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Topics - nimbus25

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The default population requirements for temples & guildhalls in d_init are way too high, so in a recent fort I tried playing with them set to 3:9 instead. For temples it worked great, but for guildhalls they were way too low, I probably had 15-20 guildhalls by the end with not nearly enough dwarves to actually visit them. I'm thinking of setting the guildhall requirements to 5:10 instead, but I'm curious if anyone has had any luck getting them to a good number yet.

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DF Dwarf Mode Discussion / How to outfit a brand new militia for training?
« on: February 21, 2020, 06:47:28 pm »
In the past I've always outfitted my militia dwarves with a full set of steel armor (Helm, Breastplate, Mail shirt, Gauntlets, Greaves, High Boots, Shield, & Weapon) as soon as I want to start training them and just left them in it. However, I always see people say that it's better to start off with a minimal set armor and work them up to a full set, but I'm not really sure what's best to start off with initially.

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DF Dwarf Mode Discussion / Minecart magma filling problems
« on: February 28, 2019, 09:29:42 am »
I've never used minecarts before outside of QSP, and since the magma sea is like >90 z levels below the rest of my fort, I decided to try and use minecarts to transport magma up to my fort. I tried to use this design, but couldn't get it to work http://dwarffortresswiki.org/index.php/DF2014:Magma#Design_1



The minecart just sits on the right ramp without going left up the roller. Do the ramps have to be a certain direction of track? I tried both ramps as standard b -> C -> r ramps, the left West and the right East, and both ramps West, but none of them get the minecart to travel to the roller.

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DF Dwarf Mode Discussion / Floating farm plot?
« on: December 14, 2018, 12:11:52 am »
I've been building an above ground tower for my dwarves to live in and was making modifications to let lava flow into the tower for magma forges. However, when trying to construct things I noticed one wall wouldn't get built no matter what. After some investigating, I discovered that the farm plot tiles in front of it were on open space

Spoiler (click to show/hide)

How on earth would this have happened? There was a tree near the wall that I chopped down to make room for plumbing, but the floor above and the floor below this were perfectly intact.

EDIT: It actually goes well beyond the first two tiles

Spoiler (click to show/hide)

Everything from the first tile to that tile is all open space. There's no possible way it could have been a tree that far in, so what could have happened? My only guess is I accidentally designated the tiles to be deconstructed there when tearing down walls but I don't know how they could deconstruct floor tiles with farm plots in the way, leaving the farm unharmed


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DF Dwarf Mode Discussion / Helping prevent rain stress?
« on: December 05, 2018, 02:08:56 am »
I decided to try building an above ground fort and trying to deal with rain has been a nightmare. Almost a quarter of my fort is unhappy, largely due to being outside. All of the buildings do have roofs, but they spend a ton of time moving between them, constantly complaining about the rain. Is there an easy way to avoid rain stress? 

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DF Dwarf Mode Discussion / Dwarves won't make scrolls
« on: November 14, 2018, 12:22:33 am »
I have plenty of scroll rollers and sheets made, and I have multiple idling dwarves with bookbinding enabled, yet they won't actually make the scrolls. Even with priority and with the dwarves confined to a burrow containing only the workshop they just sit idling around in the library or the tavern. If I assign another job, like shell crafts, my bone carver immediately begins working on it, but none of my 4 bookbinders will actually make scrolls

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DF Dwarf Mode Discussion / Optimal location building?
« on: October 26, 2018, 07:51:39 pm »
In the past I've just done super large rooms for my taverns to hold an incredibly large amount of dwarves + furniture, but lately I've read that smaller ones with minimal furniture might be better for social need fulfilling. What kind of size and how much furniture should I be making taverns then, and are libraries & temples also affected by this? Also, are temples to an unspecified deity still fine, or do dwarves want ones for their specific ones?

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DF Dwarf Mode Discussion / Are dying civs still possible?
« on: June 03, 2018, 07:46:30 pm »
I've been wanting to start off as a dying civ since I've never actually done it yet, but all the info I've found is for version 42 and earlier. Is there any way to start off in a dying civ in the current version?

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DF Dwarf Mode Discussion / 32-bit vs 64-bit?
« on: October 29, 2016, 10:07:55 pm »
How much of a difference in FPS does 64 make? I decided to try it, not having played since 42.06, and the lack of 3rd party programs is a bit annoying. DFHack is prone to crashes and no Dwarf Therapist at all is a bit annoying to manage, so I wanted to know how much FPS does 64-bit actually save you?

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DF Dwarf Mode Discussion / 0.43?
« on: May 13, 2016, 02:33:12 pm »
I've noticed people talking about the new manager system, so I go to look and it turns out Toady One pumped out a new version without me even noticing. I have an old 0.42.06 save file that I've spent a long time on, including the start of a castle, and I was wondering if .42 is compatible with .43 because the manager rework sounds VERY nice to have.

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DF Dwarf Mode Discussion / Barrel issues?
« on: May 09, 2016, 09:07:21 pm »
I just traded for an overkill amount of food for my fort (1k+ meat and other various types of food, on top of my 4k cooked meal reserve), and after some other trading-related stockpile shuffling, they go to store all the meat in my major food stockpile. Problem is, they refuse to put any of it in barrels, making some of my other food start to rot. I've tried removing the stockpile, shutting down more or less any other industry to give haulers a chance to catch up, producing even MORE barrels, and nothing works.

Spoiler (click to show/hide)

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DF Dwarf Mode Discussion / Tower Roof?
« on: April 24, 2016, 08:29:16 pm »
I've decided that I play DF too boringly, same fort set-up, same progression, and I never do anything overly different ever. So I decided to try and make a castle for my first major large scale project. And a couple things I've noticed are:
  • No amount of blocks will ever be enough
  • Seriously there is a stupid amount of blocks required for a castle
  • And roofs are weird and awkward
How do I make a roof properly for something like a tower? I don't want to just create a flat floor because that would be incredibly lame and boring, but I have no clue how to make a roof remotely fancy or interesting. Any tips?

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DF Dwarf Mode Discussion / Unable to make soap?
« on: April 02, 2016, 03:52:24 pm »
Even though I have plenty of Lye and Tallow, I'm not able to make soap due to not having a "Lye-containing item"



I read on the wiki that lye barrels couldn't be used, but it was said to be fixed in 42.06, which is the version I have. Is it still a bug or is there something I'm missing?

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DF Dwarf Mode Discussion / Infection?
« on: March 31, 2016, 01:45:17 pm »
One of my dwarves has had an infection for probably close to 3 years now (survived an encounter with fighting 2 alligators while trapped in the river that lasted probably a solid 2 months), and refuses to clean herself at the hospital, even though there's a well and more than enough soap. Another dwarf has also just recently gotten infected (despite being washed with clean water & soap) due to an Iron Spear somehow getting into the danger room, and she ALSO refuses to clean herself. Is there a way to make them go and clean themselves, or is it a lost hope?

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DF Gameplay Questions / Newer changes?
« on: January 25, 2016, 08:46:36 pm »
Hello, I've been getting that once-in-a-while DF itch again so I've checked to see if any updates had been made and I've noticed quite a few. The version I have is 40.24, and all the new tavern/library/praying etc. mechanics are confusing. Also, do invaders still never show up, or has that been (mostly) fixed?

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