also this, totally forgot
Code: [Select]
creature_geckoman

[OBJECT:CREATURE]

[CREATURE:GECKOMAN]
[NAME:geckoman:geckomen:geckoman]
[CREATURE_TILE:'g'][COLOR:6:0:1]
[NATURAL][AMPHIBIOUS][INTELLIGENT][CANOPENDOORS]
[CARNIVORE][EQUIPS][LARGE_ROAMING][FLEEQUICK][LISP]
[PREFSTRING:amazing sticky feet]
[PREFSTRING:amazing sticky hands]
[PREFSTRING:coloration]
[PREFSTRING:poison spit]
[PREFSTRING:co-ordination]
[NATURAL_SKILL:BITE:5]
[NATURAL_SKILL:MELEE_COMBAT:3]
[NATURAL_SKILL:DODGING:2]
[NATURAL_SKILL:SHIELD:2]
[NATURAL_SKILL:THROW:5]
[NATURAL_SKILL:GRASP_STRIKE:4]
[NATURAL_SKILL:STANCE_STRIKE:4]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:8]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:RIBCAGE:TOOTH_RIDGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[SPEED:900]
[USE_MATERIAL_TEMPLATE:SLIME:SLIME_TEMPLATE]
[SYNDROME]
[SYN_IMMUNE_CREATURE:GECKOMAN:ALL]
[SYN_CONTACT][SYN_INHALED]
[CE_NUMBNESS:PROB:100:SEV:75:LOCALIZED:RESISTABLE:START:0:PEAK:25:END:50]
[CE_BLEEDING:PROB:100:SEV:1:LOCALIZED:RESISTABLE:START:0:PEAK:15:END:50]
[CE_DIZZINESS:PROB:100:SEV:100:RESISTABLE:START:0:END:50]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Poison Cloud]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:THROAT]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SLIME:TRAILING_VAPOR_FLOW]
[CDI:VERB:cough a poison cloud:coughs a poison cloud:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:1]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:200]
[BODY_SIZE:0:0:50]
[BODY_SIZE:3:0:3000]
[BODY_SIZE:8:0:55000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:20:30]
[PHYS_ATT_RANGE:STRENGTH:650:850:1050:1250:1450:1650:1850]               -
[PHYS_ATT_RANGE:AGILITY:1100:1200:1400:1600:1800:2200]                   ++
[PHYS_ATT_RANGE:TOUGHNESS:450:550:650:750:850:950:1050]                  ---
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]           +
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:750:1250:1450:1550:1650:1850:2550]    +++
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:150:600:800:900:1000:1100:1500]       -
[MENT_ATT_RANGE:FOCUS:150:600:800:900:1000:1100:1500]                    -
[MENT_ATT_RANGE:CREATIVITY:150:600:800:900:1000:1100:1500]               -
[MENT_ATT_RANGE:INTUITION:350:700:900:1100:1400:1800:2200]               -
[MENT_ATT_RANGE:SPATIAL_SENSE:900:1400:1600:1700:1800:2000:2700]         +++
[MENT_ATT_RANGE:KINESTHETIC_SENSE:1200:1700:1900:3000:3500:4000:4500]    +++
[MENT_ATT_RANGE:PATIENCE:450:950:1150:1250:1350:1550:2250]               +
[MENT_ATT_RANGE:EMPATHY:200:400:600:800:1000:1200:1400]                  +
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[ATTACK:BITE:BODYPART:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_CANLATCH]
[NOCTURNAL]
[SWIMS_INNATE][SWIM_SPEED:1000]
[MUNDANE]
[CASTE:FEMALE]
[CASTE_NAME:geckowoman:geckowomen:geckowoman]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:100]
[CLUTCH_SIZE:10:20]
[DESCRIPTION:A humanoid creature resembling a gecko. It's hands and feet are covered in a natural glue, and it can spit a cloud of poison slime.]
[CASTE:MALE]
[CASTE_NAME:geckoman:geckomen:geckoman]
[MALE]
[DESCRIPTION:A humanoid creature resembling a gecko. It's hands and feet are covered in a natural glue, and it can spit a cloud of poison slime.]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:SPOTS_YELLOW_BLACK:1:SPOTS_ORANGE_BLACK:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]

6
DF Modding / Stopping entity from using a material for weapons/armor
« on: April 21, 2013, 03:58:30 am »
So I've got this entity here
Code: [Select]
entity_lizardman

[OBJECT:ENTITY]

[ENTITY:LIZARDMEN]
   [CREATURE:LIZARDMAN]
   [TRANSLATION:GOBLIN]
   [INDIV_CONTROLLABLE]
   [WEAPON:ITEM_WEAPON_SCIMITAR]
   [WEAPON:ITEM_WEAPON_PIKE]
   [WEAPON:ITEM_WEAPON_MORNINGSTAR]
   [WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
   [HELM:ITEM_HELM_HOOD:COMMON]
   [ARMOR:ITEM_ARMOR_LEATHER:COMMON]
   [ARMOR:ITEM_ARMOR_COAT:COMMON]
   [ARMOR:ITEM_ARMOR_SHIRT:COMMON]
   [ARMOR:ITEM_ARMOR_CLOAK:COMMON]
   [ARMOR:ITEM_ARMOR_TUNIC:COMMON]
   [ARMOR:ITEM_ARMOR_TOGA:UNCOMMON]
   [ARMOR:ITEM_ARMOR_VEST:COMMON]
   [ARMOR:ITEM_ARMOR_DRESS:COMMON]
   [ARMOR:ITEM_ARMOR_ROBE:COMMON]
   [PANTS:ITEM_PANTS_PANTS:COMMON]
   [SHIELD:ITEM_SHIELD_BUCKLER]
   [INSTRUMENT:ITEM_INSTRUMENT_DRUM]
   [CURRENCY:COPPER:1]
   [CURRENCY:SILVER:10]
   [CURRENCY:GOLD:100]
   [SELECT_SYMBOL:BATTLE:NAME_BATTLE]
   [SUBSELECT_SYMBOL:BATTLE:VIOLENT]
   [SELECT_SYMBOL:SIEGE:NAME_SIEGE]
   [SUBSELECT_SYMBOL:SIEGE:VIOLENT]
   [SELECT_SYMBOL:ROAD:NAME_ROAD]
   [SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
   [SELECT_SYMBOL:WALL:NAME_WALL]
   [CULL_SYMBOL:ALL:DOMESTIC]
   [CULL_SYMBOL:ALL:UNTOWARD]
   [ABUSE_BODIES]
   [CLOTHING]
   [SUBTERRANEAN_CLOTHING]
   [ADVENTURE_TIER:76]
   [OUTDOOR_WOOD]
   [INDOOR_WOOD]
   [INDOOR_FARMING]
   [USE_ANIMAL_PRODUCTS]
   [LOCAL_BANDITRY]
   [USE_MISC_PROCESSED_WOOD_PRODUCTS]
   [USE_EVIL_WOOD]
   [USE_EVIL_PLANTS]
   [USE_EVIL_ANIMALS]
   [USE_CAVE_ANIMALS]
   [COMMON_DOMESTIC_PACK]
   [COMMON_DOMESTIC_PULL]
   [COMMON_DOMESTIC_MOUNT]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:REMAINING:EVIL]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:HOLY]
[CULL_SYMBOL:ALL:PEACE]
[CULL_SYMBOL:ALL:NEGATOR]
[CULL_SYMBOL:ALL:GOOD]
   [ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]
   [ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:512]
   [FRIENDLY_COLOR:8:0:1]
   [DEFAULT_SITE_TYPE:CITY]
   [LIKES_SITE:FORTRESS]
   [LIKES_SITE:CITY]
   [TOLERATES_SITE:CITY]
   [TOLERATES_SITE:CAVE]
   [TOLERATES_SITE:CAVE_DETAILED]
   [ACTIVE_SEASON:WINTER]
   [ACTIVE_SEASON:AUTUMN]
   [BUILDS_OUTDOOR_FORTIFICATIONS]
   [BUILDS_OUTDOOR_TOMBS]
   [WORLD_CONSTRUCTION:ROAD]
   [START_BIOME:ANY_DESERT]
   [BIOME_SUPPORT:ANY_SAVANNA:1]
   [BIOME_SUPPORT:ANY_DESERT:3]
[PROGRESS_TRIGGER_POPULATION:0]
[PROGRESS_TRIGGER_PRODUCTION:1]
[PROGRESS_TRIGGER_TRADE:1]
[PROGRESS_TRIGGER_POP_SIEGE:1]
[PROGRESS_TRIGGER_PROD_SIEGE:1]
[PROGRESS_TRIGGER_TRADE_SIEGE:1]
   [MERCHANT_BODYGUARDS]
   [MAX_STARTING_CIV_NUMBER:100]
   [MAX_POP_NUMBER:10000]
   [MAX_SITE_POP_NUMBER:100]
   [RELIGION:PANTHEON]
   [RELIGION_SPHERE:WAR]
   [RELIGION_SPHERE:DARKNESS]
   [RELIGION_SPHERE:JEWELS]
   [RELIGION_SPHERE:METALS]
   [RELIGION_SPHERE:REVENGE]
   [WANDERER]
   [SCOUT]
   [UNDEAD_CANDIDATE]
   [BEAST_HUNTER]
   [AMBUSHER]
   [BANDITRY:60]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_EXILE]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:PUNISH_EXILE]
[ETHIC:TORTURE_ANIMALS:MISGUIDED]
[ETHIC:TREASON:PERSONAL_MATTER]
[ETHIC:OATH_BREAKING:PERSONAL_MATTER]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PERSONAL_MATTER]
[ETHIC:TRESPASSING:ACCEPTABLE]
[ETHIC:THEFT:PUNISH_EXILE]
[ETHIC:ASSAULT:UNTHINKABLE]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[STONE_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:POINT_CUT_GEM]
[LAND_HOLDER_TRIGGER:1:20:10000:100000]
[LAND_HOLDER_TRIGGER:2:20:20000:200000]
[LAND_HOLDER_TRIGGER:3:20:30000:300000]
[POSITION:KING]
[NAME_MALE:king:kings]
[NAME_FEMALE:queen:queens]
[NUMBER:1]
[SPOUSE_MALE:king consort:kings consort]
[SPOUSE_FEMALE:queen consort:queens consort]
[SUCCESSION:BY_HEIR]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:1]
[SPECIAL_BURIAL]
[RULES_FROM_LOCATION]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[COLOR:5:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:10]
[MANDATE_MAX:5]
[REQUIRED_BOXES:10]
[REQUIRED_CABINETS:5]
[REQUIRED_RACKS:5]
[REQUIRED_STANDS:5]
[REQUIRED_OFFICE:10000]
[REQUIRED_BEDROOM:10000]
[REQUIRED_DINING:10000]
[REQUIRED_TOMB:10000]
[POSITION:GENERAL]
[NAME:general:generals]
[NUMBER:10]
[SQUAD:10:soldier:soldiers]
[APPOINTED_BY:MONARCH]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:EXECUTIONS]
[EXECUTION_SKILL:SWORD]
[SUCCESSION:BY_HEIR]
[PRECEDENCE:50]
[SPECIAL_BURIAL]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:2]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:3]
[REQUIRED_STANDS:3]
[REQUIRED_OFFICE:500]
[REQUIRED_BEDROOM:250]
[REQUIRED_DINING:250]
[REQUIRED_TOMB:1]
[POSITION:AMBASSADOR]
[NAME:ambassador:ambassadors]
[NUMBER:3]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:70]
[DO_NOT_CULL]
[COLOR:7:0:1]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:3]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:1500]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1500]
[REQUIRED_TOMB:1]
And it's got a problem. It somehow makes steel and (miraculously) dense shadow weapons and shields. I'm not exactly sure how or why, but I'd like to limit it to only the standard human materials (iron, bronze, copper, silver). How would I go about doing this?

7

Version 1.4 of Fear the Night (my mod made primarily for adventure mode) had just been released. I'd like to invite you all to take a look at it, and tell me what you think. Link for the forum topic is in my signature, and I'd advice you go there first if you're interested, as the OP has a lot of useful information. If you're feeling adventurous (pun very much intended) the download link is here: http://dffd.wimbli.com/file.php?id=5735

I'm posting this here for the people that don't frequent the DF Modding board, since it's likely they may not see things like this otherwise.


EDIT: And updated again, a few little balance issues and bugs fixed.

8
DF Modding / Keeping a creature from waking up during unconsciousness
« on: April 08, 2013, 08:04:35 pm »
So, even with a severity of 9999, creatures still drift in and out of consciousness when under the effects of CE_UNCONSCIOUSNESS. Is there a way to avoid this?

9
DF Adventure Mode Discussion / Regeneration Potion, Yes or No?
« on: April 08, 2013, 01:45:26 am »
So, here's a question, do you think a potion/extract mix that could regenerate a human/elf/dwarf/player character's body would be a good thing to add to the game? Before making your decision, it is implied that this potion/extract mix would be very difficult to produce, or perhaps even impossible depending on worldgen, and would incapacitate your character for a great length of time while they regenerated their body.

Spoiler (click to show/hide)

10
Is it possible? I can't find the raw for the waterskin for some reason, but I want to know if I can add a reaction for an adventurer to create one.

11
DF Modding / More MATERIAL_EMISSION fun
« on: November 21, 2012, 02:17:55 am »
Alright, now THIS is something I'm actually stumped on. I want to modify MATERIAL_EMISSION to allow for a creature to have the source of the emission be a location other than themselves.

Code: [Select]
[INTERACTION:MATERIAL_EMISSION_DRAUGR]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:CONTEXT_MATERIAL]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE] <-- this is always the emitter for now
[IT_MANUAL_INPUT:target]
[I_TARGET:C:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
IT_MANUAL_INPUT:target
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]

This is being used with code for an undirected vapor emission, which is completely functional. However, the emission still comes from the creature causing the interaction, not the creature that is targeted. Anyone have any advice?

12
DF Modding / Custom Bogeymen
« on: November 14, 2012, 09:18:32 pm »
Has anyone gotten custom bogeymen to actually work? I've churned out 7 and painstakingly (read: quickly) balanced them, but despite having the proper tags and functioning well in the arena, they do not appear.

Here's some code, if you want it to work you'll have to modify it a bit though, it uses some custom tissues and stuff.
Code: [Select]
[CREATURE:BGM_STABBER]
[NAME:bogeyman:bogeymen:NA]
[CASTE_NAME:bogeyman:bogeymen:NA]
[CREATURE_TILE:165][COLOR:0:0:1]
[SUPERNATURAL][OPPOSED_TO_LIFE]
[NO_EAT][NO_DRINK][NO_SLEEP][NO_DIZZINESS][NOT_LIVING]
[CANOPENDOORS][EVIL][NOBREATHE][INTELLIGENT][NOTHOUGHT][NO_THOUGHT_CENTER_FOR_MOVEMENT]
[NIGHT_CREATURE_BOGEYMAN][CLUSTER_NUMBER:3:5][LARGE_PREDATOR][LIKES_FIGHTING][FANCIFUL][AMPHIBIOUS][TRAPAVOID][LARGE_PREDATOR][SPHERE:MISERY][SPHERE:NIGHT][CANOPENDOORS]
[GLOWTILE:248][GLOWCOLOR:4:0:1]
[NATURAL_SKILL:GRASP_STRIKE:8]
[NATURAL_SKILL:MELEE_COMBAT:8]
no dodge skill, too OP
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]
[NATURAL_SKILL:WRESTLING:8]
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250][PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250][PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250][PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250][PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500][MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000][MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000][MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000][MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000][MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000][MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250][MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000][MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500][PERSONALITY:ANXIETY:0:0:0][PERSONALITY:DEPRESSION:0:0:0][PERSONALITY:SELF_CONSCIOUSNESS:0:0:0][PERSONALITY:VULNERABILITY:0:0:0][PERSONALITY:FRIENDLINESS:0:0:0][PERSONALITY:ASSERTIVENESS:100:100:100][PERSONALITY:CHEERFULNESS:0:0:0][PERSONALITY:TRUST:0:0:0][PERSONALITY:ALTRUISM:0:0:0][PERSONALITY:COOPERATION:0:0:0][PERSONALITY:SYMPATHY:0:0:0]
[USE_MATERIAL_TEMPLATE:SLIME:SLIME_TEMPLATE]
[USE_MATERIAL_TEMPLATE:FLESH:MUSCLE_TEMPLATE]
[BODY_DETAIL_PLAN:ORB_TISSUES]
[BODY:ORB_MAIN:ORB_SPIKE_ARMS:ORB_SPIKE_LEG]
[BODY_DETAIL_PLAN:ORB_TISSUE_LAYERS:SHELL:SLIME:HARDBONE:FLESH:SPIKE]
[HAS_NERVES]
[SELECT_TISSUE_LAYER:BY_CATEGORY:SOUL]
[TL_MAJOR_ARTERIES]
[USE_MATERIAL_TEMPLATE:BLOOD:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:POISON_IMMUNE]
[BODY_SIZE:0:0:65000]
[ATTACK:STAB:BODYPART:BY_CATEGORY:SPIKE]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_FLAG_WITH]
[ATTACK_VERB:stab:stabs]
[ATTACK_CONTACT_PERC:10]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ALL_ACTIVE]
[SWIMS_INNATE][SWIM_SPEED:2500]
[HOMEOTHERM:10067]
[CASTE:DEFAULT]
[NO_GENDER]
[DESCRIPTION:A strange being often encountered in evil biomes. It takes the shape of a glowing red orb with two arms ending in large spikes and a single thin leg which slides along the ground.]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]

EDIT: Yes I have set "Number of Bogeyman Types" to 0, setting it to 1 allowed the custom ones to spawn when I just tested it before this edit, testing some more, maybe my results were just a fluke before.

13
DF Modding / Please delete or lock this
« on: November 12, 2012, 03:54:02 am »
removed

14
DF Modding / Help with MATERIAL_EMISSION
« on: November 07, 2012, 08:04:51 pm »
I'm about sick of having these damned things not work.
What is going wrong here?
Code: [Select]
[USE_MATERIAL_TEMPLATE:DUST:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:ghoul dust]
[STATE_ADJ:ALL_SOLID:ghoul dust]
[STATE_NAME:LIQUID:ghoul mist]
[STATE_ADJ:LIQUID:ghoul mist]
[STATE_NAME:GAS:ghoul gas]
[STATE_ADJ:GAS:ghoul gas]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:ghoul dust thing]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:GHOUL_BLOB:ALL]
[SYN_INJECTED]
[SYN_INGESTED]
[SYN_CONTACT]
[SYN_INHALED]
[CE_PAIN:SEV:150:PROB:95:LOCALIZED:START:0:END:20]
[CE_BLEEDING:SEV:40:PROB:95:LOCALIZED:START:0:END:20]
[CE_OOZING:SEV:60:PROB:95:LOCALIZED:START:0:END:50]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Test dust]
[CDI:MATERIAL:DUST:TRAILING_VAPOR_FLOW]
[CDI:VERB:breathe a stream of vapor:breathes a stream of vapor:NA]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:25]
[CDI:MAX_TARGET_NUMBER:C:2]
[CDI:WAIT_PERIOD:100]

15
Code: [Select]
[SYNDROME]
[SYN_NAME:Brown Werewolf Buff]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_CLASS:BUFF]
[SYN_INGESTED]
[SYN_INJECTED]
[SYN_INHALED]
[CE_PHYS_ATT_CHANGE:RECUPERATION:5000:0:START:0:END:150]
[CE_PAIN:SEV:200:PROB:100:BP:BY_TYPE:ALL:START:0:END:160]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:500:START:0:END:150]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:INORGANIC:SILVER:5000:1:START:0:END:150]

[SYNDROME]
[SYN_NAME:Red Werewolf Buff]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_CLASS:BUFF]
[SYN_INGESTED]
[SYN_INJECTED]
[SYN_INHALED]
[CE_PHYS_ATT_CHANGE:STRENGTH:500:0:START:0:END:300]
[CE_ADD_TAG:CRAZED:START:0:END:300]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:500:START:0:END:300]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:INORGANIC:SILVER:5000:1:START:0:END:300]

[SYNDROME]
[SYN_NAME:White Werewolf Buff]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_CLASS:BUFF]
[SYN_INGESTED]
[SYN_INJECTED]
[SYN_INHALED]
[CE_PHYS_ATT_CHANGE:AGILITY:500:0:START:0:END:200]
[CE_IMPAIR_FUNCTION:SEV:50:PROB:100:BP:BY_CATEGORY:LUNG:ALL:START:0:END:200]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:500:START:0:END:200]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:INORGANIC:SILVER:5000:1:START:0:END:200]


[SYNDROME]
[SYN_NAME:Polar Werebear Buff]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_CLASS:BUFF]
[SYN_INGESTED]
[SYN_INJECTED]
[SYN_INHALED]
[CE_PHYS_ATT_CHANGE:STRENGTH:800:0:START:0:END:300]
[CE_SPEED_CHANGE:SPEED_PERC:40:START:0:END:300]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:500:START:0:END:300]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:INORGANIC:COPPER:5000:1:START:0:END:300]


[SYNDROME]
[SYN_NAME:Grizzly Werebear Buff]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_CLASS:BUFF]
[SYN_INGESTED]
[SYN_INJECTED]
[SYN_INHALED]


[CE_PHYS_ATT_CHANGE:STRENGTH:300:0:AGILITY:300:0:TOUGHNESS:300:0:RECUPERATION:300:0:ENDURANCE:300:0:START:0:END:150]
[CE_ADD_TAG:CRAZED:START:0:END:150]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:500:START:0:END:150]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:INORGANIC:COPPER:5000:1:START:0:END:150]


[SYNDROME]
[SYN_NAME:NV Werescorpion Buff]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_CLASS:BUFF]
[SYN_INGESTED]
[SYN_INJECTED]
[SYN_INHALED]
[CE_DROWSINESS:SEV:90:PROB:100:START:0:END:275]
[CE_ADD_TAG:EXTRAVISION:START:0:END:275]
[CE_REMOVE_TAG:HAS_BLOOD:START:0:END:275]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:500:START:0:END:275]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:INORGANIC:BRONZE:5000:1:START:0:END:275]


[SYNDROME]
[SYN_NAME:V Werescorpion Buff]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_CLASS:BUFF]
[SYN_INGESTED]
[SYN_INJECTED]
[SYN_INHALED]
[CE_PHYS_ATT_CHANGE:TOUGHNESS:15:0:RECUPERATION:15:0:START:0:END:300]
[CE_ADD_TAG:EXTRAVISION:PARALYZEIMMUNE:NONAUSEA:NO_DIZZINESS:START:0:END:225]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:500:START:0:END:225]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:INORGANIC:BRONZE:5000:1:START:0:END:225]


[SYNDROME]
[SYN_NAME:Werelizard Buff]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_CLASS:BUFF]
[SYN_INGESTED]
[SYN_INJECTED]
[SYN_INHALED]
[CE_NUMBNESS:SEV:200:PROB:100:BP:BY_TYPE:ALL:START:0:END:180]
[CE_ADD_TAG:TRANCES:START:0:END:180]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:500:START:0:END:180]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:INORGANIC:IRON:5000:1:START:0:END:180]


[SYNDROME]
[SYN_NAME:Werechameleon Buff]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_CLASS:BUFF]
[SYN_INGESTED]
[SYN_INJECTED]
[SYN_INHALED]
[CE_PHYS_ATT_CHANGE:STRENGTH:50:0:TOUGHNESS:50:0:START:0:END:300]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:500:START:0:END:180]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:INORGANIC:IRON:5000:1:START:0:END:180]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Werechameleon Camouflage]
[CDI:INTERACTION:WERELIZARD_C_CAMO]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET_RANGE:A:1]
[CDI:VERB:begin to change color:begins to change color:NA]
[CDI:TARGET_VERB:are perfectly camouflaged:is perfectly camouflaged]
[CDI:WAIT_PERIOD:100]

I'm still not completely clear on how targeted syndromes work, or if syndrome time lasts longer in adventure mode. So, where did I screw up and how badly? :P

Spoiler (click to show/hide)

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