1
DF Modding / Paramatter's modding projects
« on: April 01, 2012, 12:27:01 am »
I've been thinking about making a mod that adds in a new playable race of subterranean elves. To make them more distinct from dwarves, I'm thinking that they should have very limited knowledge of conventional metalworking, instead having unique reactions to produce materials of metal-like quality from farmed plants, extracts, and butchering products probably from all-new creatures. They also might be mechanically limited, but I'm not quite as certain in regards to that.
Unfortunately, at the moment I don't really understand the raws well enough to do much, especially when it comes to defining materials and reactions, but I'll get to that later. So far all I have is a creature entry for the prospective deep elves that isn't even really complete. In particular when it comes to creature tokens I'm confused by the numbers of BODY_SIZE which I only understand in very abstract terms, and APPEARANCE_MODIFIER, which I only understand insofar as the the middle number is more common (unless I understand that wrong) without having any idea what it is those numbers represent.
Unfortunately, at the moment I don't really understand the raws well enough to do much, especially when it comes to defining materials and reactions, but I'll get to that later. So far all I have is a creature entry for the prospective deep elves that isn't even really complete. In particular when it comes to creature tokens I'm confused by the numbers of BODY_SIZE which I only understand in very abstract terms, and APPEARANCE_MODIFIER, which I only understand insofar as the the middle number is more common (unless I understand that wrong) without having any idea what it is those numbers represent.