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Topics - Aseaheru

Pages: [1] 2 3
1
Main Thread

   The meeting opened as was normal, with about an hour of folks trickling in, gossiping with eachother and generally getting comfortable. What was not normal, however, was the federal representative arriving. Today, the result of the petition submitted months ago for some federal funds would be announced...

The Xuwhurg Communal Armory starts with the following assets:
A factory building with space for two assembly lines
A grant to cover the tooling for the first assembly lines
60 Bits
A native ammunition type, developed last year as a passion project by a would-be engineer

It is now 1950, Drawing Phase
Examine the contracts in the main thread for a goal to work towards this turn. You will need to design a firearm to submit to atleast one of the contracts. It is recommended that for this first turn only one design be developed. Please propose designs to work one, and vote on which to do. Once results from this first phase are in there will be an opportunity for further revisions or the ability to go right to bidding, with the ability to shove a price on it and submit it for consideration.

The design should include the proposed goals for the gun, its operating mechanism, its cartridge, and any special features it uses.
For designing a cartridge, please specify the shape of the loading, if the round is rimmed, semi-rimmed, or rimless, and the size of the round in both overall length and bullet diameter. Alternatively, generalizations such as "small rifle cartridge" or "large pistol cartridge may be used.

For the first turn only you may rename your company and have a free revision for ammunition! You can vote on the name of the company and select a logo if you wish. The free ammunition revision will be carried out this turn.

2
Main Thread

   The boardroom was subdued, the managers and executives remaining in Cashus Corporation, having long-since lost hope in the future of their company. At first, the messenger went unnoticed, but first one and then another noticed them. Could this be the shot in the arm that Cashus Corp. had long since been hoping for?

Cashus Corp. starts with the following assets:
A factory building with space for two assembly lines
A grant to cover the tooling for the first assembly lines
60 Bits
A native ammunition type, developed last year as a private enterprise

It is now 1950, Drawing Phase
Examine the contracts in the main thread for a goal to work towards this turn. You will need to design a firearm to submit to atleast one of the contracts. It is recommended that for this first turn only one design be developed. Please propose designs to work one, and vote on which to do. Once results from this first phase are in there will be an opportunity for further revisions or the ability to go right to bidding, with the ability to shove a price on it and submit it for consideration.

The design should include the proposed goals for the gun, its operating mechanism, its cartridge, and any special features it uses.
For designing a cartridge, please specify the shape of the loading, if the round is rimmed, semi-rimmed, or rimless, and the size of the round in both overall length and bullet diameter. Alternatively, generalizations such as "small rifle cartridge" or "large pistol cartridge may be used.

For the first turn only you may rename your company and have a free revision for ammunition! You can vote on the name of the company and select a logo if you wish. The free ammunition revision will be carried out this turn.

3
Main Thread

   The office above the factory floor was an oasis of calm over the bedlam below. For weeks now, the workers had been worried by the privatization of the facility, particularly with exports of its products now effectively being impossible. Within the office the floor managers sat quietly around the table, listening anxiously to the man from the government. Could Ledrium Manufacturing survive, and perhaps thrive?

Ledrium Manufacturing starts with the following assets:
A factory building with space for two assembly lines
A grant to cover the tooling for the first assembly lines
60 Bits
A native ammunition type, recently developed as a plan for export sales as an attempt to skirt around the sanctions imposed on Iadren.

It is now 1950, Drawing Phase
Examine the contracts in the main thread for a goal to work towards this turn. You will need to design a firearm to submit to atleast one of the contracts. It is recommended that for this first turn only one design be developed. Please propose designs to work one, and vote on which to do. Once results from this first phase are in there will be an opportunity for further revisions or the ability to go right to bidding, with the ability to shove a price on it and submit it for consideration.

The design should include the proposed goals for the gun, its operating mechanism, its cartridge, and any special features it uses.
For designing a cartridge, please specify the shape of the loading, if the round is rimmed, semi-rimmed, or rimless, and the size of the round in both overall length and bullet diameter. Alternatively, generalizations such as "small rifle cartridge" or "large pistol cartridge may be used.

For the first turn only you may rename your company and have a free revision for ammunition! You can vote on the name of the company and select a logo if you wish. The free ammunition revision will be carried out this turn.

4
   Welcome to Iadren, independent of outside powers since 1949. Which has actually brought about a problem. You see, the Iadrenian Armed Forces are currently armed with a mix of castoffs from the last war, there are semi-hostile nations on three sides, and when Iadren became independent they happened to step on one too many sets of toes.

   Thus, there are insufficient arms, too many people to point them at, and no means to acquire more.

   This is where you all come in. Three companies have been funded in order to fulfill these needs. These companies are:
   Ledrium Manufacturing, a recently privatized manufacturing center formerly operated by the goverment.
   Cashus Corporation, the last remaining branch of the Cashus Bank & Mint.
   The Xuwhurg Communal Armory, founded in the town of Xuwhurg by a consortium of local manufacturers.

   Iadren itself is a roughly triangular nation. In the West, the Iadren river slowly rolls down past the capital and into the great Iradrenian Delta before it empties itself into the ocean.
   In the South-East lie the Ledrium Mountains, with the border itself being the great deserts beyond. Much of the water eventually emptying into the Iradren River comes from here, as do most of the nation's mineral resources. This border is shared with Lachiedan, a wretched hive of Capitalists. Nothing like our capitalists, you understand.
   In the North-West lie great temperate rain forests, along with the border with Ustal. Awful folks, those Ustallians. All rules and bureaucracy and suchlike nonsense. Now, remember, the deadline to file your I-51B forms is next week!
   The Odria runs from the eastern end of the border with Ustal and along the great interior plains. It also forms much of the border with the Peoples Republic of Ascye before it meets with the Ledrium Mountains and turns towards the capital. Who are the Ascians, you ask? Oh, they are just the worst! Communists, one and all, and not one of them doing it right! Just ask the Peoples Party of Iadren, the Iadren Peoples Front, the Iadrenian Unity Group, or anyone else!


The Rules

This is essentially an Arms Race game, you design weapons and compete with the other companies. However, instead of taking your weapons to battle for territory and resources, you will have your weapons tested by armies who will decide which they wish to purchase, and if you win the contract, you will gain money.

Turns take place in a two or three phases, and each turn represents the passage of a year.

Drawing Phases:
Spoiler (click to show/hide)

Bidding Phase:
Spoiler (click to show/hide)

Testing Phase:
Spoiler (click to show/hide)

End of Turn:
Spoiler (click to show/hide)

Designs and Revisions

This is the main thing you will do in this game! Having a better design than your opponents means you can win contracts. Designs are phrased narratively. Simply describe the sort of weapon you would like to design. You may have goals in mind ("must not cost more than 20 credits per batch"), but most of all you must have shape and method of operation ("magazine-fed simple blowback pistol"). You may also wish to specify construction methods- for example, a cast receiver is cheaper than one milled from a block. Extremely specific detail might be subject to change during the actual designing of the gun.

Revisions work just like designs, except they modify an existing design instead of creating something from scratch. Common examples would be redesigning an existing gun in a different caliber, fixing a flaw in a gun, or changing features like the sights or stock. You could also try to simply make it cheaper or more reliable. If you design a new ammunition cartridge, you will need to spend a revision on it.

There is an additional stipulation from the Council: Because of supply lines (and to stick it to those countries embargoing us) only domestically designed ammuntion may be used in designs. Thus, you will almost certianly need to design some ammunition or license it from another company.

Designs and revisions cost money! Each dice roll has a price depending on how many you do in the turn: each costs 10 Credits, times the number of items before it. IE the first costs 10, the second costs 20, the third costs 30 etc. Designs also cost an addittional 10 Credits (this system makes designs more expensive without making it so that the order in which you do them matters).

Designs and revisions involve a dice roll: 2d4 will be rolled, producing a number between 2 and 8 with an average of 5. They also have a difficulty, in the form of a bonus or penalty.
Spoiler (click to show/hide)

Notice that the difficulty of a design makes a big difference! Determining the actual difficulty is more art than science. As a rule of thumb however, consider similar historical guns, and your previous design portfolio. For example, most stamped-metal firearms in intermediate or rifle callibers are tricky to make and wasteful when being made. However, if you have already made a pistol-calliber stamped-metal firearm it will be less difficult. If you've made something out of metal stampings already and are making a second attempt, it will be much less difficult, even if the first was bad.

Assembly Lines

Designing a weapon is only half the battle! Actually building it requires an investment into an assembly line. You start with one assembly line and the government will fund the initial tooling. You also have space for a second assembly line. Starting a new assembly line costs 50 credits. Retooling an assembly line to make a different design costs 10 credits. Changing to a revision of the same design is free. This means it is much more cost effective to sell a gun you have already designed than make an entirely new one for a contract. It also means that you can switch between different revisions as often as you like, so you can do something like offering automatic or semi-automatic versions of the same gun.

Assembly lines make one batch of a weapon per turn, if there are buyers. If your contract specifies multiple batches, then it will keep an assembly line occupied for multiple turns. Later in the game, the civilian market will be available: retailers will buy weapons which are legal to sell to civilians, but at a small margin, as they take a cut.

If you have won a contract and are starting an assembly line, it will be assembled and produce its first batch immediately. If you have won multiple contracts, you have to choose whether to build an additional assembly line, or only to fulfill one contract.

Prestige

The game will end in 1975. Every contract has Prestige points associated with it, and the company with the most prestige at the end of the game wins. Companies are not expected to go bankrupt.

Other Actions

There a few actions which don't follow a specific phase, but may be an option. If you run out of money, you may need to receive a grant from the government. This does not need to be paid back, but will cost you Prestige. Alternatively, two companies may borrow or loan money at any terms agreeable to the both of them. Similarly, you may license designs, or offer the use of assembly lines. Licensed designs are added to your portfolio (possibly on limited terms) but do NOT grant experience as if you had designed it yourself. You may also use your assembly lines to produce weapons for another company, if they have won more contracts than they can fulfill, or won a contract which calls for multiple batches to be delivered at once. Again, this at a fee agreeable to both parties. It may also be possible to tamper with another company's design process or supply chain, but I'm sure none of you would do something so untoward, so we will not speak of this here.

1950 Contracts
   The 3rd Iadrenian Marine Company wants close-quarters fighting arms. Exactly what form they are less clear on, except that it must be powerful, look powerful, and be available for about 20 Bits. 2 batches offered, 6 prestige
   H,C,X,E&Co. are looking for inexpensive weapons for civilian sale. What sort is less of a concern than their existence, and they are offering cost+10% for one batch as a starter, with a maximum price of 30 Bits. 6 prestige.
   A Local Business Man wants handguns. According to his messenger, the smaller and more powerful, the better. They are offering 20 Bits per batch for up to 10 batches. 4 prestige.
   Capital Security wants police carbines. According to specifications, this carbine should be light, handy, and extremely compact. It should also be reasonably long-ranged and ideally semi-automatic. 35 Bits are offered for two batches to start with. 5 prestige.
   The Guard wants "sniper pistols". The Guard, who guards the Federal Buildings, wants a small, highly accurate, high-powered weapon, equipped with a magnified optic and a bipod. They are offering 35 Bits per batch for two batches. 7 prestige.
   The Iadrenian Youth Club are looking for training pistols and rifles. These should be in a small, light caliber suited for novices, be lightweight, be accurate, and cost no more than 15 Bits per batch, with two batches of pistols and three of rifles being looked for. 5 prestige.
   
   Tip on prices: Rifles cost anywhere from 15 to 45 Bits depending on size and complexity. Revolvers typically cost ~20 Bits, semi-auto pistols ~15-25. Optics on their own are often about 10 Bits.

5
The world has gone silent. Reports of plague, of death, of renewed war have reached us. No outside ships have been spotted for months. The few brave souls who sailed to investigate have never returned, and tensions have risen to a breaking point.
 The so-called government installed by the Outsiders has been overthrown. For the first time since 1915 we are free again.
 We where unable to claim victory on our own, and where forced to ally ourselves with The Fraternal Order of the Silver Moon. However, we nolonger require their presence. We must drive them from our isles, even as we must seek out the resources needed to complete our grand designs. Some must have survived the exterior events, and in them we shall find new strength.




 This is the thread for the Providence Seekers. If you are not a member of this faction, please leave now. This Link will return you to the core thread.



 Turn Zero Tasks:
>Vote on faction name
>Create and choose flag
>Vote on equipment to give to the Enemy. Remember, what each side gets is based on who chooses to give the most.
>Have patience while I complete the rules.

6
The world has gone silent. Reports of plague, of death, of renewed war have reached us. No outside ships have been spotted for months. The few brave souls who sailed to investigate have never returned, and tensions have risen to a breaking point.
 The so-called government installed by the Outsiders has been overthrown. For the first time since 1915 we are free again.
 We where unable to claim victory on our own, and where forced to ally ourselves with the Providence Seekers. However, we nolonger require their presence. We must drive them from our isles, even as we must seek out the resources needed to complete our grand designs. Some must have survived the exterior events, and in them we shall find new strength.




 This is the thread for the Fraternal Order of the Silver Moon(or FOotSM). If you are not a member of this faction, please leave now. This Link will return you to the core thread.



 Turn Zero Tasks:
>Vote on faction name
>Create and choose flag
>Vote on equipment to give to the Enemy. Remember, what each side gets is based on who chooses to give the most.
>Have patience while I complete the rules.

7
Welcome to AIAR, perhaps better referred to as "choose your own arms race"!
 
 In this game, you are tasked with gaining control of Neu Salsburg, a small island nation recently made independent, stuffed with surplus weaponry, and only just emerging into the 20th century itself.

 The world has gone silent. Reports of plague, of death, of renewed war have reached us. No outside ships have been spotted for months. The few brave souls who sailed to investigate have never returned, and tensions have risen to a breaking point.
 The old government is gone, swept aside by two new. Cults in all but name, they worked together to defeat the assembly's forces and now turn on each other. For dominance over Neu Salsburg, to choose the course of her people, and to gain control over access to the old world.
 


Spoiler: THE RULES: BASICS (click to show/hide)
Spoiler: On Designs & Revisions (click to show/hide)
Spoiler: On Logistics (click to show/hide)
Spoiler: On (land)Combat (click to show/hide)
Spoiler: On Naval Units (click to show/hide)
Spoiler: On Aircraft (click to show/hide)
Spoiler: On The Map (click to show/hide)

 
Spoiler: Examples of combat (click to show/hide)



 
Major News Concerning the Sovereign Nation of Neu Salsburg!
March, 1920 | Reports come over the radio of a new wave of the Spanish Flu. Death tolls are reported to be in excess of 75%. Fishing ordered halted, ports closed.
 April, 1920 | Government troops block off civilian access to Neu Salsburg Bay Island, citing "military requirements for effective quarantine"
 June, 1920 | Radio signals from the outside world go off air or are reduced to static. Government refuses to comment. Famine looms.
 July, 1920 | A food riot turns bloody as protesters shot. Mass arrests of "religious agitators"
 August, 1920 | Open revolt breaks out, lead by two religious factions. Famine is well in effect.
 December, 1920 | With summer, the two factions leading the revolt march on Neu Salsburg. Almost all governmental resistance crushed. Shortly after the storming of The Castle fighting breaks out between the two factions.
 January, 1921 | Our story begins...
 
Turn zero information

 During turn zero, interested players are asked to vote(above) for the quirks to be employed in this arms race. Each player votes for three, and two will be selected, barring a tie amongst the leading options. That done, after a period of one week or when ten people have voted, players will be asked to choose between two teams, there to fight eachother, outside threats, or theoretically both. Fighting will be done via designing, construction, and allotment of weapons, equipment, vehicles and similar things to their sides armies, and improving the island to the point where it can fight a war without importing everything from the rest of the world.
 Infrastructure is the name of the game, as is logistics.

8
Welcome to AUAR's Side B! You are the leadership of an unconventional force combating a more conventional nation state.

Before you can design, buy, steal, or whatever else you wish to do to get equipment, prepare cells, and whatever else you might want to do, a vote!

Quote from: Vote Block on Type of Force
Rebel
Criminal Cartel
Megacorporation
Alien(space)
Alien(other methods)
AI
Mad Scientist
Mad Magical Scientist
Magic Rebels
Magic Criminal Cartel

All magic is Rivers of London/Dresden Files style. AKA, takes power, anyone can theoretically do it, it takes lots of time to learn how to do it, it is inimical to high-technology, and there are other races knocking about.

Spoiler: On Voting (click to show/hide)

9
 Welcome to AUAR's Side A! You are each members of private corporations that comprise the bulk of your nation's armaments production and importation industries.

 Before things really start getting going with your companies, however, there are a few issues with your nation. Namely, names, basic societal information, and starting equipment.
 
 So, please submit your choices for the following:
 >Nation's Name
 >Names of atleast five cities
 >Major cultures
 >Type of government(federal republic, federation, confederacy, dictatorship, oligarchy, monarchy, and whatever else yall can think of.)
 >General type of economy(service, industrial, agrarian, mix of whatever, that sort of thing)
 
 Next, we also need a starting block of equipment brought in. This shall be done via the following system:
 
 
Spoiler: The System (click to show/hide)

 In addition to the above notes, there is an additional piece of information to handle. Your Nation State is a signatory to the four Geneva Conventions. However, if it is signatory to the mainly relevant Protocols is up to all of you. Each player must vote yes or no to the Nation being bound by Protocol's I and II.

Spoiler: On Voting (click to show/hide)


10
Forum Games and Roleplaying / An Unconventional Arms Race
« on: May 14, 2019, 06:14:27 pm »
Welcome to An Unconventional Arms Race!

Thread Links.
(Please respect eachother and yourselves by not going into the other thread. Thank you.)
Side A(Nation State)
Side B(Unconventional Forces)

A Discord for general discord. Request role on entry.
General Discord Sir.


 While you might have seen more-or-less conventional Arms Race games on these here forums, few are focusing on unconventional warfare. Here is one that plans on doing so.

 The General Gist General Gist Sir...
 There are, as is normal, two sides. One side is, as normal, a more-or-less conventional third-world(i.e., unaligned) nation-state which has the option of purchasing equipment or designing(and manufacturing) its own. However, the other side is an initially unknown force, which could be anything from rebels, revolutionaries and cartels to aliens, megacorporations, magic users, or whatever else can be thought up prior to actually starting. Note that in the case of truley absurd foes there will also be outside help(XCOM-alike for aliens, neutral megacorporations, a different group of magic users, that sorta thing). Setting timewise is extremely near future.

 The game with start with five turns of shenanigan preparation: Side A has five turns to purchase, design, and produce equipment while Side B has one turn of voting to choose what manner of threat they consist of and four turns to purchase, design, and produce equipment of its own.

 The game ends if and when Side A takes out Side B's leadership and defeats it militarily OR when Side B successfully destabilizes Side A's government and takes control itself.

 HOWEVER
 Before the game gets started even unto that point, I have a task for all of you: Determining the playing field and choosing sides. Please use the following form for comments.

Quote from: Form
Side: (Nonbinding, used to get a general feel for interest)
-Nation State, Unknown Forces
Nation State Format: (UF need not use this line)
-State-owned Arsenals(standard Arms Race format), Private Companies(each player is its own company)

Landscape Determination: Choose a number between 1 and 10, where 1 is low and 10 is high. The top two for each category(save for neighbors) will be used to make the map.
-Average Temperature |
-Ambient Liquid |
-Elevation Variation |
-Level of Large Vegetation |
-Amount of Coastline |
-Nearby Neighbors | (Only the most voted for value will be chosen, representing number and vicinity of neighbors)



 Further information will be provided in threads for the sides. And yes, I am rushing this before I have regrets. :P

 By the way, if you have an Unconventional Force you wish to see included in the votes for it, please PM me here. I reserve the right to refuse suggestions if I cannot think of mechanics for them or if its something distasteful.

11
Forum Games and Roleplaying / 2300AD Game of RPG Stuff IC thread
« on: December 26, 2016, 07:52:44 pm »
 Everything and everyone tells a story, and this story, like so many others, begins properly in a tavern. To be precise, it starts in the rather unimaginatively named Hollow Tree Tavern, located within one of the hollow trees that Doris is known for. There are, of course, other taverns in New Champlain(as one bar cannot keep roughly one and a half thousand Canadians drunk on its own), but for whatever reason, this was the one that we find our future main characters in. Perhaps it was the rustic atmosphere. Perhaps that it did not mind its patrons being armed. Perhaps simply because it was cheap, near the spaceport, and had some rooms for rent. Possibly it was all those reasons and more.

 The place is mostly circular in shape, a scattering of toughly hewn tables and chairs spread across the floor, a stairwell heading down into the rooms and storage areas. The walls appear to be the natural timber, though with all the posters plastered upon them(some vintage travel posters, some government notices about this and that, most for drinks) one cannot really tell. There are few patrons at this time, most being at work here and there, and most that are drinking are dirt farmers, relaxing after their long days of work.

 

12
2300AD

Greetings, have a thread for a game called 2300AD, a game nearly twice my age and has technology that was mostly laughable when I was born.

in any event, HERE is the core rulebook and HERE is the link for a discord channel to yammer at me in, and for me to yammer at you guys.

Beginners' tips:

-Follow the steps third column on the core book PDF page 17. They should have just started the damn chapter with that checklist.

-You can roll your stats on Discord, it's got the Sidekick dice bot. Use "/r 4d6-4 #texthere" for the main stats, "/r 1d10 #texthere" for almost everything else. You can also compare to a target number "/r 1d10+2>=6"

-Skills DO NOT start at zero, the first skill point you buy only allows you to familiarize. The progression starts at skill 0, and then 1.

-Read up on the careers, especially what skills they allow as Primary and Secondary to make the character as close as possible to your desired archetype.

-The normal skills cost 1/2 point on char gen, and a full point during play.
Primary skills cost normal, Secondary cost double and Unrelated cost triple the desired skill level
Better yet, use this little table that I think I got right:

Desired  Char gen     XP
Skill        points      points
level        P/S/U       P/S/U
0            1/1/2       1/2/3
1            1/1/2       1/2/3
2            1/2/3       2/4/6
3            2/3/5       3/6/9
4            2/4/6       4/8/12
5            3/5/8       5/10/15
6            3/6/9       6/12/18
7            4/7/11     7/14/21
8            4/8/12     8/16/24

-Each level must be bought separately, rounded up, and you must spend all your points in each round of char gen or lose them.

-The prices stack; to go from nil to a level 3 primary skill in char gen it's not just 2 points, it'd be 1+1+1+2=5 points; to raise it to 4, then level 5 on another char gen round it'd be 2+3=5 more points.

-The rounds of char gen are separated by a roll of increasing difficulty: 1d10 + (determination/4 rounded down) against difficulty 2 on the first and second roll, 6 on the third, 10 on the fourth, 14 on the fifth and the sixth is an auto-fail.

-You can voluntarily stop the char gen at any moment, but if you continue and fail a roll there may be consequences (ask the GM for the resolution)

IMPORTANT NOTES!
-Game is starting On Doris, which is at the end of the Canadian finger inthe Chinese arm.
-Due to Throw Range being shockingly far to most peoples brains to comprehend, throw range is only strengthx2.

FIRST BLOODY IC POST IS HERE

13
 So, with the first game from this thread seeming to be showing up soon, Im converting this to act as a central "hey, who wants to play what RPG?" sorta thing.



ORIGINAL OP


 So, anyone else hankering for a roleplaying game, particularly of the shadowrun, warhammer 40k(any one), Twilight 2000 or 2300AD systems? I ask mostly because there seems to be a lack of them, and particularly to see if there is anyone willing to run one of those systems, but hasent due to perceived lack of interest. Heck, worse comes to worse I could probably try running one again.



GAMES THIS HAS SPAWNED
-Still living
☢We the forgotten ones: a twilight 2000 RPG (Funk's Game)

-Dead
Voidslayers Rogue Trader Game
2300AD game of stuff and things, run by me

-For some reason on a different forum?
Novel Scoops doing another Rogue Trader game

14
 In the beginning, there where a large number of earth-analog nation-states fighting upon, and for, an earth-analog world. Or atleast parts of it.
 One of these nation states, The Monarchy of [Group A] was nearly successful in taking over much of its sub-contenent. Recently, however, its hold has been slipping, allowing one of its vassals to complete a successful revolution against it, retaking lands captured for centuries in the process.
 Now, The Monarchy of [Group A] and this newly styled Republic of [Group B] find themselves in a bit of a predicament. More or less evenly matched with the other, surrounded by smaller states that dont like either party, and now learning that weapons technology in the rest of the world has started to pass them by.

 Well, good thing you group of state-sponsored engineers are hanging about to design whats needed.


 
Spoiler: Rules (click to show/hide)

 
Spoiler: Technology of the Time (click to show/hide)



DESIGN DUMP AHEAD!
 Starting Designs:
Spoiler: 10x30mm cartridge (click to show/hide)
Spoiler: 37mm cannon shell (click to show/hide)
Spoiler: Officer's Sword (click to show/hide)


Designs of 800


Designs of 801


Designs of 802


Designs of 803


Designs of 804
Spoiler: 10x60mmA Rifle Rounds (click to show/hide)


Design of 805


Designs of 806
Spoiler: 75mmR Shells (click to show/hide)
Spoiler: Pattern 806 HMG (click to show/hide)

Designs of 807
Spoiler: 75mmR Shells(New Type) (click to show/hide)
Spoiler: 80mmM shells (click to show/hide)
Spoiler: Swordfish Type B (click to show/hide)



Spoiler: Map (click to show/hide)

Want more games like this? Mostly ones that are dead? Check out this thread for info! (This is also for me to find it faster so I can shamelessly rip off study and emulate past games)

15
 Another Bloody Weapon Design Game!

 Welcome to the Hope system, and to the settlement of Rapid Springs. Settled roughly one hundred years ago in one of the efforts to keep humanity from dying quite as easily, the initial five ships, and the colonist they carried, have given rise to a system-wide population of almost five million souls covering Hope Prime, part of her moon, a station between the two and a number of asteroid clusters. Most of Humanities descendants live on two of the world's three continents and, perhaps predictably, come into conflict with each other, and the ecosystem of the world they live on, in rather alarming fashions.

 Considering the quantity of armaments sent with the initial colonists was just about enough for policing the initial population of roughly half a million, this has caused a bit of a bottleneck.

 And this is where you come in. All across the system small groups have joined to produce new weapons of war, piece, harmony, destruction, and so on.

 The only questions are what form these thing will take... And how far will you go to take them?



 So, as you may tell, this is my attempt to start a game with slightly less bookkeeping, and slightly more story. This is a suggestion game, with the players acting as the voices in the head of the protagonist, one of those who, for whatever reason, decided to make their living producing weaponry for all and sundry who are willing to- and have the means to pay for them.

 This is scifi, but one that is somewhat hard in scope. I hope you all enjoy.
I sure as hell hope I do. And that this wont die to paperwork...


Spoiler: The History (click to show/hide)


Spoiler: The Tech of Weaponry (click to show/hide)

Spoiler: Other Technologies (click to show/hide)



So, what we need from you guys right now is simple. Name, Gender, Background, and Current Governmental Unit. The rest of the choices are based on these, or rather on the last one.

Any questions, please ask them. And hopefully this will go well...

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